Player Matchup

Eset
Eset
Ohi Hoi
Eset
Level 29
God Stats
3W - 1L
1,699 SR
Queue Stats
51W - 59L
1,201 Elo+
Party 1
King Arthur
King Arthur
Rrrrrrrrr e3554
King Arthur
Level 33
God Stats
14W - 13L
1,795 SR
Queue Stats
40W - 54L
1,201 Elo+
Party 1
Anubis
Anubis
spookEE2875
Anubis
Level 16
God Stats
0W - 2L
1,227 SR
Queue Stats
13W - 20L
1,146 Elo+
Party 1
Team Averages
Level 26
1,574 SR
1,182 Elo+

VS

Team Averages
Level 59
1,625 SR
1,480 Elo+
Nut
Nut
DM PolarPop
Nut
Level 68
God Stats
9W - 14L
1,620 SR
Queue Stats
41W - 44L
1,547 Elo+
Solo
Janus
Janus
Naughty Clip
Janus
Level 46
God Stats
19W - 9L
1,756 SR
Queue Stats
96W - 106L
1,392 Elo+
Solo
Chaac
Chaac
Ophyor
Chaac
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Ohi Hoi
Eset
13
1 / 8 / 4
8,980
748
11,011
14,537
5,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
Rrrrrrrrr e3554
King Arthur
13
4 / 6 / 1
9,163
764
10,535
18,948
24,563
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
6
0 / 2 / 2
6,512
543
1,185
3,690
1,725
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 10
10,175
848
10,423
8,808
3,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
7 / 4 / 4
9,806
817
8,964
9,007
3,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Ophyor
Chaac
15
4 / 1 / 11
10,013
834
10,516
15,911
14,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
15
16
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
0
10
9
W
7
4
4
2.25
L
Eset
Ohi Hoi
Eset
1
8
4
0.38
W
Chaac
Ophyor
Chaac
4
1
11
9.5
L
King Arthur
Rrrrrrrrr e3554
King Arthur
4
6
1
0.75
L
Anubis
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,731
Damage
29,903
37,175
Taken
33,726
31,665
Mitigated
21,136
1,509
Healing
10,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,423
6,895
0
4,494
8,808
3,842
1,318
3,362
5,156
0
49,164
W
8,964
503
0
1,005
9,007
3,146
332
2,655
6,082
23,678
52
L
Eset
Ohi Hoi
Eset
11,011
833
144
82
14,537
5,377
0
4,690
9,370
33,961
587
W
Chaac
Ophyor
Chaac
10,516
2,311
0
5,222
15,911
14,148
760
4,918
10,568
571
34,234
L
King Arthur
Rrrrrrrrr e3554
King Arthur
10,535
527
0
1,117
18,948
24,563
0
3,206
15,347
0
27,346
L
Anubis
1,185
120
0
166
3,690
1,725
0
636
2,892
3,623
50

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,655
Gold Earned
29,994
81
Minions Killed
154
0
Camps Cleared
0
469,627
Distance Traveled
671,399
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
10,175
848
66
6
0
220,629
0
W
Janus
9,806
817
39
3
0
222,935
0
L
Eset
8,980
748
49
4
0
179,121
0
W
Chaac
10,013
834
49
4
0
227,835
0
L
King Arthur
9,163
764
23
2
0
220,434
0
L
Anubis
6,512
543
9
1
0
70,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role