Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Nickky1990
Ah Muzen Cab
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 37L
1,632 Elo+
Party 3
Zeus
Zeus
Off a Blizzy
Zeus
Level 120
God Stats
16W - 9L
1,646 SR
Queue Stats
426W - 409L
1,563 Elo+
Party 1
Bellona
Bellona
Yeet-_Man-_
Bellona
Level 63
God Stats
14W - 15L
1,477 SR
Queue Stats
369W - 353L
1,545 Elo+
Party 1
Team Averages
Level 99
1,524 SR
1,548 Elo+

VS

Team Averages
Level 121
1,564 SR
1,491 Elo+
Erlang Shen
Erlang Shen
FedLoki
Erlang Shen
Level 147
God Stats
2W - 6L
1,461 SR
Queue Stats
105W - 123L
1,469 Elo+
Party 2
Cupid
Cupid
JMZedgE
Cupid
Level 120
God Stats
2W - 0L
1,737 SR
Queue Stats
31W - 29L
1,497 Elo+
Solo
Bellona
Bellona
JadenIsHim
Bellona
Level 128
God Stats
26W - 21L
1,622 SR
Queue Stats
102W - 105L
1,485 Elo+
Party 2
Atlas
Atlas
Makeoutvalleys
Atlas
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 41L
1,546 Elo+
Party 2
Rama
Rama
ZomDiscord
Rama
Level 149
God Stats
3W - 3L
1,500 SR
Queue Stats
80W - 107L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 2 / 0
6,336
576
3,680
8,061
3,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Khepri
 
Khepri
10
1 / 2 / 0
5,563
506
1,960
9,213
4,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Nickky1990
Ah Muzen Cab
11
0 / 1 / 3
5,739
522
4,998
6,705
3,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 2 / 2
6,074
552
3,301
4,893
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Yeet-_Man-_
Bellona
10
1 / 2 / 1
5,823
529
4,699
9,346
6,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FedLoki
Erlang Shen
13
5 / 1 / 2
7,099
645
3,350
7,917
4,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
JMZedgE
Cupid
10
1 / 2 / 2
6,102
555
6,928
8,549
2,636
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
JadenIsHim
Bellona
11
1 / 2 / 5
6,842
622
7,278
9,131
6,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 2 / 4
6,654
605
3,614
9,516
6,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 0 / 2
6,695
609
819
3,705
1,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
7
Kills
9
9
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
2
0
2.5
L
Khepri
 
Khepri
1
2
0
0.5
W
Erlang Shen
FedLoki
Erlang Shen
5
1
2
6
W
Cupid
JMZedgE
Cupid
1
2
2
1
W
Bellona
JadenIsHim
Bellona
1
2
5
1.75
W
2
2
4
2
L
Ah Muzen Cab
Nickky1990
Ah Muzen Cab
0
1
3
1.5
L
0
2
2
0.5
L
Bellona
Yeet-_Man-_
Bellona
1
2
1
0.75
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,638
Damage
21,989
38,218
Taken
38,818
19,777
Mitigated
21,566
8,790
Healing
15,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,680
1,141
0
640
8,061
3,882
0
470
7,462
0
40,631
L
Khepri
 
Khepri
1,960
169
1,137
1,922
9,213
4,829
0
1,622
7,546
15,077
0
W
Erlang Shen
FedLoki
Erlang Shen
3,350
1,567
0
4,186
7,917
4,245
368
583
7,266
0
55,477
W
Cupid
JMZedgE
Cupid
6,928
4,604
286
4,339
8,549
2,636
0
815
7,734
0
40,336
W
Bellona
JadenIsHim
Bellona
7,278
2,922
0
4,070
9,131
6,569
337
1,154
7,399
0
42,866
W
3,614
1,493
0
1,478
9,516
6,944
210
1,429
8,087
19,050
856
L
Ah Muzen Cab
Nickky1990
Ah Muzen Cab
4,998
1,607
0
937
6,705
3,120
0
712
5,948
0
41,573
L
3,301
94
0
250
4,893
1,512
0
316
4,577
53,118
0
L
Bellona
Yeet-_Man-_
Bellona
4,699
1,661
0
3,904
9,346
6,434
0
449
8,271
0
36,420
W
819
524
0
829
3,705
1,172
380
1,619
1,812
0
49,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,535
Gold Earned
33,392
316
Minions Killed
356
0
Camps Cleared
0
1,117,764
Distance Traveled
1,164,921
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,336
576
63
6
0
251,216
0
L
Khepri
5,563
506
22
2
0
234,822
2
W
Erlang Shen
7,099
645
81
7
0
263,146
0
W
Cupid
6,102
555
68
6
0
203,242
2
W
Bellona
6,842
622
89
8
0
228,166
4
W
Atlas
6,654
605
18
2
0
238,737
0
L
Ah Muzen Cab
5,739
522
70
6
0
218,104
0
L
Zeus
6,074
552
101
9
0
224,537
2
L
Bellona
5,823
529
60
5
0
189,085
2
W
Rama
6,695
609
100
9
0
231,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role