Player Matchup

Sylvanus
Sylvanus
Ainsw0rth
Sylvanus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,692 Elo+
Party 1
Ix Chel
Ix Chel
RaknosX
Ix Chel
Level 33
God Stats
1W - 1L
1,454 SR
Queue Stats
4W - 4L
1,497 Elo+
Party 1
Bellona
Bellona
Sadohw
Bellona
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,692 Elo+
Party 1
Team Averages
Level 24
1,485 SR
1,627 Elo+

VS

Team Averages
Level 124
1,575 SR
1,481 Elo+
Nut
Nut
BigBolacha
Nut
Level 109
God Stats
1W - 0L
1,708 SR
Queue Stats
105W - 99L
1,466 Elo+
Solo
Achilles
Achilles
Kaenblaze
Achilles
Level 148
God Stats
2W - 1L
1,489 SR
Queue Stats
44W - 56L
1,507 Elo+
Solo
Nu Wa
Nu Wa
scorpio0111
Nu Wa
Level 116
God Stats
173W - 156L
1,527 SR
Queue Stats
238W - 231L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ainsw0rth
Sylvanus
12
0 / 2 / 0
6,450
586
3,708
10,831
9,332
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ix Chel
RaknosX
Ix Chel
11
0 / 4 / 1
6,747
613
7,277
10,884
3,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Sadohw
Bellona
11
1 / 3 / 0
7,011
637
7,172
13,653
14,156
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 7
7,884
717
6,131
6,555
2,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Kaenblaze
Achilles
13
4 / 1 / 5
8,565
779
11,892
13,508
9,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

14
5 / 0 / 3
8,898
809
11,719
5,167
2,126
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
9
9
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Ainsw0rth
Sylvanus
0
2
0
0
W
0
0
7
3.5
W
Achilles
Kaenblaze
Achilles
4
1
5
6.5
L
Ix Chel
RaknosX
Ix Chel
0
4
1
0.13
L
Bellona
Sadohw
Bellona
1
3
0
0.33
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,157
Damage
29,742
35,368
Taken
25,230
27,231
Mitigated
14,722
8,984
Healing
1,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Ainsw0rth
Sylvanus
3,708
1,228
1,994
1,480
10,831
9,332
0
3,674
6,994
13,197
0
W
6,131
2,940
0
460
6,555
2,949
772
2,708
3,847
0
34,510
W
Achilles
Kaenblaze
Achilles
11,892
2,520
0
1,474
13,508
9,647
231
6,435
7,073
0
26,031
L
Ix Chel
RaknosX
Ix Chel
7,277
353
2,703
2,065
10,884
3,743
0
4,175
6,642
32,768
0
L
Bellona
Sadohw
Bellona
7,172
1,095
0
742
13,653
14,156
0
3,438
10,091
0
26,376
W
11,719
4,661
0
0
5,167
2,126
1,066
1,945
3,222
36,163
808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,208
Gold Earned
25,347
109
Minions Killed
162
0
Camps Cleared
0
598,803
Distance Traveled
641,324
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,450
586
16
1
0
183,342
0
W
Nut
7,884
717
64
6
0
197,590
0
W
Achilles
8,565
779
34
3
0
240,055
0
L
Ix Chel
6,747
613
51
5
0
208,773
0
L
Bellona
7,011
637
42
4
0
206,688
0
W
Nu Wa
8,898
809
64
6
0
203,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role