Player Matchup

Zeus
Zeus
Archnmey
Zeus
Level 120
God Stats
0W - 3L
1,303 SR
Queue Stats
16W - 24L
1,450 Elo+
Solo
Odin
Odin
E33H4H
Odin
Level 69
God Stats
0W - 2L
1,227 SR
Queue Stats
55W - 56L
1,491 Elo+
Party 1
King Arthur
King Arthur
PeprmintBtlr
King Arthur
Level 117
God Stats
9W - 10L
1,495 SR
Queue Stats
139W - 136L
1,495 Elo+
Solo
Nemesis
Nemesis
TONKUH
Nemesis
Level 126
God Stats
0W - 2L
1,268 SR
Queue Stats
58W - 40L
1,549 Elo+
Party 1
Nut
Nut
Thurston01
Nut
Level 68
God Stats
1W - 3L
1,416 SR
Queue Stats
58W - 52L
1,460 Elo+
Party 1
Team Averages
Level 100
1,342 SR
1,489 Elo+

VS

Team Averages
Level 123
1,537 SR
1,469 Elo+
Skadi
Skadi
 
Skadi
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
OG_ITz_EzOo
King Arthur
Level 115
God Stats
4W - 2L
1,554 SR
Queue Stats
29W - 29L
1,462 Elo+
Solo
Ne Zha
Ne Zha
PrestigiousPira
Ne Zha
Level 108
God Stats
5W - 2L
1,812 SR
Queue Stats
198W - 172L
1,492 Elo+
Solo
Nox
Nox
TunaSnax
Nox
Level 165
God Stats
1W - 1L
1,321 SR
Queue Stats
19W - 14L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
1 / 2 / 1
7,805
488
5,255
6,479
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
E33H4H
Odin
11
0 / 0 / 2
6,693
418
2,886
12,083
8,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
PeprmintBtlr
King Arthur
13
1 / 3 / 0
7,760
485
11,625
19,759
21,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nemesis
TONKUH
Nemesis
16
6 / 0 / 1
8,698
544
10,595
15,748
7,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

13
0 / 2 / 1
7,301
456
5,408
9,675
3,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
2 / 0 / 0
8,327
520
10,185
10,021
3,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
 
Aphrodite
13
0 / 3 / 2
6,785
424
4,843
9,455
6,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
OG_ITz_EzOo
King Arthur
16
3 / 1 / 0
9,448
591
12,025
18,181
21,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

15
2 / 2 / 1
8,256
516
8,734
15,286
7,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

14
0 / 2 / 2
8,046
503
8,028
8,884
4,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
8
Kills
7
7
Deaths
8
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
0
0
2
W
Aphrodite
 
Aphrodite
0
3
2
0.33
L
Zeus
1
2
1
0.75
L
Odin
E33H4H
Odin
0
0
2
1
W
King Arthur
OG_ITz_EzOo
King Arthur
3
1
0
3
L
King Arthur
PeprmintBtlr
King Arthur
1
3
0
0.33
W
2
2
1
1.25
L
Nemesis
TONKUH
Nemesis
6
0
1
6.5
L
0
2
1
0.25
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,769
Damage
43,815
63,744
Taken
61,827
42,729
Mitigated
43,759
11,592
Healing
18,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
10,185
3,957
0
2,771
10,021
3,997
127
153
9,868
0
77,829
W
Aphrodite
 
Aphrodite
4,843
785
4,063
3,198
9,455
6,709
181
1,090
8,338
29,990
1,180
L
Zeus
5,255
717
0
375
6,479
2,130
0
2,657
3,822
55,241
733
L
Odin
E33H4H
Odin
2,886
506
0
1,900
12,083
8,299
0
3,468
8,615
0
26,324
W
King Arthur
OG_ITz_EzOo
King Arthur
12,025
1,648
0
3,312
18,181
21,042
0
285
17,896
1,411
79,119
L
King Arthur
PeprmintBtlr
King Arthur
11,625
871
0
3,429
19,759
21,264
0
2,063
17,696
2,101
65,812
W
8,734
5,112
0
3,680
15,286
7,478
878
1,007
14,260
0
76,969
L
Nemesis
TONKUH
Nemesis
10,595
4,843
0
3,737
15,748
7,340
0
3,567
12,181
0
74,365
L
5,408
3,798
0
2,151
9,675
3,696
0
1,272
8,403
0
50,436
W
8,028
1,224
0
1,139
8,884
4,533
807
3,622
5,155
72,946
806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,257
Gold Earned
40,862
457
Minions Killed
549
0
Camps Cleared
0
1,515,762
Distance Traveled
1,577,584
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,327
520
113
7
0
298,395
1
W
Aphrodite
6,785
424
53
3
0
306,322
4
L
Zeus
7,805
488
113
7
0
258,864
0
L
Odin
6,693
418
39
2
0
350,254
0
W
King Arthur
9,448
591
140
9
0
307,120
3
L
King Arthur
7,760
485
106
7
0
257,576
0
W
Ne Zha
8,256
516
113
7
0
357,637
0
L
Nemesis
8,698
544
102
6
0
376,000
0
L
Nut
7,301
456
97
6
0
273,068
0
W
Nox
8,046
503
130
8
0
308,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role