Player Matchup

Izanami
Izanami
Beastmean
Izanami
Level 44
God Stats
3W - 3L
1,614 SR
Queue Stats
9W - 13L
1,428 Elo+
Party 2
Janus
Janus
Bleachey
Janus
Level 149
God Stats
5W - 6L
1,491 SR
Queue Stats
270W - 242L
1,562 Elo+
Party 1
Khepri
Khepri
CoffeeEnema
Khepri
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,336 Elo+
Party 2
Chaac
Chaac
Xorgxter
Chaac
Level 177
God Stats
4W - 2L
1,746 SR
Queue Stats
557W - 508L
1,586 Elo+
Party 1
Loki
Loki
corruptingsoul
Loki
Level 29
God Stats
3W - 5L
1,168 SR
Queue Stats
142W - 140L
1,503 Elo+
Party 1
Team Averages
Level 85
1,504 SR
1,483 Elo+

VS

Team Averages
Level 124
1,630 SR
1,566 Elo+
Ix Chel
Ix Chel
AdrianOrangeTree
Ix Chel
Level 125
God Stats
17W - 11L
1,601 SR
Queue Stats
94W - 78L
1,546 Elo+
Solo
Hercules
Hercules
Eightbitgus11
Hercules
Level 157
God Stats
4W - 4L
1,517 SR
Queue Stats
244W - 224L
1,537 Elo+
Solo
King Arthur
King Arthur
Ev3lix
King Arthur
Level 141
God Stats
3W - 0L
1,542 SR
Queue Stats
26W - 16L
1,610 Elo+
Solo
Izanami
Izanami
KobeBryant3838
Izanami
Level 89
God Stats
8W - 5L
1,661 SR
Queue Stats
192W - 193L
1,542 Elo+
Solo
Bastet
Bastet
iHvtheHighground
Bastet
Level 106
God Stats
3W - 0L
1,828 SR
Queue Stats
168W - 154L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Beastmean
Izanami
9
0 / 7 / 0
5,731
409
6,189
11,436
3,174
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Bleachey
Janus
12
2 / 4 / 0
7,221
516
9,289
10,428
3,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
10
0 / 3 / 0
6,307
451
2,847
12,625
9,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
Xorgxter
Chaac
12
0 / 3 / 2
7,444
532
9,755
16,858
15,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 4 / 0
6,498
464
3,385
13,515
4,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 6
8,636
617
6,563
6,183
2,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Eightbitgus11
Hercules
13
5 / 0 / 3
7,585
542
10,804
8,717
5,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

King Arthur
Ev3lix
King Arthur
14
2 / 1 / 2
8,194
585
9,032
13,745
12,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
7 / 0 / 3
9,743
696
11,857
9,425
3,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 2 / 4
7,936
567
10,386
14,235
5,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
21
21
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
L
Izanami
Beastmean
Izanami
0
7
0
0
L
Janus
Bleachey
Janus
2
4
0
0.5
L
Khepri
0
3
0
0
W
Hercules
Eightbitgus11
Hercules
5
0
3
6.5
W
King Arthur
Ev3lix
King Arthur
2
1
2
3
W
7
0
3
8.5
L
Chaac
Xorgxter
Chaac
0
3
2
0.33
L
1
4
0
0.25
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,465
Damage
48,642
64,862
Taken
52,305
36,696
Mitigated
29,081
16,718
Healing
21,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,563
810
960
2,294
6,183
2,331
279
2,149
3,818
56,465
817
L
Izanami
Beastmean
Izanami
6,189
4,343
0
2,067
11,436
3,174
0
328
10,883
0
40,241
L
Janus
Bleachey
Janus
9,289
669
0
2,424
10,428
3,636
0
2,249
7,871
57,960
286
L
Khepri
2,847
597
0
1,519
12,625
9,851
0
512
11,673
20,845
0
W
Hercules
Eightbitgus11
Hercules
10,804
3,201
0
2,945
8,717
5,239
362
2,631
5,970
0
44,443
W
King Arthur
Ev3lix
King Arthur
9,032
1,136
0
3,456
13,745
12,676
192
1,014
12,679
0
55,799
W
11,857
6,949
0
3,938
9,425
3,523
1,104
2,506
6,813
0
98,316
L
Chaac
Xorgxter
Chaac
9,755
1,566
0
5,800
16,858
15,922
0
1,757
15,003
1,370
57,672
L
3,385
621
0
4,908
13,515
4,113
0
1,102
12,038
0
43,297
W
10,386
3,166
0
8,246
14,235
5,312
0
3,406
10,438
0
59,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,201
Gold Earned
42,094
389
Minions Killed
499
0
Camps Cleared
0
1,359,432
Distance Traveled
1,476,459
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,636
617
106
8
0
302,785
1
L
Izanami
5,731
409
65
5
0
260,269
0
L
Janus
7,221
516
117
8
0
308,017
2
L
Khepri
6,307
451
31
2
0
287,463
0
W
Hercules
7,585
542
63
5
0
307,220
0
W
King Arthur
8,194
585
93
7
0
289,687
2
W
Izanami
9,743
696
152
11
0
261,891
0
L
Chaac
7,444
532
104
7
0
247,390
1
L
Loki
6,498
464
72
5
0
256,293
0
W
Bastet
7,936
567
85
6
0
314,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role