Player Matchup

Thanatos
Thanatos
GreenGuyDaiki
Thanatos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 4L
1,723 Elo+
Party 4
King Arthur
King Arthur
ICE x Riot
King Arthur
Level 86
God Stats
5W - 7L
1,252 SR
Queue Stats
121W - 110L
1,576 Elo+
Party 3
Kukulkan
Kukulkan
Pallycole
Kukulkan
Level 40
God Stats
6W - 7L
1,383 SR
Queue Stats
165W - 165L
1,608 Elo+
Solo
Ymir
Ymir
SableElk4221
Ymir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 28L
1,636 Elo+
Party 3
Medusa
Medusa
Willy9909890
Medusa
Level 40
God Stats
3W - 4L
1,470 SR
Queue Stats
62W - 61L
1,454 Elo+
Party 4
Team Averages
Level 45
1,421 SR
1,599 Elo+

VS

Team Averages
Level 79
1,547 SR
1,556 Elo+
Hera
Hera
BR0T3IN SHAKE
Hera
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
543W - 507L
1,592 Elo+
Solo
Da Ji
Da Ji
Buster562804
Da Ji
Level 27
God Stats
6W - 4L
1,551 SR
Queue Stats
246W - 231L
1,521 Elo+
Party 2
Artio
Artio
YorikuYui
Artio
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 103L
1,521 Elo+
Party 2
Izanami
Izanami
dadbodrauseo
Izanami
Level 27
God Stats
18W - 15L
1,540 SR
Queue Stats
260W - 229L
1,538 Elo+
Party 1
Shiva
Shiva
dejerro
Shiva
Level 46
God Stats
10W - 2L
1,645 SR
Queue Stats
190W - 137L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GreenGuyDaiki
Thanatos
10
0 / 2 / 3
5,220
522
3,112
10,359
3,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
ICE x Riot
King Arthur
8
1 / 4 / 0
5,233
523
5,083
10,936
7,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
Pallycole
Kukulkan
10
0 / 3 / 0
5,515
552
2,954
5,683
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 3 / 2
5,502
550
5,665
8,885
4,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
11
2 / 1 / 1
5,636
564
7,069
6,960
2,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
6,294
629
4,470
5,333
2,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
8 / 0 / 2
6,703
670
7,161
7,425
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
YorikuYui
Artio
12
3 / 1 / 1
6,806
681
6,800
8,613
8,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
dadbodrauseo
Izanami
10
1 / 1 / 3
5,698
570
4,509
7,365
2,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
dejerro
Shiva
9
1 / 4 / 3
4,951
495
4,749
9,483
5,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
13
13
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
W
8
0
2
9
L
Thanatos
GreenGuyDaiki
Thanatos
0
2
3
0.75
L
King Arthur
ICE x Riot
King Arthur
1
4
0
0.25
L
Kukulkan
Pallycole
Kukulkan
0
3
0
0
L
3
3
2
1.33
L
Medusa
2
1
1
2.5
W
Artio
YorikuYui
Artio
3
1
1
3.5
W
Izanami
dadbodrauseo
Izanami
1
1
3
2.5
W
Shiva
dejerro
Shiva
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,883
Damage
27,689
42,823
Taken
38,219
20,344
Mitigated
20,775
15,927
Healing
11,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,470
1,046
0
1,080
5,333
2,158
0
2,656
2,677
42,665
1,723
W
7,161
1,888
0
3,971
7,425
2,845
0
1,135
6,290
0
36,130
L
Thanatos
GreenGuyDaiki
Thanatos
3,112
1,474
0
8,928
10,359
3,683
0
301
9,944
0
38,038
L
King Arthur
ICE x Riot
King Arthur
5,083
1,080
0
1,125
10,936
7,637
0
5,545
4,481
0
33,350
L
Kukulkan
Pallycole
Kukulkan
2,954
329
0
460
5,683
2,170
0
2,000
3,535
38,860
1,120
L
5,665
2,736
0
2,080
8,885
4,461
0
689
8,129
26,663
3,406
L
Medusa
7,069
3,132
0
3,334
6,960
2,393
0
986
5,934
0
41,411
W
Artio
YorikuYui
Artio
6,800
821
0
3,315
8,613
8,150
0
0
8,613
41,180
1,840
W
Izanami
dadbodrauseo
Izanami
4,509
2,787
0
1,451
7,365
2,610
0
1,416
5,949
0
39,729
W
Shiva
dejerro
Shiva
4,749
1,197
88
1,944
9,483
5,012
0
3,057
6,426
0
23,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,106
Gold Earned
30,452
315
Minions Killed
363
0
Camps Cleared
0
1,037,393
Distance Traveled
1,071,492
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,294
629
100
10
0
211,450
4
W
Da Ji
6,703
670
56
6
0
246,423
0
L
Thanatos
5,220
522
69
7
0
250,169
0
L
King Arthur
5,233
523
58
6
0
191,990
2
L
Kukulkan
5,515
552
86
9
0
188,724
7
L
Ymir
5,502
550
39
4
0
204,421
0
L
Medusa
5,636
564
63
6
0
202,089
0
W
Artio
6,806
681
100
10
0
193,623
2
W
Izanami
5,698
570
83
8
0
201,644
0
W
Shiva
4,951
495
24
2
0
218,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role