Player Matchup

Nut
Nut
Bronze I
 
Nut
Bronze I
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze I
MaliciousDFC
Ganesha
Bronze I
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 25L
574 MMR
Solo
Ah Puch
Ah Puch
Silver V
QUEUNCHICO
Ah Puch
Silver V
Level 159
God Stats
26W - 20L
1,526 SR
Queue Stats
159W - 209L
678 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 128
1,509 SR
918 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 114
1,313 SR
588 MMR
Hades
Hades
Bronze I
Cold Omega Red
Hades
Bronze I
Level 153
God Stats
0W - 3L
1,293 SR
Queue Stats
118W - 186L
554 MMR
Solo
Bacchus
Bacchus
Silver V
Grolfa
Bacchus
Silver V
Level 127
God Stats
25W - 39L
1,358 SR
Queue Stats
342W - 416L
715 MMR
Solo
Neith
Neith
Silver IV
SFN_Kennel
Neith
Silver IV
Level 62
God Stats
0W - 3L
1,288 SR
Queue Stats
194W - 245L
496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
15
9 / 2 / 4
11,057
790
15,210
13,015
6,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
MaliciousDFC
Ganesha
16
0 / 0 / 13
9,511
679
5,404
14,188
18,918
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
QUEUNCHICO
Ah Puch
17
4 / 0 / 9
10,883
777
14,604
7,641
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
KukulkanAo KuangDanzaburouAnubisMorgan Le Fay

VS

Bans
GilgameshArachneCupidMedusaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 1
8,599
614
7,479
15,403
7,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Grolfa
Bacchus
11
0 / 5 / 1
7,750
554
7,180
16,444
18,839
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
15
1 / 0 / 1
9,258
661
11,458
10,539
4,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
13
Kills
2
2
Deaths
13
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
9
2
4
5.5
L
1
8
1
0.19
L
Bacchus
Grolfa
Bacchus
0
5
1
0.1
W
Ganesha
MaliciousDFC
Ganesha
0
0
13
6.5
W
Ah Puch
QUEUNCHICO
Ah Puch
4
0
9
8.5
L
Neith
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,218
Damage
26,117
34,844
Taken
42,386
29,536
Mitigated
31,126
9,981
Healing
5,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
15,210
7,795
0
4,921
13,015
6,879
1,673
4,264
8,751
0
69,117
L
7,479
650
385
632
15,403
7,572
0
7,069
8,061
27,534
542
L
Bacchus
Grolfa
Bacchus
7,180
816
0
845
16,444
18,839
0
7,508
8,662
15,336
1,901
W
Ganesha
MaliciousDFC
Ganesha
5,404
491
0
1,360
14,188
18,918
625
5,924
8,236
16,133
0
W
Ah Puch
QUEUNCHICO
Ah Puch
14,604
896
0
3,700
7,641
3,739
403
3,623
4,009
55,037
944
L
Neith
11,458
2,762
0
3,566
10,539
4,715
0
4,318
6,062
0
44,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,451
Gold Earned
25,607
215
Minions Killed
149
0
Camps Cleared
0
736,039
Distance Traveled
683,081
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
11,057
790
91
7
0
218,817
0
L
Hades
8,599
614
37
3
0
186,008
0
L
Bacchus
7,750
554
17
1
0
241,940
3
W
Ganesha
9,511
679
0
0
0
267,579
0
W
Ah Puch
10,883
777
124
9
0
249,643
4
L
Neith
9,258
661
95
7
0
255,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role