Player Matchup

Sylvanus
Sylvanus
Ensets
Sylvanus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 27L
1,594 Elo+
Party 3
Thor
Thor
Kazuvora
Thor
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,446 Elo+
Party 3
Artemis
Artemis
Kwult
Artemis
Level 118
God Stats
1W - 2L
1,521 SR
Queue Stats
29W - 20L
1,599 Elo+
Party 3
Achilles
Achilles
M A j 8 N X
Achilles
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,565 Elo+
Party 3
Janus
Janus
Reveriey
Janus
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,529 Elo+
Party 3
Team Averages
Level 103
1,504 SR
1,547 Elo+

VS

Team Averages
Level 130
1,580 SR
1,522 Elo+
Agni
Agni
Alkhadeem
Agni
Level 146
God Stats
16W - 9L
1,700 SR
Queue Stats
165W - 153L
1,511 Elo+
Party 1
Izanami
Izanami
Desertphoenix
Izanami
Level 149
God Stats
7W - 2L
1,695 SR
Queue Stats
17W - 21L
1,543 Elo+
Party 2
Horus
Horus
SkyeSakura
Horus
Level 129
God Stats
12W - 15L
1,423 SR
Queue Stats
129W - 117L
1,524 Elo+
Party 1
Zeus
Zeus
Zenoe
Zeus
Level 80
God Stats
20W - 12L
1,657 SR
Queue Stats
195W - 179L
1,546 Elo+
Party 1
Aphrodite
Aphrodite
gonjareya
Aphrodite
Level 144
God Stats
4W - 2L
1,428 SR
Queue Stats
29W - 31L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ensets
Sylvanus
12
0 / 4 / 2
6,553
385
9,977
15,396
13,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thor
13
1 / 2 / 0
7,422
437
2,182
12,660
5,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Kwult
Artemis
15
2 / 2 / 0
8,340
491
11,469
11,521
5,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
M A j 8 N X
Achilles
13
0 / 6 / 1
7,864
463
6,479
17,799
11,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Reveriey
Janus
13
0 / 5 / 0
7,818
460
5,155
10,720
3,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
3 / 1 / 9
9,305
547
12,046
12,102
4,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
15
2 / 0 / 4
8,618
507
9,296
13,972
6,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
15
3 / 0 / 10
9,364
551
8,190
13,518
11,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zeus
Zenoe
Zeus
17
10 / 1 / 2
10,820
636
14,009
7,905
2,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Aphrodite
gonjareya
Aphrodite
15
1 / 1 / 3
8,835
520
2,243
10,701
5,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
3
Kills
19
19
Deaths
3
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Agni
3
1
9
7.5
W
Izanami
2
0
4
4
L
Sylvanus
Ensets
Sylvanus
0
4
2
0.25
L
Thor
1
2
0
0.5
L
Artemis
Kwult
Artemis
2
2
0
1
L
Achilles
M A j 8 N X
Achilles
0
6
1
0.08
L
Janus
Reveriey
Janus
0
5
0
0
W
Horus
3
0
10
8
W
Zeus
Zenoe
Zeus
10
1
2
11
W
Aphrodite
gonjareya
Aphrodite
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,262
Damage
45,784
68,096
Taken
58,198
39,134
Mitigated
30,353
12,777
Healing
29,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
12,046
782
0
5,107
12,102
4,489
196
1,519
10,268
83,820
0
W
Izanami
9,296
5,264
0
2,498
13,972
6,089
611
3,221
10,303
0
83,611
L
Sylvanus
Ensets
Sylvanus
9,977
2,286
284
2,104
15,396
13,156
0
7,266
7,816
35,300
0
L
Thor
2,182
238
0
1,125
12,660
5,678
0
3,778
8,702
0
68,329
L
Artemis
Kwult
Artemis
11,469
4,430
0
3,103
11,521
5,003
0
4,071
7,383
0
68,010
L
Achilles
M A j 8 N X
Achilles
6,479
2,192
0
4,196
17,799
11,638
0
4,842
12,168
0
53,721
L
Janus
Reveriey
Janus
5,155
494
0
1,965
10,720
3,659
168
7,559
2,791
55,891
1,505
W
Horus
8,190
3,457
1,165
6,325
13,518
11,222
123
1,981
10,605
0
57,477
W
Zeus
Zenoe
Zeus
14,009
2,342
0
685
7,905
2,991
957
4,008
3,482
76,201
2,118
W
Aphrodite
gonjareya
Aphrodite
2,243
219
7,683
6,368
10,701
5,562
105
3,530
6,649
32,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,997
Gold Earned
46,942
468
Minions Killed
518
0
Camps Cleared
0
1,531,003
Distance Traveled
1,726,318
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,305
547
117
7
0
341,936
0
W
Izanami
8,618
507
121
7
0
347,394
0
L
Sylvanus
6,553
385
48
3
0
285,640
0
L
Thor
7,422
437
109
6
0
344,281
0
L
Artemis
8,340
491
97
6
0
293,910
0
L
Achilles
7,864
463
93
5
0
308,671
0
L
Janus
7,818
460
121
7
0
298,501
0
W
Horus
9,364
551
84
5
0
330,730
5
W
Zeus
10,820
636
137
8
0
353,688
2
W
Aphrodite
8,835
520
59
3
0
352,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role