Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Cameronej2000
Horus
Level 57
God Stats
56W - 52L
1,521 SR
Queue Stats
281W - 305L
1,455 Elo+
Solo
Fafnir
Fafnir
JibbleJub
Fafnir
Level 158
God Stats
7W - 11L
1,400 SR
Queue Stats
272W - 271L
1,487 Elo+
Solo
Ix Chel
Ix Chel
hamona
Ix Chel
Level 119
God Stats
6W - 7L
1,529 SR
Queue Stats
248W - 247L
1,487 Elo+
Solo
Mercury
Mercury
iBBzzz
Mercury
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 32L
1,453 Elo+
Solo
Team Averages
Level 108
1,490 SR
1,476 Elo+

VS

Team Averages
Level 99
1,512 SR
1,451 Elo+
Medusa
Medusa
 
Medusa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
BrinkPvP
Awilix
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 190L
1,482 Elo+
Party 2
Poseidon
Poseidon
Dedghhyyyy
Poseidon
Level 43
God Stats
7W - 4L
1,661 SR
Queue Stats
214W - 222L
1,420 Elo+
Party 1
Kuzenbo
Kuzenbo
Diaphanous
Kuzenbo
Level 99
God Stats
3W - 5L
1,555 SR
Queue Stats
142W - 135L
1,440 Elo+
Party 2
Surtr
Surtr
davidron76
Surtr
Level 155
God Stats
5W - 8L
1,342 SR
Queue Stats
290W - 262L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 0 / 0
5,310
531
5,060
3,795
1,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 1 / 0
6,631
663
5,620
8,466
5,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fafnir
JibbleJub
Fafnir
9
0 / 0 / 1
5,567
557
3,089
5,101
4,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
hamona
Ix Chel
12
0 / 0 / 0
5,919
592
1,932
2,945
1,096
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
iBBzzz
Mercury
10
1 / 0 / 0
5,360
536
2,573
8,785
3,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 1 / 0
5,197
520
3,354
4,462
1,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Awilix
BrinkPvP
Awilix
7
0 / 0 / 0
4,329
433
1,821
6,914
2,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Dedghhyyyy
Poseidon
12
0 / 0 / 0
5,637
564
2,143
4,834
1,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Diaphanous
Kuzenbo
8
0 / 0 / 0
4,943
494
1,523
7,388
5,381
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
10
1 / 3 / 0
5,617
562
5,052
9,638
4,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
4
Kills
1
1
Deaths
4
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
0
0
L
Medusa
 
Medusa
0
1
0
0
L
Awilix
BrinkPvP
Awilix
0
0
0
0
W
3
1
0
3
L
Poseidon
Dedghhyyyy
Poseidon
0
0
0
0
L
Kuzenbo
Diaphanous
Kuzenbo
0
0
0
0
W
Fafnir
JibbleJub
Fafnir
0
0
1
0.5
L
Surtr
1
3
0
0.33
W
Ix Chel
hamona
Ix Chel
0
0
0
0
W
Mercury
iBBzzz
Mercury
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,274
Damage
13,893
29,092
Taken
33,236
15,156
Mitigated
15,302
12,304
Healing
10,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,060
2,016
0
1,268
3,795
1,019
0
649
3,146
41,963
4,461
L
Medusa
 
Medusa
3,354
1,037
0
1,128
4,462
1,552
0
2,390
2,072
0
46,458
L
Awilix
BrinkPvP
Awilix
1,821
851
0
3,580
6,914
2,230
0
2,087
4,827
0
18,204
W
5,620
2,351
0
3,700
8,466
5,012
0
139
7,792
0
47,966
L
Poseidon
Dedghhyyyy
Poseidon
2,143
534
0
390
4,834
1,610
0
1,676
3,158
55,269
0
L
Kuzenbo
Diaphanous
Kuzenbo
1,523
733
0
2,091
7,388
5,381
0
3,625
3,763
14,234
0
W
Fafnir
JibbleJub
Fafnir
3,089
296
0
3,183
5,101
4,533
0
818
4,245
13,442
0
L
Surtr
5,052
1,916
0
3,159
9,638
4,529
0
31
9,104
888
37,345
W
Ix Chel
hamona
Ix Chel
1,932
227
760
1,971
2,945
1,096
0
930
2,015
53,297
2,031
W
Mercury
iBBzzz
Mercury
2,573
1,180
0
1,422
8,785
3,496
0
1,312
7,431
0
38,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,787
Gold Earned
25,723
364
Minions Killed
285
0
Camps Cleared
0
1,025,257
Distance Traveled
1,008,364
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,310
531
99
10
0
202,888
0
L
Medusa
5,197
520
82
8
0
166,927
0
L
Awilix
4,329
433
37
4
0
228,976
0
W
Horus
6,631
663
97
10
0
171,172
0
L
Poseidon
5,637
564
87
9
0
222,344
0
L
Kuzenbo
4,943
494
13
1
0
205,446
6
W
Fafnir
5,567
557
11
1
0
205,540
6
L
Surtr
5,617
562
66
7
0
184,671
0
W
Ix Chel
5,919
592
87
9
0
190,033
0
W
Mercury
5,360
536
70
7
0
255,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role