Player Matchup

Chronos
Chronos
Diamond III
Dèmonax
Chronos
Diamond III
Level 159
God Stats
2W - 1L
1,636 SR
Queue Stats
264W - 170L
2,154 MMR
Party 2
Nike
Nike
Diamond IV
PARMON
Nike
Diamond IV
Level 195
God Stats
8W - 5L
1,805 SR
Queue Stats
263W - 172L
2,013 MMR
Party 2
Ares
Ares
Diamond III
SatStorm
Ares
Diamond III
Level 244
God Stats
16W - 7L
1,633 SR
Queue Stats
265W - 171L
2,148 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 199
1,691 SR
2,105 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 78
1,769 SR
1,739 MMR
Eset
Eset
Gold III
AlejoTuPapi
Eset
Gold III
Level 37
God Stats
2W - 2L
1,901 SR
Queue Stats
15W - 11L
1,819 MMR
Party 1
Jing Wei
Jing Wei
Gold IV
TuElisitoMasna
Jing Wei
Gold IV
Level 89
God Stats
8W - 3L
1,859 SR
Queue Stats
26W - 26L
1,620 MMR
Party 1
Tyr
Tyr
Platinum V
thaoneguyy
Tyr
Platinum V
Level 109
God Stats
251W - 262L
1,548 SR
Queue Stats
581W - 652L
1,778 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Dèmonax
Chronos
15
5 / 0 / 4
9,477
790
9,245
6,995
3,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
PARMON
Nike
13
0 / 0 / 9
8,376
698
8,169
9,119
7,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ares
15
4 / 1 / 3
9,045
754
9,288
7,047
6,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AchillesKuzenboOdinBacchusThoth

VS

Bans
Ne ZhaShivaPersephoneGaneshaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
7,262
605
6,998
8,545
3,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jing Wei
12
0 / 3 / 0
7,515
626
3,819
7,642
2,557
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 1
7,270
606
3,228
13,300
12,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
9
Kills
1
1
Deaths
9
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Chronos
Dèmonax
Chronos
5
0
4
7
W
Nike
PARMON
Nike
0
0
9
4.5
W
Ares
4
1
3
5.5
L
Jing Wei
0
3
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,702
Damage
14,045
23,161
Taken
29,487
17,100
Mitigated
18,565
4,738
Healing
4,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,998
432
0
948
8,545
3,500
0
4,259
4,164
23,243
0
W
Chronos
Dèmonax
Chronos
9,245
3,873
0
2,022
6,995
3,280
1,688
2,327
4,156
47,951
3,975
W
Nike
PARMON
Nike
8,169
452
0
1,308
9,119
7,604
148
1,476
7,117
0
29,040
W
Ares
9,288
528
0
1,408
7,047
6,216
527
2,426
4,201
21,740
2,808
L
Jing Wei
3,819
3,378
0
722
7,642
2,557
0
4,124
3,298
0
29,771
L
3,228
165
0
2,694
13,300
12,508
0
8,509
4,300
0
12,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,898
Gold Earned
22,047
142
Minions Killed
129
0
Camps Cleared
0
754,852
Distance Traveled
646,083
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,262
605
55
5
0
182,849
1
W
Chronos
9,477
790
85
7
0
254,158
0
W
Nike
8,376
698
33
3
0
269,595
4
W
Ares
9,045
754
24
2
0
231,099
0
L
Jing Wei
7,515
626
58
5
0
240,269
0
L
Tyr
7,270
606
16
1
0
222,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role