Player Matchup

Ares
Ares
BIGBANGxy
Ares
Level 74
God Stats
2W - 7L
1,027 SR
Queue Stats
56W - 59L
1,387 Elo+
Party 1
Ra
Ra
BLuiiix
Ra
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 90L
1,504 Elo+
Party 1
Zhong Kui
Zhong Kui
Lorrankh
Zhong Kui
Level 146
God Stats
2W - 1L
1,773 SR
Queue Stats
76W - 92L
1,399 Elo+
Solo
Artemis
Artemis
marimillian
Artemis
Level 83
God Stats
22W - 17L
1,702 SR
Queue Stats
250W - 230L
1,489 Elo+
Party 3
Arachne
Arachne
peeh07FC
Arachne
Level 84
God Stats
2W - 2L
1,855 SR
Queue Stats
332W - 318L
1,490 Elo+
Party 3
Team Averages
Level 102
1,572 SR
1,454 Elo+

VS

Team Averages
Level 75
1,508 SR
1,396 Elo+
Olorun
Olorun
Broskii9424
Olorun
Level 72
God Stats
3W - 2L
1,262 SR
Queue Stats
33W - 31L
1,419 Elo+
Party 2
Surtr
Surtr
Ewbie91
Surtr
Level 37
God Stats
19W - 24L
1,429 SR
Queue Stats
312W - 336L
1,179 Elo+
Solo
Arachne
Arachne
MmmmmmCookkies00
Arachne
Level 89
God Stats
12W - 9L
1,534 SR
Queue Stats
80W - 76L
1,391 Elo+
Party 2
Osiris
Osiris
StewartandZoe27
Osiris
Level 89
God Stats
259W - 221L
1,618 SR
Queue Stats
800W - 741L
1,491 Elo+
Solo
Nut
Nut
mitchellssing141
Nut
Level 87
God Stats
2W - 1L
1,696 SR
Queue Stats
58W - 74L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
0 / 3 / 2
8,062
448
3,639
17,666
19,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
2 / 4 / 1
8,497
472
8,733
9,508
4,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Zhong Kui
Lorrankh
Zhong Kui
12
0 / 8 / 0
7,753
431
8,431
16,538
15,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
marimillian
Artemis
13
2 / 5 / 0
7,670
426
8,267
12,444
5,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
peeh07FC
Arachne
14
3 / 6 / 1
8,524
474
6,897
18,851
8,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
1 / 3 / 7
9,208
512
7,953
10,552
3,806
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Surtr
Ewbie91
Surtr
13
2 / 2 / 6
8,443
469
5,141
10,541
5,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
10 / 2 / 4
10,225
568
14,940
18,941
8,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

18
10 / 1 / 5
11,827
657
15,749
18,638
16,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 0 / 8
9,773
543
10,620
10,910
4,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
7
Kills
26
26
Deaths
8
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ares
0
3
2
0.33
L
2
4
1
0.63
W
Olorun
1
3
7
1.5
W
Surtr
Ewbie91
Surtr
2
2
6
2.5
L
Zhong Kui
Lorrankh
Zhong Kui
0
8
0
0
W
10
2
4
6
W
10
1
5
12.5
L
Artemis
marimillian
Artemis
2
5
0
0.4
W
3
0
8
7
L
Arachne
peeh07FC
Arachne
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,967
Damage
54,403
75,007
Taken
69,582
53,440
Mitigated
39,769
19,115
Healing
29,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
3,639
167
255
3,309
17,666
19,686
553
956
16,710
32,679
0
L
8,733
965
391
1,439
9,508
4,399
0
3,791
5,663
59,045
0
W
Olorun
7,953
2,617
66
3,140
10,552
3,806
1,093
6,231
4,321
57,016
1,386
W
Surtr
Ewbie91
Surtr
5,141
1,987
0
2,336
10,541
5,556
274
2,108
8,433
909
35,180
L
Zhong Kui
Lorrankh
Zhong Kui
8,431
1,732
0
3,283
16,538
15,704
590
863
14,546
47,098
8,132
W
14,940
9,782
0
8,935
18,941
8,929
0
7,317
11,624
0
78,455
W
15,749
6,258
0
9,917
18,638
16,996
0
6,217
12,421
291
95,854
L
Artemis
marimillian
Artemis
8,267
2,589
0
2,467
12,444
5,498
138
93
12,295
0
53,954
W
10,620
6,017
0
5,538
10,910
4,482
744
1,445
9,465
0
78,922
L
Arachne
peeh07FC
Arachne
6,897
4,227
0
7,971
18,851
8,153
0
3,019
15,632
0
63,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,506
Gold Earned
49,476
414
Minions Killed
483
0
Camps Cleared
0
1,641,422
Distance Traveled
1,704,475
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,062
448
43
2
0
338,824
3
L
Ra
8,497
472
105
6
0
343,509
6
W
Olorun
9,208
512
98
5
0
323,759
0
W
Surtr
8,443
469
41
2
0
320,083
0
L
Zhong Kui
7,753
431
88
5
0
255,707
0
W
Arachne
10,225
568
92
5
0
391,464
0
W
Osiris
11,827
657
141
8
0
352,409
3
L
Artemis
7,670
426
81
5
0
309,491
4
W
Nut
9,773
543
111
6
0
316,760
0
L
Arachne
8,524
474
97
5
0
393,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role