Player Matchup

Sobek
Sobek
Artestro
Sobek
Level 34
God Stats
2W - 2L
1,331 SR
Queue Stats
63W - 68L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
MarcinPolPL
Xbalanque
Level 118
God Stats
44W - 34L
1,593 SR
Queue Stats
149W - 153L
1,523 Elo+
Party 2
Poseidon
Poseidon
MózgoJebacz
Poseidon
Level 63
God Stats
17W - 18L
1,539 SR
Queue Stats
36W - 46L
1,399 Elo+
Party 2
Team Averages
Level 72
1,487 SR
1,474 Elo+

VS

Team Averages
Level 124
1,551 SR
1,696 Elo+
Cerberus
Cerberus
DucAvieux
Cerberus
Level 123
God Stats
0W - 1L
1,516 SR
Queue Stats
2W - 1L
1,794 Elo+
Party 1
Nut
Nut
KratosPlox
Nut
Level 126
God Stats
1W - 2L
1,288 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Hercules
Hercules
OverpoweredTree
Hercules
Level 124
God Stats
0W - 1L
1,848 SR
Queue Stats
2W - 1L
1,794 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Artestro
Sobek
18
2 / 0 / 12
11,072
692
10,124
17,443
24,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
MarcinPolPL
Xbalanque
18
5 / 2 / 9
12,060
754
23,109
11,983
5,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
MózgoJebacz
Poseidon
18
7 / 2 / 6
12,273
767
16,674
11,021
4,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DucAvieux
Cerberus
13
0 / 7 / 3
9,054
566
7,299
17,221
15,549
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 4 / 0
10,454
653
12,431
16,878
7,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
16
1 / 3 / 3
10,136
634
9,037
22,060
17,861
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
14
Kills
4
4
Deaths
14
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
Artestro
Sobek
2
0
12
8
L
Cerberus
DucAvieux
Cerberus
0
7
3
0.21
L
3
4
0
0.75
W
Xbalanque
MarcinPolPL
Xbalanque
5
2
9
4.75
W
Poseidon
MózgoJebacz
Poseidon
7
2
6
5
L
Hercules
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,907
Damage
28,767
40,447
Taken
56,159
34,852
Mitigated
41,316
8,588
Healing
17,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Artestro
Sobek
10,124
740
0
3,081
17,443
24,979
132
2,616
14,827
20,178
767
L
Cerberus
DucAvieux
Cerberus
7,299
105
0
2,028
17,221
15,549
0
7,003
9,002
30,934
0
L
12,431
6,867
0
6,304
16,878
7,906
0
7,565
8,417
0
59,133
W
Xbalanque
MarcinPolPL
Xbalanque
23,109
14,442
0
5,007
11,983
5,129
1,639
2,303
9,680
0
80,136
W
Poseidon
MózgoJebacz
Poseidon
16,674
2,387
0
500
11,021
4,744
749
2,408
8,613
65,406
337
L
Hercules
9,037
936
457
8,914
22,060
17,861
0
8,359
12,200
0
26,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,405
Gold Earned
29,644
232
Minions Killed
224
0
Camps Cleared
0
914,592
Distance Traveled
805,970
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,072
692
25
2
0
307,977
0
L
Cerberus
9,054
566
69
4
0
256,530
0
L
Nut
10,454
653
116
7
0
252,545
0
W
Xbalanque
12,060
754
108
7
0
281,148
0
W
Poseidon
12,273
767
99
6
0
325,467
0
L
Hercules
10,136
634
39
2
0
296,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role