Player Matchup

King Arthur
King Arthur
Gold V
RecurringSilence
King Arthur
Gold V
Level 157
God Stats
29W - 26L
1,553 SR
Queue Stats
497W - 554L
1,218 MMR
Solo
Cthulhu
Cthulhu
Silver III
W4RU_TeiiKo
Cthulhu
Silver III
Level 70
God Stats
11W - 8L
1,557 SR
Queue Stats
38W - 36L
1,122 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
meno20_MN
Baron Samedi
Silver I
Level 127
God Stats
7W - 5L
1,542 SR
Queue Stats
98W - 128L
1,139 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,551 SR
1,160 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,617 SR
1,261 MMR
Artio
Artio
Silver I
 
Artio
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Silver III
BeN-Flames
Medusa
Silver III
Level 129
God Stats
4W - 2L
1,624 SR
Queue Stats
45W - 60L
1,044 MMR
Party 1
Hera
Hera
Silver II
BlaekBaekr
Hera
Silver II
Level 123
God Stats
69W - 39L
1,726 SR
Queue Stats
730W - 870L
1,239 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
RecurringSilence
King Arthur
17
7 / 0 / 4
12,279
767
17,740
18,344
22,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
W4RU_TeiiKo
Cthulhu
17
4 / 0 / 5
11,661
729
12,865
18,716
19,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
meno20_MN
Baron Samedi
17
0 / 0 / 9
11,473
717
10,685
14,576
7,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
NoxAchillesGaneshaThothKumbhakarna

VS

Bans
BacchusGilgameshIzanamiHorusCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
0 / 1 / 0
9,024
564
9,735
18,252
19,587
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
BeN-Flames
Medusa
15
0 / 5 / 0
10,150
634
12,003
15,682
6,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 5 / 0
9,814
613
8,115
12,019
4,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
11
Kills
0
0
Deaths
11
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
1
0
0
L
Medusa
BeN-Flames
Medusa
0
5
0
0
L
0
5
0
0
W
King Arthur
RecurringSilence
King Arthur
7
0
4
9
W
Cthulhu
W4RU_TeiiKo
Cthulhu
4
0
5
6.5
W
Baron Samedi
meno20_MN
Baron Samedi
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,290
Damage
29,853
51,636
Taken
45,953
50,307
Mitigated
30,897
17,262
Healing
9,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
9,735
201
885
4,487
18,252
19,587
0
8,354
7,654
16,441
968
L
Medusa
BeN-Flames
Medusa
12,003
4,236
0
2,040
15,682
6,623
0
7,779
6,658
0
51,843
L
8,115
1,986
0
2,411
12,019
4,687
0
4,917
6,297
51,416
597
W
King Arthur
RecurringSilence
King Arthur
17,740
1,557
0
3,249
18,344
22,837
340
6,006
12,323
5,340
44,734
W
Cthulhu
W4RU_TeiiKo
Cthulhu
12,865
589
727
3,705
18,716
19,895
342
4,828
13,856
41,519
1,787
W
Baron Samedi
meno20_MN
Baron Samedi
10,685
770
1,691
7,890
14,576
7,575
1,329
6,251
8,318
59,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,413
Gold Earned
28,988
203
Minions Killed
180
0
Camps Cleared
0
963,281
Distance Traveled
868,553
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,024
564
9
1
0
329,736
3
L
Medusa
10,150
634
87
5
0
283,556
1
L
Hera
9,814
613
84
5
0
255,261
12
W
King Arthur
12,279
767
62
4
0
321,335
2
W
Cthulhu
11,661
729
47
3
0
333,742
7
W
Baron Samedi
11,473
717
94
6
0
308,204
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role