Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
DeathgazeSniper
Neith
Level 190
God Stats
1W - 4L
1,280 SR
Queue Stats
135W - 129L
1,529 Elo+
Party 2
Nemesis
Nemesis
MorganLaFaye
Nemesis
Level 155
God Stats
8W - 5L
1,601 SR
Queue Stats
207W - 190L
1,506 Elo+
Solo
Nu Wa
Nu Wa
ZombreMuerte
Nu Wa
Level 125
God Stats
11W - 10L
1,504 SR
Queue Stats
30W - 24L
1,519 Elo+
Party 2
Artemis
Artemis
iSuxi
Artemis
Level 106
God Stats
1W - 1L
1,900 SR
Queue Stats
35W - 34L
1,494 Elo+
Party 2
Team Averages
Level 140
1,557 SR
1,509 Elo+

VS

Team Averages
Level 117
1,594 SR
1,490 Elo+
Atlas
Atlas
 
Atlas
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
AngryMelonz
Odin
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,609 Elo+
Party 1
Skadi
Skadi
Grim-Reaper67901
Skadi
Level 69
God Stats
5W - 1L
1,678 SR
Queue Stats
108W - 87L
1,519 Elo+
Solo
Sol
Sol
Haku-maruwu
Sol
Level 123
God Stats
36W - 39L
1,420 SR
Queue Stats
203W - 188L
1,377 Elo+
Solo
Hel
Hel
v4mp3nbyy
Hel
Level 91
God Stats
7W - 2L
1,874 SR
Queue Stats
273W - 250L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
2 / 1 / 2
5,290
529
2,690
6,366
2,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
1 / 1 / 0
5,949
595
4,636
6,569
2,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
MorganLaFaye
Nemesis
8
0 / 2 / 2
4,801
480
1,353
8,345
2,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 1 / 0
5,373
537
4,678
5,662
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
iSuxi
Artemis
9
0 / 1 / 2
4,646
465
2,046
4,810
1,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
1 / 1 / 4
6,017
602
3,171
5,447
3,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 0 / 2
5,938
594
1,601
5,484
3,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
5 / 1 / 1
6,015
602
5,564
3,956
1,110
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 0
5,927
593
3,745
6,256
1,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 1 / 1
5,712
571
4,149
6,549
4,302
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
4
Kills
6
6
Deaths
4
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
1
2
3
W
Atlas
 
Atlas
1
1
4
3
W
0
0
2
1
L
1
1
0
1
W
5
1
1
5.5
W
0
1
0
0
L
Nemesis
MorganLaFaye
Nemesis
0
2
2
0.5
L
1
1
0
1
L
Artemis
iSuxi
Artemis
0
1
2
1
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,403
Damage
18,230
31,752
Taken
27,692
11,133
Mitigated
14,589
13,886
Healing
15,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,690
665
0
5,850
6,366
2,248
0
442
5,924
0
30,485
W
Atlas
 
Atlas
3,171
1,362
328
1,577
5,447
3,407
136
301
5,018
13,120
0
W
1,601
251
0
3,316
5,484
3,872
272
273
5,105
0
46,270
L
4,636
840
0
2,172
6,569
2,464
0
4,074
2,495
0
48,142
W
5,564
2,640
99
1,717
3,956
1,110
416
477
3,377
0
32,282
W
3,745
220
0
3,094
6,256
1,898
545
2,496
3,440
46,862
10,753
L
Nemesis
MorganLaFaye
Nemesis
1,353
209
918
2,938
8,345
2,575
0
1,206
7,139
0
15,353
L
4,678
1,080
0
679
5,662
2,060
0
3,351
2,311
34,455
0
L
Artemis
iSuxi
Artemis
2,046
698
0
1,329
4,810
1,786
0
1,870
2,940
0
26,428
W
4,149
148
640
4,856
6,549
4,302
257
347
6,074
39,984
1,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,059
Gold Earned
29,609
265
Minions Killed
317
0
Camps Cleared
0
871,528
Distance Traveled
931,205
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,290
529
54
5
0
165,003
0
W
Atlas
6,017
602
11
1
0
197,704
2
W
Odin
5,938
594
99
10
0
209,399
0
L
Neith
5,949
595
86
9
0
170,538
0
W
Skadi
6,015
602
48
5
0
170,438
0
W
Sol
5,927
593
91
9
0
178,044
3
L
Nemesis
4,801
480
15
2
0
178,840
4
L
Nu Wa
5,373
537
63
6
0
176,754
0
L
Artemis
4,646
465
47
5
0
180,393
0
W
Hel
5,712
571
68
7
0
175,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role