Player Matchup

Vamana
Vamana
Platinum II
 
Vamana
Platinum II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold II
CanUDiglett4946
Xing Tian
Gold II
Level 191
God Stats
3W - 7L
1,514 SR
Queue Stats
103W - 105L
1,608 MMR
Solo
Hera
Hera
Gold III
HIllllIllllllH
Hera
Gold III
Level 88
God Stats
15W - 13L
1,656 SR
Queue Stats
89W - 94L
1,606 MMR
Solo
Anhur
Anhur
Gold III
LAZAROBY7
Anhur
Gold III
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 141L
1,587 MMR
Solo
Mercury
Mercury
Gold II
NíghtCry
Mercury
Gold II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 143L
1,582 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,534 SR
1,577 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,553 SR
1,550 MMR
King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
 
Ares
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum IV
NYCgamer
Sol
Platinum IV
Level 143
God Stats
3W - 5L
1,396 SR
Queue Stats
86W - 78L
1,544 MMR
Party 1
Surtr
Surtr
Platinum II
SkinnyBoiSwag
Surtr
Platinum II
Level 89
God Stats
5W - 2L
1,500 SR
Queue Stats
78W - 65L
1,619 MMR
Party 1
Jing Wei
Jing Wei
Gold I
shavon7u7
Jing Wei
Gold I
Level 148
God Stats
2W - 0L
1,870 SR
Queue Stats
190W - 186L
1,589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
6
1 / 2 / 0
3,336
667
1,509
3,369
1,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
CanUDiglett4946
Xing Tian
4
0 / 1 / 0
2,906
581
105
2,137
983
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

3
0 / 1 / 0
2,701
540
607
1,604
448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
LAZAROBY7
Anhur
7
0 / 0 / 0
3,248
650
1,742
3,449
1,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Mercury
NíghtCry
Mercury
6
0 / 0 / 0
3,100
620
488
3,833
1,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ah Muzen CabThanatosThorIx Chel

VS

Bans
AthenaAwilixOsirisBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
1 / 1 / 1
4,144
829
1,695
3,284
1,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
 
Ares
6
0 / 0 / 0
3,518
704
94
2,180
1,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
2 / 0 / 0
4,019
804
3,103
2,270
606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
1 / 0 / 1
3,465
693
1,628
2,993
1,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
shavon7u7
Jing Wei
6
0 / 0 / 0
3,388
678
646
1,638
383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
4
4
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
2
0
0.5
W
King Arthur
 
King Arthur
1
1
1
1.5
W
Ares
 
Ares
0
0
0
0
L
Xing Tian
CanUDiglett4946
Xing Tian
0
1
0
0
L
0
1
0
0
L
Anhur
LAZAROBY7
Anhur
0
0
0
0
W
2
0
0
2
L
Mercury
NíghtCry
Mercury
0
0
0
0
W
1
0
1
1.5
W
Jing Wei
shavon7u7
Jing Wei
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,451
Damage
7,166
14,392
Taken
12,365
5,194
Mitigated
5,190
5,431
Healing
6,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
1,509
669
0
1,111
3,369
1,604
0
0
3,369
0
14,369
W
King Arthur
 
King Arthur
1,695
454
0
840
3,284
1,866
0
0
3,053
0
22,760
W
Ares
 
Ares
94
0
0
1,064
2,180
1,145
0
0
2,180
10,298
0
L
Xing Tian
CanUDiglett4946
Xing Tian
105
0
0
561
2,137
983
0
1,385
752
3,431
0
L
607
111
0
470
1,604
448
0
894
710
6,208
0
L
Anhur
LAZAROBY7
Anhur
1,742
704
0
1,821
3,449
1,058
0
136
3,313
0
19,870
W
3,103
2,291
0
1,510
2,270
606
0
587
1,683
24,338
3,945
L
Mercury
NíghtCry
Mercury
488
198
0
1,468
3,833
1,101
0
837
2,996
0
14,430
W
1,628
613
0
2,242
2,993
1,190
0
125
2,868
468
15,259
W
Jing Wei
shavon7u7
Jing Wei
646
409
0
356
1,638
383
0
0
1,638
0
20,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,291
Gold Earned
18,534
93
Minions Killed
176
0
Camps Cleared
0
397,405
Distance Traveled
500,061
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
3,336
667
22
4
0
96,889
0
W
King Arthur
4,144
829
44
9
0
97,214
0
W
Ares
3,518
704
16
3
0
98,930
0
L
Xing Tian
2,906
581
1
0
0
52,239
0
L
Hera
2,701
540
6
1
0
39,617
0
L
Anhur
3,248
650
29
6
0
87,147
0
W
Sol
4,019
804
49
10
0
90,014
0
L
Mercury
3,100
620
35
7
0
121,513
0
W
Surtr
3,465
693
32
6
0
116,257
0
W
Jing Wei
3,388
678
35
7
0
97,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role