Player Matchup

Charybdis
Charybdis
BZK ENFORCER27
Charybdis
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 44L
1,426 Elo+
Solo
Mercury
Mercury
Bricken2
Mercury
Level 127
God Stats
2W - 3L
1,634 SR
Queue Stats
33W - 43L
1,442 Elo+
Solo
Geb
Geb
Lord-_-Hermann
Geb
Level 121
God Stats
14W - 20L
1,487 SR
Queue Stats
285W - 274L
1,485 Elo+
Solo
Chiron
Chiron
PanqueLA
Chiron
Level 152
God Stats
4W - 3L
1,773 SR
Queue Stats
23W - 23L
1,501 Elo+
Solo
Nut
Nut
lightsteel528
Nut
Level 67
God Stats
1W - 5L
1,255 SR
Queue Stats
14W - 14L
1,453 Elo+
Solo
Team Averages
Level 113
1,530 SR
1,461 Elo+

VS

Team Averages
Level 123
1,641 SR
1,503 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Hipthiftybull
Ymir
Level 125
God Stats
17W - 7L
1,928 SR
Queue Stats
165W - 180L
1,421 Elo+
Solo
Ix Chel
Ix Chel
Janeah0_o
Ix Chel
Level 69
God Stats
27W - 17L
1,664 SR
Queue Stats
164W - 152L
1,526 Elo+
Solo
Danzaburou
Danzaburou
VeteranoPro1724
Danzaburou
Level 133
God Stats
25W - 20L
1,611 SR
Queue Stats
115W - 103L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BZK ENFORCER27
Charybdis
9
1 / 2 / 1
4,872
487
4,614
7,557
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Mercury
Bricken2
Mercury
9
3 / 6 / 1
5,268
527
5,144
9,195
3,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

9
0 / 3 / 3
4,967
497
4,276
9,755
5,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
PanqueLA
Chiron
10
1 / 1 / 0
5,796
580
4,903
5,650
2,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
1 / 3 / 0
5,126
513
2,008
6,487
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
6 / 1 / 2
6,039
604
4,775
8,485
4,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thor
 
Thor
10
1 / 1 / 0
5,515
552
3,398
8,526
6,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

9
2 / 0 / 5
5,996
600
4,039
7,423
5,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
Janeah0_o
Ix Chel
10
3 / 3 / 4
6,064
606
6,780
6,710
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Danzaburou
VeteranoPro1724
Danzaburou
12
3 / 1 / 2
6,964
696
5,053
5,682
2,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
6
Kills
15
15
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
1
2
7
W
Thor
 
Thor
1
1
0
1
L
Charybdis
BZK ENFORCER27
Charybdis
1
2
1
0.75
L
Mercury
Bricken2
Mercury
3
6
1
0.58
W
2
0
5
4.5
W
Ix Chel
Janeah0_o
Ix Chel
3
3
4
1.67
L
0
3
3
0.5
L
Chiron
PanqueLA
Chiron
1
1
0
1
W
Danzaburou
VeteranoPro1724
Danzaburou
3
1
2
4
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,945
Damage
24,045
38,644
Taken
36,826
15,697
Mitigated
20,230
6,822
Healing
12,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,775
2,134
0
1,834
8,485
4,048
0
434
8,051
0
30,246
W
Thor
 
Thor
3,398
497
0
3,022
8,526
6,049
0
421
8,105
0
27,558
L
Charybdis
BZK ENFORCER27
Charybdis
4,614
2,285
21
1,920
7,557
2,441
0
3,933
3,258
0
30,803
L
Mercury
Bricken2
Mercury
5,144
2,901
0
340
9,195
3,708
0
1,416
7,569
0
28,457
W
4,039
929
0
1,390
7,423
5,410
112
1,735
5,688
12,817
1,567
W
Ix Chel
Janeah0_o
Ix Chel
6,780
1,070
1,493
1,841
6,710
2,536
281
1,204
5,506
33,964
1,081
L
4,276
498
0
1,843
9,755
5,363
0
3,664
5,768
19,305
0
L
Chiron
PanqueLA
Chiron
4,903
1,975
0
1,894
5,650
2,002
0
0
5,311
0
37,090
W
Danzaburou
VeteranoPro1724
Danzaburou
5,053
2,637
0
2,956
5,682
2,187
1,108
482
5,200
0
56,424
L
2,008
1,542
0
804
6,487
2,183
0
806
5,681
0
25,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,029
Gold Earned
30,578
228
Minions Killed
260
0
Camps Cleared
0
887,137
Distance Traveled
899,996
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,039
604
42
4
0
182,252
1
W
Thor
5,515
552
44
4
0
179,665
0
L
Charybdis
4,872
487
52
5
0
166,147
0
L
Mercury
5,268
527
40
4
0
217,090
0
W
Ymir
5,996
600
15
2
0
183,574
0
W
Ix Chel
6,064
606
68
7
0
187,494
2
L
Geb
4,967
497
15
2
0
180,126
0
L
Chiron
5,796
580
75
8
0
141,488
0
W
Danzaburou
6,964
696
91
9
0
167,011
2
L
Nut
5,126
513
46
5
0
182,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role