Player Matchup

Discordia
Discordia
EnidaMoraz
Discordia
Level 99
God Stats
1W - 2L
1,517 SR
Queue Stats
23W - 29L
1,532 Elo+
Party 1
Danzaburou
Danzaburou
SUPPORTISMYLIIFE
Danzaburou
Level 147
God Stats
3W - 2L
1,434 SR
Queue Stats
39W - 29L
1,594 Elo+
Solo
Arachne
Arachne
VallioletDEN
Arachne
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 17L
1,499 Elo+
Solo
Nut
Nut
chapterone0919
Nut
Level 143
God Stats
6W - 8L
1,491 SR
Queue Stats
141W - 143L
1,572 Elo+
Solo
Sylvanus
Sylvanus
nicebootyguh
Sylvanus
Level 213
God Stats
3W - 1L
1,463 SR
Queue Stats
63W - 63L
1,549 Elo+
Party 1
Team Averages
Level 144
1,481 SR
1,549 Elo+

VS

Team Averages
Level 163
1,566 SR
1,495 Elo+
Ares
Ares
EvLMusHroOoM
Ares
Level 211
God Stats
166W - 124L
1,576 SR
Queue Stats
402W - 332L
1,475 Elo+
Party 2
Zeus
Zeus
OleSorrel
Zeus
Level 107
God Stats
5W - 4L
1,720 SR
Queue Stats
61W - 42L
1,589 Elo+
Solo
Nike
Nike
Sirensnake
Nike
Level 163
God Stats
17W - 12L
1,563 SR
Queue Stats
122W - 100L
1,481 Elo+
Party 2
Neith
Neith
TheIanYeah
Neith
Level 188
God Stats
0W - 1L
1,625 SR
Queue Stats
8W - 10L
1,438 Elo+
Party 2
Arachne
Arachne
Zehvix
Arachne
Level 147
God Stats
11W - 17L
1,344 SR
Queue Stats
292W - 283L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
EnidaMoraz
Discordia
15
4 / 1 / 3
8,696
791
8,333
6,111
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SUPPORTISMYLIIFE
Danzaburou
16
5 / 1 / 5
9,741
886
14,134
11,960
5,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
VallioletDEN
Arachne
17
1 / 1 / 6
9,288
844
8,589
9,841
4,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 3 / 8
8,880
807
9,824
12,171
5,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
nicebootyguh
Sylvanus
15
2 / 1 / 8
8,365
760
5,485
10,707
7,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
7,334
667
2,741
6,552
6,251
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
15
1 / 4 / 3
8,538
776
15,267
10,177
3,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
1 / 6 / 3
7,842
713
11,092
16,519
15,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
16
5 / 2 / 1
9,148
832
10,968
10,733
4,984
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Zehvix
Arachne
14
0 / 0 / 3
7,647
695
2,089
8,888
9,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
14
Kills
7
7
Deaths
14
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Discordia
EnidaMoraz
Discordia
4
1
3
5.5
L
0
2
1
0.25
L
Zeus
1
4
3
0.63
W
Danzaburou
SUPPORTISMYLIIFE
Danzaburou
5
1
5
7.5
L
1
6
3
0.42
L
Neith
5
2
1
2.75
W
Arachne
VallioletDEN
Arachne
1
1
6
4
L
Arachne
Zehvix
Arachne
0
0
3
1.5
W
2
3
8
2
W
Sylvanus
nicebootyguh
Sylvanus
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,365
Damage
42,157
50,790
Taken
52,869
25,644
Mitigated
40,157
15,434
Healing
7,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
EnidaMoraz
Discordia
8,333
964
0
400
6,111
2,278
197
2,119
3,704
19,792
172
L
2,741
0
0
692
6,552
6,251
0
1,176
5,336
7,128
0
L
Zeus
15,267
229
240
1,028
10,177
3,874
0
3,048
6,907
36,731
0
W
Danzaburou
SUPPORTISMYLIIFE
Danzaburou
14,134
8,287
0
3,469
11,960
5,273
243
3,676
7,763
0
33,327
L
11,092
597
0
1,726
16,519
15,516
0
4,643
11,560
0
22,903
L
Neith
10,968
4,248
0
2,012
10,733
4,984
0
1,302
9,293
0
30,704
W
Arachne
VallioletDEN
Arachne
8,589
7,459
0
3,237
9,841
4,884
1,374
2,968
6,415
0
39,407
L
Arachne
Zehvix
Arachne
2,089
1,087
0
1,645
8,888
9,532
0
2,743
6,037
0
10,720
W
9,824
5,689
0
2,126
12,171
5,505
314
2,988
8,329
0
33,542
W
Sylvanus
nicebootyguh
Sylvanus
5,485
788
3,039
3,163
10,707
7,704
232
4,699
5,272
13,692
576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,970
Gold Earned
40,509
247
Minions Killed
200
0
Camps Cleared
0
1,085,429
Distance Traveled
940,721
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,696
791
28
3
0
216,977
0
L
Ares
7,334
667
8
1
0
128,259
0
L
Zeus
8,538
776
62
6
0
210,715
0
W
Danzaburou
9,741
886
53
5
0
221,205
0
L
Nike
7,842
713
34
3
0
200,187
0
L
Neith
9,148
832
69
6
0
202,521
0
W
Arachne
9,288
844
75
7
0
259,179
0
L
Arachne
7,647
695
27
2
0
199,039
3
W
Nut
8,880
807
68
6
0
183,198
0
W
Sylvanus
8,365
760
23
2
0
204,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role