Player Matchup

Janus
Janus
Naughty Clip
Janus
Level 46
God Stats
19W - 9L
1,745 SR
Queue Stats
96W - 106L
1,372 Elo+
Solo
Arachne
Arachne
SomnSl1ght
Arachne
Level 66
God Stats
2W - 3L
1,543 SR
Queue Stats
87W - 78L
1,412 Elo+
Party 2
Horus
Horus
icecream428-shay
Horus
Level 57
God Stats
2W - 3L
1,150 SR
Queue Stats
181W - 158L
1,334 Elo+
Party 2
Team Averages
Level 56
1,479 SR
1,373 Elo+

VS

Team Averages
Level 63
1,523 SR
1,324 Elo+
Bacchus
Bacchus
D3ADmAnHANDS
Bacchus
Level 72
God Stats
9W - 7L
1,714 SR
Queue Stats
18W - 24L
1,434 Elo+
Party 1
Vulcan
Vulcan
ReallyObnoxious
Vulcan
Level 89
God Stats
2W - 2L
1,677 SR
Queue Stats
78W - 82L
1,418 Elo+
Solo
Danzaburou
Danzaburou
aFatPanda5933
Danzaburou
Level 28
God Stats
4W - 5L
1,178 SR
Queue Stats
6W - 13L
1,120 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 9
9,982
768
15,419
10,233
4,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
SomnSl1ght
Arachne
16
6 / 0 / 6
10,135
780
12,885
11,944
5,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 0 / 6
9,999
769
5,014
16,453
10,927
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
D3ADmAnHANDS
Bacchus
13
1 / 2 / 2
7,977
614
10,477
13,407
17,118
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 8 / 3
7,942
611
8,835
12,933
4,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
aFatPanda5933
Danzaburou
12
2 / 6 / 1
8,609
662
6,759
12,018
4,992
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
16
Kills
3
3
Deaths
16
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
D3ADmAnHANDS
Bacchus
1
2
2
1
W
5
3
9
3.17
L
0
8
3
0.19
W
Arachne
SomnSl1ght
Arachne
6
0
6
9
L
Danzaburou
aFatPanda5933
Danzaburou
2
6
1
0.42
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,318
Damage
26,071
38,630
Taken
38,358
20,843
Mitigated
27,103
12,828
Healing
2,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
D3ADmAnHANDS
Bacchus
10,477
1,248
0
850
13,407
17,118
0
3,445
9,535
22,356
2,526
W
15,419
833
0
488
10,233
4,275
99
5,324
4,909
50,608
701
L
8,835
5,488
0
855
12,933
4,993
130
7,208
5,015
24,943
0
W
Arachne
SomnSl1ght
Arachne
12,885
9,624
0
3,398
11,944
5,641
858
5,251
6,693
0
35,529
L
Danzaburou
aFatPanda5933
Danzaburou
6,759
3,149
0
1,232
12,018
4,992
0
3,229
8,392
0
25,404
W
5,014
2,394
2,055
6,887
16,453
10,927
313
8,052
8,401
0
22,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,116
Gold Earned
24,528
154
Minions Killed
132
0
Camps Cleared
0
741,951
Distance Traveled
638,179
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,977
614
49
4
0
255,920
0
W
Janus
9,982
768
81
6
0
231,647
0
L
Vulcan
7,942
611
40
3
0
184,484
0
W
Arachne
10,135
780
48
4
0
260,237
0
L
Danzaburou
8,609
662
43
3
0
197,775
0
W
Horus
9,999
769
25
2
0
250,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role