Player Matchup

Izanami
Izanami
Alfabeta NVM
Izanami
Level 27
God Stats
4W - 7L
1,405 SR
Queue Stats
69W - 80L
1,329 Elo+
Party 3
King Arthur
King Arthur
EroSennin NVM
King Arthur
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 83L
1,337 Elo+
Party 3
Nut
Nut
GodOfWisdom7954
Nut
Level 46
God Stats
1W - 2L
1,288 SR
Queue Stats
89W - 90L
1,343 Elo+
Solo
Thanatos
Thanatos
SebasDybala_xd
Thanatos
Level 41
God Stats
22W - 24L
1,334 SR
Queue Stats
72W - 82L
1,351 Elo+
Solo
Arachne
Arachne
TheWyvern
Arachne
Level 64
God Stats
0W - 2L
1,466 SR
Queue Stats
0W - 3L
1,073 Elo+
Solo
Team Averages
Level 53
1,399 SR
1,287 Elo+

VS

Team Averages
Level 61
1,450 SR
1,316 Elo+
Kumbhakarna
Kumbhakarna
Critst3r
Kumbhakarna
Level 98
God Stats
5W - 6L
1,268 SR
Queue Stats
305W - 300L
1,377 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GRANDCOMMANDER
Ah Muzen Cab
Level 55
God Stats
8W - 3L
1,827 SR
Queue Stats
55W - 80L
1,273 Elo+
Party 1
Jormungandr
Jormungandr
NVTKO
Jormungandr
Level 17
God Stats
2W - 1L
1,270 SR
Queue Stats
10W - 22L
1,148 Elo+
Party 1
Da Ji
Da Ji
ShinnidyPV
Da Ji
Level 69
God Stats
32W - 38L
1,407 SR
Queue Stats
493W - 460L
1,386 Elo+
Party 2
Nu Wa
Nu Wa
lehey_
Nu Wa
Level 65
God Stats
75W - 70L
1,479 SR
Queue Stats
427W - 422L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alfabeta NVM
Izanami
10
2 / 5 / 1
6,399
457
4,269
11,427
6,124
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

King Arthur
EroSennin NVM
King Arthur
10
1 / 5 / 3
6,225
445
7,585
15,008
14,721
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 2 / 3
6,161
440
4,067
7,962
2,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
12
3 / 4 / 3
6,911
494
8,202
13,624
6,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
TheWyvern
Arachne
11
3 / 7 / 2
7,102
507
3,368
13,666
5,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Critst3r
Kumbhakarna
11
1 / 1 / 6
7,236
517
3,855
10,333
8,766
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
GRANDCOMMANDER
Ah Muzen Cab
12
5 / 2 / 4
7,857
561
9,071
10,008
3,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
NVTKO
Jormungandr
13
5 / 3 / 4
8,349
596
6,343
9,147
8,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
13
8 / 1 / 4
8,097
578
9,592
12,287
5,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
lehey_
Nu Wa
12
4 / 4 / 7
7,544
539
8,162
6,976
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
10
Kills
23
23
Deaths
11
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alfabeta NVM
Izanami
2
5
1
0.5
W
Kumbhakarna
Critst3r
Kumbhakarna
1
1
6
4
L
King Arthur
EroSennin NVM
King Arthur
1
5
3
0.5
W
Ah Muzen Cab
GRANDCOMMANDER
Ah Muzen Cab
5
2
4
3.5
L
1
2
3
1.25
W
Jormungandr
NVTKO
Jormungandr
5
3
4
2.33
L
Thanatos
3
4
3
1.13
W
Da Ji
8
1
4
10
L
Arachne
TheWyvern
Arachne
3
7
2
0.57
W
Nu Wa
lehey_
Nu Wa
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,491
Damage
37,023
61,687
Taken
48,751
35,392
Mitigated
27,860
9,875
Healing
10,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alfabeta NVM
Izanami
4,269
3,149
0
148
11,427
6,124
641
4,121
7,182
0
33,769
W
Kumbhakarna
Critst3r
Kumbhakarna
3,855
951
0
1,791
10,333
8,766
27
496
9,837
23,220
0
L
King Arthur
EroSennin NVM
King Arthur
7,585
1,507
0
502
15,008
14,721
0
3,480
11,447
0
27,101
W
Ah Muzen Cab
GRANDCOMMANDER
Ah Muzen Cab
9,071
3,258
0
1,739
10,008
3,523
158
0
10,008
0
45,966
L
4,067
1,056
0
402
7,962
2,791
50
1,884
5,944
0
37,871
W
Jormungandr
NVTKO
Jormungandr
6,343
1,315
0
0
9,147
8,004
63
627
8,520
50,084
2,827
L
Thanatos
8,202
1,312
0
7,722
13,624
6,223
0
2,579
10,965
0
44,977
W
Da Ji
9,592
2,599
26
6,123
12,287
5,351
0
0
12,287
0
41,748
L
Arachne
TheWyvern
Arachne
3,368
2,485
0
1,101
13,666
5,533
0
4,784
8,580
0
23,789
W
Nu Wa
lehey_
Nu Wa
8,162
4,215
9
708
6,976
2,216
0
0
6,976
30,195
1,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,798
Gold Earned
39,083
240
Minions Killed
285
0
Camps Cleared
0
1,220,135
Distance Traveled
1,219,292
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,399
457
48
3
0
235,722
0
W
Kumbhakarna
7,236
517
23
2
0
239,047
2
L
King Arthur
6,225
445
29
2
0
259,182
2
W
Ah Muzen Cab
7,857
561
68
5
0
249,240
0
L
Nut
6,161
440
63
5
0
228,888
0
W
Jormungandr
8,349
596
83
6
0
230,883
0
L
Thanatos
6,911
494
62
4
0
265,986
0
W
Da Ji
8,097
578
63
5
0
261,823
0
L
Arachne
7,102
507
38
3
0
230,357
0
W
Nu Wa
7,544
539
48
3
0
238,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role