Player Matchup

Surtr
Surtr
DanterBEYT
Surtr
Level 104
God Stats
3W - 0L
1,703 SR
Queue Stats
11W - 5L
1,575 Elo+
Solo
Neith
Neith
Jansen_TV
Neith
Level 67
God Stats
7W - 3L
1,725 SR
Queue Stats
38W - 29L
1,466 Elo+
Party 1
He Bo
He Bo
LawiFM
He Bo
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,304 Elo+
Solo
Chang'e
Chang'e
aliferous
Chang'e
Level 120
God Stats
13W - 8L
1,598 SR
Queue Stats
78W - 78L
1,409 Elo+
Solo
Bacchus
Bacchus
eykdieleuchte
Bacchus
Level 46
God Stats
10W - 8L
1,606 SR
Queue Stats
30W - 23L
1,461 Elo+
Party 1
Team Averages
Level 80
1,627 SR
1,443 Elo+

VS

Team Averages
Level 57
1,358 SR
1,273 Elo+
Chaac
Chaac
Dio_9000
Chaac
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 240L
1,367 Elo+
Solo
Agni
Agni
MagickJC
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 43L
1,120 Elo+
Party 2
Jing Wei
Jing Wei
TTV XxBRZRKRxX
Jing Wei
Level 42
God Stats
1W - 3L
1,145 SR
Queue Stats
67W - 115L
1,245 Elo+
Solo
Bacchus
Bacchus
spartacuspt
Bacchus
Level 49
God Stats
2W - 2L
1,266 SR
Queue Stats
62W - 43L
1,120 Elo+
Party 2
Fenrir
Fenrir
zuesxxxxhades
Fenrir
Level 107
God Stats
4W - 7L
1,377 SR
Queue Stats
125W - 116L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
13
10 / 0 / 3
9,316
582
11,684
11,670
7,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Neith
Jansen_TV
Neith
12
7 / 2 / 4
8,198
512
10,594
9,982
3,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
LawiFM
He Bo
12
0 / 4 / 0
7,110
444
3,556
11,700
4,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
aliferous
Chang'e
14
2 / 2 / 1
8,591
537
6,680
12,033
4,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
11
1 / 1 / 5
7,361
460
5,457
13,022
11,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dio_9000
Chaac
10
0 / 8 / 2
6,529
408
4,940
15,447
9,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Agni
12
1 / 2 / 3
7,102
444
9,092
7,741
2,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
10
1 / 7 / 2
6,273
392
5,401
11,911
4,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
spartacuspt
Bacchus
9
2 / 2 / 3
6,995
437
6,240
9,512
9,200
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
5 / 1 / 0
7,479
467
7,202
11,405
5,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
20
Kills
9
9
Deaths
20
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Surtr
10
0
3
11.5
L
Chaac
Dio_9000
Chaac
0
8
2
0.13
W
Neith
Jansen_TV
Neith
7
2
4
4.5
W
He Bo
LawiFM
He Bo
0
4
0
0
L
Agni
1
2
3
1.25
L
Jing Wei
1
7
2
0.29
W
Chang'e
aliferous
Chang'e
2
2
1
1.25
W
Bacchus
1
1
5
3.5
L
Bacchus
spartacuspt
Bacchus
2
2
3
1.75
L
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,971
Damage
32,875
58,407
Taken
56,016
32,144
Mitigated
30,219
19,989
Healing
10,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
11,684
5,130
0
2,406
11,670
7,290
1,341
971
10,699
1,362
50,013
L
Chaac
Dio_9000
Chaac
4,940
618
0
1,169
15,447
9,017
144
1,691
13,427
0
40,236
W
Neith
Jansen_TV
Neith
10,594
5,153
0
3,046
9,982
3,954
210
2,747
7,235
0
46,905
W
He Bo
LawiFM
He Bo
3,556
59
0
4,771
11,700
4,301
225
3,621
8,079
55,959
0
L
Agni
9,092
1,515
0
660
7,741
2,809
0
5,969
1,725
40,795
0
L
Jing Wei
5,401
4,431
0
852
11,911
4,126
0
2,998
8,773
0
30,359
W
Chang'e
aliferous
Chang'e
6,680
318
760
5,648
12,033
4,938
173
5,631
6,402
60,123
1,439
W
Bacchus
5,457
747
0
3,358
13,022
11,661
39
2,362
10,660
13,841
3,676
L
Bacchus
spartacuspt
Bacchus
6,240
1,498
0
1,847
9,512
9,200
0
3,011
6,376
15,457
0
L
7,202
1,388
0
5,753
11,405
5,067
0
2,031
9,241
0
54,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,576
Gold Earned
34,378
344
Minions Killed
284
0
Camps Cleared
0
1,592,317
Distance Traveled
1,516,419
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,316
582
60
4
0
303,077
4
L
Chaac
6,529
408
67
4
0
299,282
0
W
Neith
8,198
512
52
3
0
313,401
0
W
He Bo
7,110
444
101
6
0
327,441
0
L
Agni
7,102
444
67
4
0
249,468
0
L
Jing Wei
6,273
392
49
3
0
283,179
1
W
Chang'e
8,591
537
107
7
0
317,587
4
W
Bacchus
7,361
460
24
2
0
330,811
5
L
Bacchus
6,995
437
7
0
0
314,058
5
L
Fenrir
7,479
467
94
6
0
370,432
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role