Player Matchup

Ganesha
Ganesha
Eternallwill
Ganesha
Level 159
God Stats
2W - 1L
1,815 SR
Queue Stats
19W - 8L
1,736 Elo+
Solo
Yu Huang
Yu Huang
GimmethoseCheeks
Yu Huang
Level 136
God Stats
1W - 3L
1,620 SR
Queue Stats
313W - 291L
1,544 Elo+
Party 2
Rama
Rama
Mugiwαrα
Rama
Level 155
God Stats
0W - 2L
1,515 SR
Queue Stats
175W - 176L
1,541 Elo+
Party 2
Loki
Loki
kaand0r
Loki
Level 159
God Stats
1W - 3L
1,410 SR
Queue Stats
185W - 170L
1,564 Elo+
Party 2
Surtr
Surtr
tilambre07
Surtr
Level 86
God Stats
1W - 3L
1,401 SR
Queue Stats
10W - 8L
1,679 Elo+
Solo
Team Averages
Level 139
1,552 SR
1,613 Elo+

VS

Team Averages
Level 118
1,598 SR
1,523 Elo+
Medusa
Medusa
Amnesia DxD
Medusa
Level 156
God Stats
7W - 4L
1,638 SR
Queue Stats
208W - 200L
1,504 Elo+
Solo
Hercules
Hercules
Bleachey
Hercules
Level 149
God Stats
24W - 23L
1,545 SR
Queue Stats
276W - 245L
1,541 Elo+
Party 1
Sylvanus
Sylvanus
Xorgxter
Sylvanus
Level 177
God Stats
4W - 2L
1,554 SR
Queue Stats
557W - 508L
1,562 Elo+
Party 1
Ymir
Ymir
corruptingsoul
Ymir
Level 29
God Stats
14W - 7L
1,745 SR
Queue Stats
142W - 140L
1,485 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
coythefish
Morgan Le Fay
Level 80
God Stats
16W - 10L
1,509 SR
Queue Stats
118W - 114L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Eternallwill
Ganesha
12
1 / 2 / 2
7,680
480
7,524
14,123
14,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
0 / 5 / 1
7,618
476
11,099
9,333
4,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 5 / 1
8,184
512
8,061
12,695
4,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
kaand0r
Loki
14
3 / 3 / 0
8,334
521
4,476
12,301
5,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Surtr
11
0 / 4 / 1
7,159
447
3,503
13,744
10,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
5 / 2 / 3
9,954
622
11,249
10,977
4,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Bleachey
Hercules
16
5 / 0 / 5
10,771
673
13,865
15,091
10,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
Xorgxter
Sylvanus
13
1 / 1 / 6
8,733
546
3,006
17,354
12,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
3 / 0 / 5
8,306
519
5,945
12,956
6,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
coythefish
Morgan Le Fay
15
5 / 2 / 3
9,319
582
9,149
10,319
4,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
19
19
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
2
3
3.25
W
Hercules
Bleachey
Hercules
5
0
5
7.5
L
Ganesha
Eternallwill
Ganesha
1
2
2
1
L
0
5
1
0.1
L
1
5
1
0.3
W
Sylvanus
Xorgxter
Sylvanus
1
1
6
4
W
3
0
5
5.5
W
Morgan Le Fay
coythefish
Morgan Le Fay
5
2
3
3.25
L
Loki
kaand0r
Loki
3
3
0
1
L
Surtr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,663
Damage
43,214
62,196
Taken
66,697
38,775
Mitigated
38,925
14,270
Healing
21,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
11,249
4,706
0
2,264
10,977
4,387
2,540
875
10,102
0
78,068
W
Hercules
Bleachey
Hercules
13,865
4,273
0
3,892
15,091
10,648
437
3,671
11,420
0
98,455
L
Ganesha
Eternallwill
Ganesha
7,524
1,216
0
3,878
14,123
14,522
0
4,915
9,208
31,658
0
L
11,099
802
0
420
9,333
4,173
0
5,108
4,225
56,815
1,044
L
8,061
6,530
0
2,598
12,695
4,901
0
896
11,799
0
71,990
W
Sylvanus
Xorgxter
Sylvanus
3,006
503
3,683
7,123
17,354
12,924
0
5,444
11,910
19,398
2,404
W
5,945
1,511
0
1,972
12,956
6,506
0
5,754
7,202
49,016
2,138
W
Morgan Le Fay
coythefish
Morgan Le Fay
9,149
1,201
0
2,559
10,319
4,460
318
4,186
6,133
64,690
0
L
Loki
kaand0r
Loki
4,476
873
0
5,393
12,301
5,110
0
3,762
8,539
0
67,282
L
Surtr
3,503
1,426
0
1,981
13,744
10,069
0
2,852
10,892
1,363
42,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,975
Gold Earned
47,083
443
Minions Killed
462
0
Camps Cleared
0
1,589,342
Distance Traveled
1,605,259
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,954
622
117
7
0
296,219
1
W
Hercules
10,771
673
134
8
0
362,326
3
L
Ganesha
7,680
480
15
1
0
321,892
7
L
Yu Huang
7,618
476
119
7
0
295,757
2
L
Rama
8,184
512
131
8
0
291,132
1
W
Sylvanus
8,733
546
26
2
0
324,435
13
W
Ymir
8,306
519
72
5
0
338,274
0
W
Morgan Le Fay
9,319
582
113
7
0
284,005
2
L
Loki
8,334
521
105
7
0
363,572
0
L
Surtr
7,159
447
73
5
0
316,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role