Player Matchup

Nut
Nut
Gold III
Bexbased
Nut
Gold III
Level 108
God Stats
49W - 43L
1,657 SR
Queue Stats
141W - 145L
1,642 MMR
Solo
Fenrir
Fenrir
Gold III
KENGOPAWS
Fenrir
Gold III
Level 192
God Stats
4W - 1L
1,742 SR
Queue Stats
24W - 19L
1,642 MMR
Party 1
Izanami
Izanami
Gold I
Quilgami
Izanami
Gold I
Level 155
God Stats
4W - 0L
1,640 SR
Queue Stats
47W - 39L
1,718 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
Tariqx
Kuzenbo
Platinum V
Level 154
God Stats
12W - 9L
1,631 SR
Queue Stats
108W - 112L
1,698 MMR
Solo
Arachne
Arachne
Gold III
Žombie
Arachne
Gold III
Level 183
God Stats
2W - 0L
1,624 SR
Queue Stats
26W - 20L
1,665 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 158
1,659 SR
1,673 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,520 SR
1,638 MMR
Set
Set
Gold I
 
Set
Gold I
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver I
BLACKFIRE417
Bellona
Silver I
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,638 MMR
Solo
Scylla
Scylla
Gold I
Operandi
Scylla
Gold I
Level 130
God Stats
2W - 3L
1,426 SR
Queue Stats
122W - 118L
1,699 MMR
Solo
Yemoja
Yemoja
Gold II
UssyGussy
Yemoja
Gold II
Level 123
God Stats
7W - 6L
1,543 SR
Queue Stats
48W - 45L
1,683 MMR
Solo
Neith
Neith
Gold I
xeeta
Neith
Gold I
Level 158
God Stats
3W - 2L
1,634 SR
Queue Stats
91W - 73L
1,671 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,609
722
1,326
2,119
662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
KENGOPAWS
Fenrir
8
1 / 0 / 0
4,384
877
761
2,198
936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Izanami
Quilgami
Izanami
6
1 / 0 / 1
3,733
747
1,890
1,625
464
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kuzenbo
Tariqx
Kuzenbo
5
1 / 0 / 1
3,791
758
2,007
3,092
2,517
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Žombie
Arachne
6
0 / 1 / 0
3,177
635
977
3,302
954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
JanusThorThanatosAthena

VS

Bans
Ao KuangRaijinAwilixAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
5
1 / 1 / 0
3,104
621
2,100
4,247
1,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
BLACKFIRE417
Bellona
2
0 / 1 / 0
2,594
519
285
1,250
602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Operandi
Scylla
7
0 / 0 / 0
3,452
690
756
1,737
402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
UssyGussy
Yemoja
5
0 / 0 / 1
3,373
675
1,427
4,041
1,558
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
xeeta
Neith
5
0 / 1 / 1
3,084
617
1,352
2,344
593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
1
1
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
1
0
1
L
Bellona
BLACKFIRE417
Bellona
0
1
0
0
W
0
0
0
0
W
Fenrir
KENGOPAWS
Fenrir
1
0
0
1
L
Scylla
Operandi
Scylla
0
0
0
0
W
Izanami
Quilgami
Izanami
1
0
1
1.5
W
Kuzenbo
Tariqx
Kuzenbo
1
0
1
1.5
L
Yemoja
UssyGussy
Yemoja
0
0
1
0.5
L
Neith
xeeta
Neith
0
1
1
0.5
W
Arachne
Žombie
Arachne
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,961
Damage
5,920
12,336
Taken
13,619
5,533
Mitigated
4,938
5,175
Healing
4,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
2,100
999
0
749
4,247
1,783
0
588
3,659
0
15,396
L
Bellona
BLACKFIRE417
Bellona
285
109
0
166
1,250
602
0
0
1,184
0
1,972
W
1,326
718
0
972
2,119
662
0
642
1,477
0
19,480
W
Fenrir
KENGOPAWS
Fenrir
761
190
0
975
2,198
936
0
0
2,198
0
21,147
L
Scylla
Operandi
Scylla
756
164
0
500
1,737
402
0
0
1,737
18,059
445
W
Izanami
Quilgami
Izanami
1,890
1,465
0
744
1,625
464
0
214
1,411
0
21,742
W
Kuzenbo
Tariqx
Kuzenbo
2,007
1,220
0
1,345
3,092
2,517
0
898
2,194
6,458
1,463
L
Yemoja
UssyGussy
Yemoja
1,427
562
845
1,556
4,041
1,558
0
1,188
2,853
9,933
0
L
Neith
xeeta
Neith
1,352
561
0
566
2,344
593
0
95
2,249
0
18,496
W
Arachne
Žombie
Arachne
977
564
0
1,139
3,302
954
0
397
2,905
0
15,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,694
Gold Earned
15,607
173
Minions Killed
121
0
Camps Cleared
0
508,882
Distance Traveled
450,875
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
3,104
621
28
6
0
112,331
0
L
Bellona
2,594
519
3
1
0
33,292
0
W
Nut
3,609
722
40
8
0
91,286
1
W
Fenrir
4,384
877
55
11
0
97,223
0
L
Scylla
3,452
690
39
8
0
109,715
0
W
Izanami
3,733
747
39
8
0
101,890
1
W
Kuzenbo
3,791
758
11
2
0
105,351
2
L
Yemoja
3,373
675
20
4
0
106,999
1
L
Neith
3,084
617
31
6
0
88,538
0
W
Arachne
3,177
635
28
6
0
113,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role