Player Matchup

Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Dellim
Skadi
Level 104
God Stats
5W - 4L
1,482 SR
Queue Stats
89W - 83L
1,482 Elo+
Solo
Amaterasu
Amaterasu
Fabrixito
Amaterasu
Level 125
God Stats
5W - 1L
1,789 SR
Queue Stats
163W - 173L
1,518 Elo+
Party 2
Da Ji
Da Ji
TANOLUCAS
Da Ji
Level 127
God Stats
7W - 5L
1,500 SR
Queue Stats
93W - 95L
1,516 Elo+
Party 2
Ganesha
Ganesha
elpedropapu
Ganesha
Level 143
God Stats
2W - 7L
1,215 SR
Queue Stats
199W - 202L
1,529 Elo+
Party 2
Team Averages
Level 131
1,497 SR
1,509 Elo+

VS

Team Averages
Level 135
1,647 SR
1,456 Elo+
Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
MonterGamer
Sol
Level 143
God Stats
4W - 2L
1,861 SR
Queue Stats
70W - 59L
1,611 Elo+
Party 3
Hercules
Hercules
VikingRagnar04
Hercules
Level 69
God Stats
0W - 1L
1,625 SR
Queue Stats
1W - 6L
1,158 Elo+
Solo
Nemesis
Nemesis
lBullet
Nemesis
Level 213
God Stats
4W - 1L
1,747 SR
Queue Stats
254W - 232L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 0 / 5
7,550
629
4,096
4,945
2,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
Dellim
Skadi
12
2 / 2 / 0
6,495
541
5,141
5,958
1,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Fabrixito
Amaterasu
12
6 / 1 / 3
7,341
612
6,538
14,000
13,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
TANOLUCAS
Da Ji
13
7 / 1 / 4
7,468
622
7,865
10,139
4,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ganesha
elpedropapu
Ganesha
11
0 / 2 / 8
6,515
543
3,949
7,626
5,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 4 / 1
6,212
518
4,065
9,586
3,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
 
Kukulkan
11
2 / 2 / 1
6,153
513
2,362
4,738
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 2 / 2
6,725
560
4,172
7,007
2,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
9
0 / 6 / 0
5,618
468
8,567
14,622
11,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
lBullet
Nemesis
9
1 / 2 / 1
5,529
461
4,505
9,383
3,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
16
Kills
6
6
Deaths
16
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
5
3.5
L
Fenrir
 
Fenrir
2
4
1
0.63
L
Kukulkan
 
Kukulkan
2
2
1
1.25
W
Skadi
Dellim
Skadi
2
2
0
1
W
Amaterasu
Fabrixito
Amaterasu
6
1
3
7.5
L
1
2
2
1
W
Da Ji
TANOLUCAS
Da Ji
7
1
4
9
L
Hercules
0
6
0
0
W
Ganesha
elpedropapu
Ganesha
0
2
8
2
L
Nemesis
lBullet
Nemesis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,589
Damage
23,671
42,668
Taken
45,336
27,542
Mitigated
23,226
16,675
Healing
10,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,096
456
904
2,475
4,945
2,281
0
1,882
3,063
59,875
2,161
L
Fenrir
 
Fenrir
4,065
1,116
0
1,000
9,586
3,996
0
1,591
7,995
0
44,220
L
Kukulkan
 
Kukulkan
2,362
374
0
650
4,738
1,960
0
1,294
3,374
36,772
0
W
Skadi
Dellim
Skadi
5,141
1,717
0
1,032
5,958
1,866
0
1,108
4,850
0
46,217
W
Amaterasu
Fabrixito
Amaterasu
6,538
3,280
0
5,284
14,000
13,475
0
1,812
11,485
0
37,038
L
4,172
1,198
0
2,544
7,007
2,231
0
246
6,761
45,248
705
W
Da Ji
TANOLUCAS
Da Ji
7,865
2,527
0
5,413
10,139
4,301
0
1,446
8,615
0
52,490
L
Hercules
8,567
2,805
0
4,835
14,622
11,187
0
2,476
12,146
4,498
30,407
W
Ganesha
elpedropapu
Ganesha
3,949
364
0
1,567
7,626
5,619
0
1,826
5,716
25,274
0
L
Nemesis
lBullet
Nemesis
4,505
2,128
0
1,387
9,383
3,852
0
2,096
7,137
0
35,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,369
Gold Earned
30,237
369
Minions Killed
314
0
Camps Cleared
0
1,252,305
Distance Traveled
1,160,269
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,550
629
116
10
0
268,413
4
L
Fenrir
6,212
518
66
6
0
249,875
0
L
Kukulkan
6,153
513
66
6
0
229,303
3
W
Skadi
6,495
541
90
8
0
229,311
3
W
Amaterasu
7,341
612
58
5
0
208,351
1
L
Sol
6,725
560
83
7
0
248,346
0
W
Da Ji
7,468
622
90
8
0
289,869
2
L
Hercules
5,618
468
49
4
0
209,660
0
W
Ganesha
6,515
543
15
1
0
256,361
3
L
Nemesis
5,529
461
50
4
0
223,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role