Player Matchup

Ne Zha
Ne Zha
Gold I
BarrelxRider
Ne Zha
Gold I
Level 126
God Stats
0W - 2L
1,307 SR
Queue Stats
37W - 30L
1,699 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum V
Beastrro
Ah Muzen Cab
Platinum V
Level 201
God Stats
1W - 1L
1,767 SR
Queue Stats
63W - 53L
1,774 MMR
Party 2
Merlin
Merlin
Gold I
Operandi
Merlin
Gold I
Level 129
God Stats
10W - 11L
1,555 SR
Queue Stats
123W - 118L
1,700 MMR
Solo
Maui
Maui
Gold V
Toadjin
Maui
Gold V
Level 129
God Stats
0W - 1L
1,581 SR
Queue Stats
11W - 7L
1,687 MMR
Party 2
Tyr
Tyr
Platinum IV
ZagueiroDoVasco
Tyr
Platinum IV
Level 88
God Stats
3W - 4L
1,700 SR
Queue Stats
410W - 402L
1,698 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,582 SR
1,712 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 152
1,629 SR
1,689 MMR
Vulcan
Vulcan
Gold II
 
Vulcan
Gold II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Gold V
WorldsWithFans
Anhur
Gold V
Level 65
God Stats
1W - 1L
1,329 SR
Queue Stats
34W - 13L
1,690 MMR
Solo
Odin
Odin
Platinum III
XChampagnePapiX
Odin
Platinum III
Level 237
God Stats
2W - 0L
1,777 SR
Queue Stats
357W - 375L
1,869 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
YunoMizuki
Zhong Kui
Gold IV
Level 221
God Stats
14W - 8L
1,838 SR
Queue Stats
20W - 19L
1,700 MMR
Solo
King Arthur
King Arthur
Gold III
goodzidane117
King Arthur
Gold III
Level 133
God Stats
7W - 9L
1,704 SR
Queue Stats
39W - 40L
1,687 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
0 / 1 / 0
6,378
491
2,743
11,095
4,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Beastrro
Ah Muzen Cab
14
2 / 2 / 0
7,466
574
11,092
13,841
4,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Operandi
Merlin
12
0 / 4 / 0
6,666
513
3,554
7,144
2,843
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
Toadjin
Maui
9
0 / 2 / 1
5,845
450
2,274
9,142
5,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

7
0 / 3 / 0
5,320
409
2,789
7,919
5,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
VamanaDa JiCharonBellonaBastet

VS

Bans
OsirisSun WukongThorThanatosErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
2 / 0 / 2
7,745
596
6,512
4,677
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 1 / 2
8,693
669
10,661
12,636
4,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 1 / 3
6,542
503
4,748
9,386
7,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
YunoMizuki
Zhong Kui
16
3 / 0 / 2
8,456
650
3,007
6,646
4,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
goodzidane117
King Arthur
13
2 / 0 / 3
7,989
615
6,743
11,854
8,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
12
12
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
2
0
2
3
L
Ne Zha
0
1
0
0
L
Ah Muzen Cab
Beastrro
Ah Muzen Cab
2
2
0
1
L
Merlin
Operandi
Merlin
0
4
0
0
L
Maui
Toadjin
Maui
0
2
1
0.25
W
3
1
2
4
W
2
1
3
3.5
W
Zhong Kui
YunoMizuki
Zhong Kui
3
0
2
4
L
0
3
0
0
W
King Arthur
goodzidane117
King Arthur
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,452
Damage
31,671
49,141
Taken
45,199
23,134
Mitigated
27,848
10,381
Healing
19,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
6,512
1,240
0
1,761
4,677
1,879
0
1,518
3,159
63,559
974
L
Ne Zha
2,743
313
0
2,187
11,095
4,671
0
1,423
9,282
0
59,003
L
Ah Muzen Cab
Beastrro
Ah Muzen Cab
11,092
6,040
0
2,432
13,841
4,699
0
391
13,293
0
79,348
L
Merlin
Operandi
Merlin
3,554
358
0
136
7,144
2,843
0
4,546
2,109
56,876
1,196
L
Maui
Toadjin
Maui
2,274
660
1,321
1,902
9,142
5,404
0
1,535
7,087
13,435
0
W
10,661
6,496
0
6,957
12,636
4,944
341
1,007
11,629
0
76,194
W
4,748
614
0
1,589
9,386
7,424
0
2,207
7,179
423
21,307
W
Zhong Kui
YunoMizuki
Zhong Kui
3,007
121
0
6,070
6,646
4,946
124
723
5,923
78,694
363
L
2,789
214
0
2,403
7,919
5,517
0
1,131
6,116
1,445
23,254
W
King Arthur
goodzidane117
King Arthur
6,743
1,031
0
3,130
11,854
8,655
0
789
11,065
0
54,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,675
Gold Earned
39,425
399
Minions Killed
528
0
Camps Cleared
0
1,240,730
Distance Traveled
1,413,188
3
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,745
596
119
9
0
316,467
5
L
Ne Zha
6,378
491
96
7
0
310,899
0
L
Ah Muzen Cab
7,466
574
116
9
0
259,386
0
L
Merlin
6,666
513
117
9
0
263,158
1
L
Maui
5,845
450
25
2
0
268,344
2
W
Anhur
8,693
669
132
10
0
241,399
3
W
Odin
6,542
503
43
3
0
276,416
8
W
Zhong Kui
8,456
650
150
12
0
301,205
2
L
Tyr
5,320
409
45
3
0
138,943
0
W
King Arthur
7,989
615
84
6
0
277,701
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role