Player Matchup

Arachne
Arachne
 
Arachne
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Abnt14
Sol
Level 74
God Stats
2W - 2L
1,486 SR
Queue Stats
49W - 39L
1,436 Elo+
Party 1
Hel
Hel
DeviLLuk
Hel
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 76L
1,354 Elo+
Solo
Tyr
Tyr
FefoUwU
Tyr
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 23L
1,385 Elo+
Party 1
Osiris
Osiris
Nonailli
Osiris
Level 209
God Stats
55W - 59L
1,515 SR
Queue Stats
295W - 340L
1,486 Elo+
Party 2
Team Averages
Level 119
1,500 SR
1,432 Elo+

VS

Team Averages
Level 86
1,500 SR
1,432 Elo+
Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
LMDS_Nooby
Ix Chel
Level 37
God Stats
3W - 1L
1,500 SR
Queue Stats
30W - 68L
1,288 Elo+
Solo
Chaac
Chaac
PITCHUQUINHO
Chaac
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
95W - 109L
1,500 Elo+
Solo
Hachiman
Hachiman
juegaj13
Hachiman
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 39L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 1 / 1
6,646
475
2,702
10,726
4,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
Abnt14
Sol
12
2 / 3 / 3
7,612
544
11,099
10,952
3,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

1
0 / 0 / 0
4,175
298
0
0
0
Tyr
11
2 / 2 / 2
6,986
499
6,387
15,754
10,345
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Osiris
Nonailli
Osiris
14
3 / 0 / 0
8,160
583
5,321
14,297
10,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
1 / 1 / 2
7,356
525
7,785
10,897
5,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
 
Bacchus
10
2 / 1 / 2
6,529
466
7,683
9,157
9,554
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
LMDS_Nooby
Ix Chel
12
1 / 0 / 3
7,257
518
7,811
6,934
3,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 1 / 1
7,073
505
7,941
10,103
10,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mace

Mace

+10
Physical Power

Hachiman
juegaj13
Hachiman
11
1 / 5 / 1
6,120
437
4,927
9,482
3,338
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
8
Kills
5
6
Deaths
8
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
1
1
1.5
W
Nemesis
 
Nemesis
1
1
2
2
W
Bacchus
 
Bacchus
2
1
2
3
L
Sol
Abnt14
Sol
2
3
3
1.17
L
0
0
0
0
L
Tyr
2
2
2
1.5
W
Ix Chel
LMDS_Nooby
Ix Chel
1
0
3
2.5
L
Osiris
Nonailli
Osiris
3
0
0
3
W
0
1
1
0.5
W
Hachiman
juegaj13
Hachiman
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,509
Damage
36,147
51,729
Taken
46,573
29,270
Mitigated
31,921
18,452
Healing
12,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,702
1,589
0
2,354
10,726
4,369
24
2,886
7,765
0
44,467
W
Nemesis
 
Nemesis
7,785
3,470
0
1,160
10,897
5,593
0
912
9,985
0
78,769
W
Bacchus
 
Bacchus
7,683
1,187
0
1,310
9,157
9,554
0
4,071
5,086
22,499
629
L
Sol
Abnt14
Sol
11,099
5,173
0
4,297
10,952
3,870
670
3,021
7,843
63,241
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Tyr
6,387
683
0
3,420
15,754
10,345
0
7,522
7,868
0
27,788
W
Ix Chel
LMDS_Nooby
Ix Chel
7,811
1,031
1,251
2,235
6,934
3,307
89
2,028
4,906
49,650
0
L
Osiris
Nonailli
Osiris
5,321
1,917
0
8,381
14,297
10,686
60
1,446
12,787
138
61,919
W
7,941
427
0
3,869
10,103
10,129
0
1,092
9,011
0
59,411
W
Hachiman
juegaj13
Hachiman
4,927
2,945
0
2,233
9,482
3,338
0
3,081
6,401
0
35,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,579
Gold Earned
34,335
325
Minions Killed
391
0
Camps Cleared
0
1,144,535
Distance Traveled
1,439,192
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,646
475
72
5
0
287,208
2
W
Nemesis
7,356
525
112
8
0
330,093
3
W
Bacchus
6,529
466
26
2
0
306,612
4
L
Sol
7,612
544
91
7
0
252,770
0
L
Hel
4,175
298
0
0
0
0
0
L
Tyr
6,986
499
40
3
0
324,170
1
W
Ix Chel
7,257
518
96
7
0
293,889
4
L
Osiris
8,160
583
122
9
0
280,387
0
W
Chaac
7,073
505
93
7
0
256,219
2
W
Hachiman
6,120
437
64
5
0
252,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role