Player Matchup

Thoth
Thoth
Art is Fragile
Thoth
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,559 Elo+
Party 3
Fafnir
Fafnir
Ficsation
Fafnir
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 64L
1,524 Elo+
Party 1
Maui
Maui
LihlDEEC
Maui
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 150L
1,506 Elo+
Solo
Ne Zha
Ne Zha
LilCheese124570
Ne Zha
Level 67
God Stats
3W - 1L
1,679 SR
Queue Stats
50W - 38L
1,580 Elo+
Party 3
Zhong Kui
Zhong Kui
LosGomez
Zhong Kui
Level 158
God Stats
1W - 3L
1,407 SR
Queue Stats
117W - 120L
1,495 Elo+
Party 1
Team Averages
Level 139
1,517 SR
1,533 Elo+

VS

Team Averages
Level 132
1,454 SR
1,501 Elo+
Freya
Freya
CrunchySocks72
Freya
Level 83
God Stats
2W - 1L
1,490 SR
Queue Stats
50W - 44L
1,554 Elo+
Party 2
Sobek
Sobek
DiaperedDragon
Sobek
Level 143
God Stats
3W - 0L
1,629 SR
Queue Stats
92W - 72L
1,585 Elo+
Party 2
Chernobog
Chernobog
Rampagv
Chernobog
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 99L
1,517 Elo+
Party 2
Ao Kuang
Ao Kuang
Salsamoney
Ao Kuang
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 104L
1,505 Elo+
Solo
Chaac
Chaac
SuperSyrus
Chaac
Level 149
God Stats
1W - 3L
1,150 SR
Queue Stats
47W - 36L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
6,917
988
3,681
7,060
2,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
Ficsation
Fafnir
10
0 / 3 / 2
5,724
818
4,114
5,231
4,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Maui
13
2 / 1 / 2
6,920
989
2,847
5,617
5,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 4 / 1
6,428
918
11,320
10,049
5,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
LosGomez
Zhong Kui
7
1 / 1 / 1
5,228
747
1,812
2,169
1,227
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 7
6,528
933
4,454
5,059
2,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 1 / 5
7,657
1,094
4,521
9,530
9,436
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
Rampagv
Chernobog
14
2 / 1 / 8
7,198
1,028
6,996
4,691
1,908
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Salsamoney
Ao Kuang
9
4 / 2 / 1
6,995
999
2,176
4,275
1,798
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Chaac
14
2 / 3 / 11
7,594
1,085
9,245
10,289
7,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
9
Kills
13
13
Deaths
9
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
1
2
7
2.25
W
4
1
5
6.5
L
Fafnir
Ficsation
Fafnir
0
3
2
0.33
L
Maui
2
1
2
3
L
3
4
1
0.88
L
Zhong Kui
LosGomez
Zhong Kui
1
1
1
1.5
W
Chernobog
Rampagv
Chernobog
2
1
8
6
W
Ao Kuang
Salsamoney
Ao Kuang
4
2
1
2.25
W
Chaac
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,774
Damage
27,392
30,126
Taken
33,844
18,600
Mitigated
22,477
5,645
Healing
13,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,681
346
308
782
7,060
2,881
0
2,279
4,781
14,941
87
W
4,454
1,380
721
1,119
5,059
2,044
502
2,484
2,447
13,265
831
W
4,521
222
896
4,341
9,530
9,436
0
3,920
5,134
7,706
0
L
Fafnir
Ficsation
Fafnir
4,114
896
309
539
5,231
4,218
0
2,105
3,126
6,915
0
L
Maui
2,847
223
433
968
5,617
5,163
0
2,193
3,424
5,577
0
L
11,320
1,568
399
1,753
10,049
5,111
0
3,856
6,193
0
21,486
L
Zhong Kui
LosGomez
Zhong Kui
1,812
100
0
154
2,169
1,227
0
730
1,439
2,470
153
W
Chernobog
Rampagv
Chernobog
6,996
2,502
1,464
1,094
4,691
1,908
1,073
1,948
2,593
0
19,549
W
Ao Kuang
Salsamoney
Ao Kuang
2,176
270
302
776
4,275
1,798
0
451
3,812
2,176
0
W
Chaac
9,245
810
343
2,788
10,289
7,291
65
2,517
7,537
276
18,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,217
Gold Earned
35,972
67
Minions Killed
76
0
Camps Cleared
0
572,816
Distance Traveled
642,208
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,917
988
29
4
0
130,969
0
W
Freya
6,528
933
23
3
0
129,660
0
W
Sobek
7,657
1,094
8
1
0
149,689
0
L
Fafnir
5,724
818
12
2
0
85,441
0
L
Maui
6,920
989
5
1
0
155,152
0
L
Ne Zha
6,428
918
19
3
0
143,407
0
L
Zhong Kui
5,228
747
2
0
0
57,847
0
W
Chernobog
7,198
1,028
21
3
0
146,722
0
W
Ao Kuang
6,995
999
0
0
0
63,390
0
W
Chaac
7,594
1,085
24
3
0
152,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role