Player Matchup

Neith
Neith
AugieH
Neith
Level 82
God Stats
25W - 24L
1,641 SR
Queue Stats
26W - 27L
1,523 Elo+
Party 2
Osiris
Osiris
DaltonTheBigDog
Osiris
Level 124
God Stats
1W - 1L
1,289 SR
Queue Stats
95W - 73L
1,606 Elo+
Party 2
Susano
Susano
Humanoid333
Susano
Level 84
God Stats
4W - 2L
1,611 SR
Queue Stats
115W - 109L
1,593 Elo+
Solo
Poseidon
Poseidon
Yokuzakai
Poseidon
Level 107
God Stats
4W - 4L
1,637 SR
Queue Stats
24W - 27L
1,495 Elo+
Party 2
Baron Samedi
Baron Samedi
doooooooooooooog
Baron Samedi
Level 126
God Stats
0W - 4L
1,183 SR
Queue Stats
141W - 133L
1,608 Elo+
Party 2
Team Averages
Level 105
1,472 SR
1,565 Elo+

VS

Team Averages
Level 161
1,627 SR
1,655 Elo+
Geb
Geb
 
Geb
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
AubreysNeverland
Mercury
Level 63
God Stats
4W - 1L
1,732 SR
Queue Stats
66W - 32L
1,768 Elo+
Party 1
Lancelot
Lancelot
Diemolis
Lancelot
Level 137
God Stats
6W - 7L
1,433 SR
Queue Stats
398W - 393L
1,596 Elo+
Solo
Jing Wei
Jing Wei
HashiraRubyRose
Jing Wei
Level 236
God Stats
3W - 1L
1,840 SR
Queue Stats
198W - 103L
1,691 Elo+
Party 1
Chang'e
Chang'e
OnlyMythical
Chang'e
Level 182
God Stats
2W - 0L
1,629 SR
Queue Stats
132W - 59L
1,717 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AugieH
Neith
9
0 / 4 / 0
4,685
469
2,636
8,391
2,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 0
6,598
660
7,907
11,203
8,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Susano
10
0 / 1 / 0
4,950
495
3,105
7,560
2,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
Yokuzakai
Poseidon
10
0 / 4 / 0
5,241
524
3,003
6,501
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
doooooooooooooog
Baron Samedi
8
0 / 1 / 0
4,913
491
3,861
8,126
6,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
2 / 0 / 3
5,882
588
4,153
6,368
4,250
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 0 / 1
6,050
605
5,604
9,853
4,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Lancelot
Diemolis
Lancelot
11
0 / 2 / 1
5,885
589
5,523
9,682
5,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
11
4 / 0 / 1
6,023
602
7,540
7,375
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chang'e
OnlyMythical
Chang'e
12
1 / 0 / 2
6,417
642
5,150
6,123
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
2
Kills
11
11
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
0
3
3.5
W
4
0
1
4.5
L
Neith
AugieH
Neith
0
4
0
0
L
2
1
0
2
W
Lancelot
Diemolis
Lancelot
0
2
1
0.25
W
Jing Wei
4
0
1
4.5
L
Susano
0
1
0
0
W
Chang'e
OnlyMythical
Chang'e
1
0
2
2
L
Poseidon
Yokuzakai
Poseidon
0
4
0
0
L
Baron Samedi
doooooooooooooog
Baron Samedi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,512
Damage
27,970
41,781
Taken
39,401
23,107
Mitigated
18,472
15,279
Healing
14,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,153
516
0
1,672
6,368
4,250
0
1,825
4,543
15,817
646
W
5,604
3,818
0
605
9,853
4,236
194
744
9,109
0
51,945
L
Neith
AugieH
Neith
2,636
674
0
1,139
8,391
2,970
0
1,751
6,640
0
34,237
L
7,907
3,165
0
6,783
11,203
8,887
0
0
10,583
0
53,706
W
Lancelot
Diemolis
Lancelot
5,523
1,079
0
2,904
9,682
5,130
0
0
9,682
0
45,083
W
Jing Wei
7,540
5,373
0
4,123
7,375
2,501
0
1,285
6,090
0
48,335
L
Susano
3,105
972
0
2,660
7,560
2,694
0
930
6,492
0
34,096
W
Chang'e
OnlyMythical
Chang'e
5,150
425
585
4,800
6,123
2,355
0
2,709
3,414
52,370
0
L
Poseidon
Yokuzakai
Poseidon
3,003
694
0
1,125
6,501
2,324
0
3,465
2,746
39,561
0
L
Baron Samedi
doooooooooooooog
Baron Samedi
3,861
572
222
3,350
8,126
6,232
0
2,649
5,400
19,900
2,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,387
Gold Earned
30,257
319
Minions Killed
375
0
Camps Cleared
0
994,268
Distance Traveled
1,058,768
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,882
588
13
1
0
223,729
2
W
Mercury
6,050
605
77
8
0
238,452
0
L
Neith
4,685
469
62
6
0
180,955
0
L
Osiris
6,598
660
82
8
0
194,297
0
W
Lancelot
5,885
589
82
8
0
188,414
0
W
Jing Wei
6,023
602
92
9
0
188,980
2
L
Susano
4,950
495
66
7
0
238,670
0
W
Chang'e
6,417
642
111
11
0
219,193
0
L
Poseidon
5,241
524
80
8
0
190,508
0
L
Baron Samedi
4,913
491
29
3
0
189,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role