Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Girthquake6313
Bastet
Level 140
God Stats
10W - 10L
1,673 SR
Queue Stats
294W - 258L
1,457 Elo+
Solo
Cerberus
Cerberus
isnipesurhead
Cerberus
Level 129
God Stats
18W - 16L
1,519 SR
Queue Stats
74W - 100L
1,417 Elo+
Solo
Nut
Nut
lulbahbie
Nut
Level 89
God Stats
33W - 40L
1,469 SR
Queue Stats
66W - 71L
1,458 Elo+
Solo
Merlin
Merlin
white-Death317
Merlin
Level 89
God Stats
7W - 3L
1,776 SR
Queue Stats
178W - 154L
1,524 Elo+
Solo
Team Averages
Level 115
1,587 SR
1,471 Elo+

VS

Team Averages
Level 150
1,457 SR
1,431 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
God_Knight94
Yemoja
Level 155
God Stats
14W - 7L
1,753 SR
Queue Stats
378W - 369L
1,429 Elo+
Solo
Agni
Agni
InebriatedBeggar
Agni
Level 155
God Stats
5W - 6L
1,268 SR
Queue Stats
7W - 10L
1,351 Elo+
Solo
Apollo
Apollo
PR_WILDBOI89
Apollo
Level 89
God Stats
1W - 0L
1,262 SR
Queue Stats
7W - 8L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 0 / 1
5,891
453
1,219
8,202
6,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 1 / 2
6,414
493
3,202
7,649
2,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
isnipesurhead
Cerberus
10
0 / 1 / 1
6,184
476
4,007
14,121
9,246
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
4 / 3 / 0
7,174
552
6,256
9,951
4,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
0 / 1 / 0
5,788
445
1,039
4,269
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 0 / 0
8,429
648
7,510
5,205
1,830
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
 
Thanatos
12
3 / 1 / 2
7,205
554
6,451
13,765
5,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
11
0 / 1 / 3
6,809
524
2,267
10,060
6,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 0 / 2
8,115
624
5,273
3,965
1,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
12
1 / 2 / 1
6,791
522
5,082
7,971
3,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
6
6
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
0
1
0.5
W
Nu Wa
 
Nu Wa
1
0
0
1
W
Thanatos
 
Thanatos
3
1
2
4
L
0
1
2
1
W
Yemoja
0
1
3
1.5
W
1
0
2
2
W
Apollo
1
2
1
0.75
L
Cerberus
isnipesurhead
Cerberus
0
1
1
0.5
L
4
3
0
1.33
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,723
Damage
26,583
44,192
Taken
40,966
23,839
Mitigated
18,030
13,577
Healing
22,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,219
94
0
946
8,202
6,255
0
2,127
6,038
187
39,195
W
Nu Wa
 
Nu Wa
7,510
1,500
0
2,712
5,205
1,830
2,372
0
5,205
71,289
2,109
W
Thanatos
 
Thanatos
6,451
1,572
0
12,191
13,765
5,459
0
1,605
12,160
0
49,126
L
3,202
1,047
0
4,140
7,649
2,777
0
1,690
5,868
0
52,974
W
Yemoja
2,267
783
2,630
2,982
10,060
6,018
28
2,051
8,009
16,362
1,505
W
5,273
0
0
1,562
3,965
1,346
0
1,205
2,760
43,763
419
W
Apollo
5,082
2,233
0
726
7,971
3,377
502
372
7,599
0
52,291
L
Cerberus
isnipesurhead
Cerberus
4,007
250
0
5,256
14,121
9,246
110
4,913
8,966
28,870
0
L
6,256
2,747
0
2,631
9,951
4,095
395
2,719
7,216
0
57,343
L
1,039
0
0
604
4,269
1,466
0
2,504
1,323
28,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,451
Gold Earned
37,349
346
Minions Killed
366
0
Camps Cleared
0
1,243,260
Distance Traveled
1,232,706
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,891
453
67
5
0
211,947
1
W
Nu Wa
8,429
648
106
8
0
199,899
0
W
Thanatos
7,205
554
77
6
0
273,487
3
L
Bastet
6,414
493
91
7
0
328,397
0
W
Yemoja
6,809
524
31
2
0
242,499
0
W
Agni
8,115
624
84
6
0
264,123
6
W
Apollo
6,791
522
68
5
0
252,698
4
L
Cerberus
6,184
476
57
4
0
260,254
2
L
Nut
7,174
552
85
7
0
256,429
0
L
Merlin
5,788
445
46
4
0
186,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role