Player Matchup

Artemis
Artemis
BrunosGTI
Artemis
Level 158
God Stats
3W - 0L
1,714 SR
Queue Stats
110W - 106L
1,521 Elo+
Party 1
Skadi
Skadi
KINGofTHEjoose
Skadi
Level 109
God Stats
8W - 7L
1,569 SR
Queue Stats
279W - 294L
1,511 Elo+
Party 1
Aphrodite
Aphrodite
Loose Buns8171
Aphrodite
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 81L
1,474 Elo+
Solo
Chaac
Chaac
ZeroLycan92
Chaac
Level 60
God Stats
2W - 4L
1,405 SR
Queue Stats
165W - 149L
1,485 Elo+
Solo
Ganesha
Ganesha
garlais
Ganesha
Level 89
God Stats
1W - 1L
1,277 SR
Queue Stats
257W - 273L
1,498 Elo+
Party 1
Team Averages
Level 109
1,493 SR
1,498 Elo+

VS

Team Averages
Level 124
1,459 SR
1,516 Elo+
Kukulkan
Kukulkan
MasterSlignSh0t
Kukulkan
Level 138
God Stats
0W - 2L
1,379 SR
Queue Stats
256W - 228L
1,539 Elo+
Solo
Da Ji
Da Ji
YesThisIsDog
Da Ji
Level 109
God Stats
0W - 3L
1,425 SR
Queue Stats
209W - 188L
1,528 Elo+
Solo
Aphrodite
Aphrodite
madmike59
Aphrodite
Level 128
God Stats
3W - 1L
1,813 SR
Queue Stats
192W - 185L
1,498 Elo+
Solo
Ares
Ares
theimmortalsoul
Ares
Level 98
God Stats
1W - 2L
1,467 SR
Queue Stats
208W - 218L
1,457 Elo+
Solo
Fenrir
Fenrir
troubledoer
Fenrir
Level 146
God Stats
1W - 3L
1,212 SR
Queue Stats
102W - 85L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BrunosGTI
Artemis
16
6 / 0 / 10
9,579
871
17,732
5,307
3,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 2 / 9
9,211
837
11,038
7,444
3,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
Loose Buns8171
Aphrodite
16
5 / 2 / 10
9,711
883
7,477
16,174
11,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
5 / 1 / 9
9,751
886
12,919
15,526
17,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Ganesha
garlais
Ganesha
15
0 / 3 / 16
9,356
851
4,146
16,412
17,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
1 / 4 / 6
8,214
747
19,670
8,699
4,637
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
1 / 4 / 3
6,641
604
4,510
7,499
3,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Aphrodite
madmike59
Aphrodite
15
1 / 2 / 4
7,537
685
4,414
9,993
6,513
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 6 / 4
8,114
738
5,403
16,537
17,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
14
3 / 4 / 2
7,560
687
6,805
12,793
13,632
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
27
20
Kills
8
8
Deaths
20
54
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Artemis
BrunosGTI
Artemis
6
0
10
11
W
4
2
9
4.25
W
Aphrodite
Loose Buns8171
Aphrodite
5
2
10
5
L
Kukulkan
1
4
6
1
L
1
4
3
0.63
W
5
1
9
9.5
W
Ganesha
garlais
Ganesha
0
3
16
2.67
L
Aphrodite
madmike59
Aphrodite
1
2
4
1.5
L
2
6
4
0.67
L
Fenrir
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,312
Damage
40,802
60,863
Taken
55,521
54,513
Mitigated
45,607
36,894
Healing
16,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BrunosGTI
Artemis
17,732
4,830
2,389
1,807
5,307
3,485
1,539
2,449
2,719
0
28,205
W
11,038
3,088
0
453
7,444
3,801
1,573
3,261
4,090
0
20,072
W
Aphrodite
Loose Buns8171
Aphrodite
7,477
441
8,905
11,129
16,174
11,722
274
10,103
5,989
26,376
0
L
Kukulkan
19,670
348
554
340
8,699
4,637
0
1,518
7,033
46,866
73
L
4,510
557
219
314
7,499
3,740
0
1,927
5,429
0
6,418
W
12,919
1,081
1,564
5,776
15,526
17,898
236
7,200
8,288
0
28,248
W
Ganesha
garlais
Ganesha
4,146
514
1,801
3,070
16,412
17,607
51
6,451
9,648
6,967
0
L
Aphrodite
madmike59
Aphrodite
4,414
823
5,241
5,089
9,993
6,513
0
2,079
7,777
14,831
0
L
5,403
307
405
2,347
16,537
17,085
0
3,642
12,316
7,143
0
L
Fenrir
6,805
1,184
885
1,473
12,793
13,632
0
2,457
9,876
0
7,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,608
Gold Earned
38,066
139
Minions Killed
102
0
Camps Cleared
0
1,086,762
Distance Traveled
880,799
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,579
871
23
2
0
206,230
0
W
Skadi
9,211
837
20
2
0
203,049
0
W
Aphrodite
9,711
883
62
6
0
213,903
0
L
Kukulkan
8,214
747
58
5
0
200,655
0
L
Da Ji
6,641
604
0
0
0
127,793
0
W
Chaac
9,751
886
34
3
0
237,893
0
W
Ganesha
9,356
851
0
0
0
225,687
0
L
Aphrodite
7,537
685
37
3
0
183,752
0
L
Ares
8,114
738
4
0
0
174,649
0
L
Fenrir
7,560
687
3
0
0
193,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role