Player Matchup

Ravana
Ravana
 
Ravana
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Klamator4549
Gilgamesh
Level 27
God Stats
4W - 8L
1,215 SR
Queue Stats
21W - 31L
1,393 Elo+
Party 3
Ymir
Ymir
ManCream1
Ymir
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,633 Elo+
Party 1
Janus
Janus
kaky7
Janus
Level 155
God Stats
5W - 1L
1,841 SR
Queue Stats
28W - 33L
1,495 Elo+
Party 3
Anhur
Anhur
supposedlysure
Anhur
Level 175
God Stats
3W - 0L
1,887 SR
Queue Stats
59W - 65L
1,498 Elo+
Party 1
Team Averages
Level 112
1,589 SR
1,504 Elo+

VS

Team Averages
Level 130
1,569 SR
1,559 Elo+
Anubis
Anubis
Aceospades24
Anubis
Level 159
God Stats
11W - 6L
1,727 SR
Queue Stats
98W - 79L
1,623 Elo+
Party 4
Kali
Kali
Jesikiewicz
Kali
Level 125
God Stats
5W - 6L
1,609 SR
Queue Stats
90W - 70L
1,614 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Loperato
Ah Muzen Cab
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 129L
1,515 Elo+
Party 2
Neith
Neith
Rainefallz
Neith
Level 122
God Stats
9W - 19L
1,364 SR
Queue Stats
121W - 111L
1,528 Elo+
Party 4
Cthulhu
Cthulhu
TerryU
Cthulhu
Level 148
God Stats
17W - 11L
1,646 SR
Queue Stats
208W - 192L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
1 / 0 / 1
5,090
727
1,770
3,693
1,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Klamator4549
Gilgamesh
9
1 / 0 / 0
5,158
737
508
5,409
3,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Ymir
8
0 / 0 / 4
4,768
681
1,823
4,236
2,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
kaky7
Janus
8
2 / 0 / 1
4,719
674
2,507
2,032
419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
4 / 1 / 0
4,687
670
4,053
4,703
1,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
0 / 2 / 0
4,958
708
1,975
4,452
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 2 / 1
4,321
617
2,365
7,200
3,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Ah Muzen Cab
Loperato
Ah Muzen Cab
7
0 / 0 / 0
4,183
598
1,998
1,981
535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
6
0 / 1 / 0
3,559
508
683
1,775
341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
TerryU
Cthulhu
7
1 / 3 / 0
4,217
602
3,395
7,314
4,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
8
Kills
1
1
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
1
0
1
1.5
L
Anubis
0
2
0
0
L
0
2
1
0.25
W
Gilgamesh
Klamator4549
Gilgamesh
1
0
0
1
L
Ah Muzen Cab
Loperato
Ah Muzen Cab
0
0
0
0
W
Ymir
0
0
4
2
L
Neith
0
1
0
0
L
Cthulhu
TerryU
Cthulhu
1
3
0
0.33
W
Janus
kaky7
Janus
2
0
1
2.5
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,661
Damage
10,416
20,073
Taken
22,722
9,261
Mitigated
10,816
8,808
Healing
6,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
1,770
287
0
2,326
3,693
1,401
0
1,031
2,662
0
35,554
L
Anubis
1,975
228
0
1,171
4,452
1,815
0
1,506
2,716
36,058
0
L
2,365
1,046
0
2,687
7,200
3,403
0
755
6,325
0
27,982
W
Gilgamesh
Klamator4549
Gilgamesh
508
101
0
1,808
5,409
3,473
0
0
5,409
0
25,661
L
Ah Muzen Cab
Loperato
Ah Muzen Cab
1,998
612
0
588
1,981
535
0
0
1,981
0
21,888
W
Ymir
1,823
816
0
1,398
4,236
2,462
0
1,115
3,121
8,912
1,399
L
Neith
683
215
0
390
1,775
341
0
31
1,744
0
13,481
L
Cthulhu
TerryU
Cthulhu
3,395
193
61
1,952
7,314
4,722
0
1,580
5,734
22,543
0
W
Janus
kaky7
Janus
2,507
277
0
750
2,032
419
0
1,453
579
22,264
0
W
4,053
2,981
0
2,526
4,703
1,506
0
1,771
2,932
0
27,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,422
Gold Earned
21,238
239
Minions Killed
230
0
Camps Cleared
0
697,308
Distance Traveled
680,610
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
5,090
727
68
10
0
172,525
0
L
Anubis
4,958
708
87
12
0
136,752
0
L
Kali
4,321
617
55
8
0
175,342
0
W
Gilgamesh
5,158
737
67
10
0
141,393
0
L
Ah Muzen Cab
4,183
598
43
6
0
118,533
0
W
Ymir
4,768
681
17
2
0
147,903
0
L
Neith
3,559
508
23
3
0
88,516
0
L
Cthulhu
4,217
602
22
3
0
161,467
4
W
Janus
4,719
674
40
6
0
105,911
0
W
Anhur
4,687
670
47
7
0
129,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role