Player Matchup

Shiva
Shiva
 
Shiva
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
ActiveCurve038
Atlas
Level 138
God Stats
3W - 3L
1,870 SR
Queue Stats
213W - 238L
1,517 Elo+
Party 2
Ix Chel
Ix Chel
JAZMAINEONDEVIL
Ix Chel
Level 142
God Stats
31W - 28L
1,519 SR
Queue Stats
533W - 598L
1,493 Elo+
Party 1
Danzaburou
Danzaburou
LUSTER209
Danzaburou
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 135L
1,434 Elo+
Solo
Eset
Eset
Toodeepal
Eset
Level 157
God Stats
168W - 169L
1,515 SR
Queue Stats
534W - 601L
1,492 Elo+
Party 1
Team Averages
Level 134
1,581 SR
1,487 Elo+

VS

Team Averages
Level 115
1,524 SR
1,503 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Hykilla1
Agni
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 43L
1,477 Elo+
Solo
Artemis
Artemis
Kangadilla
Artemis
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Osiris
Osiris
plasmaxdelta
Osiris
Level 117
God Stats
45W - 54L
1,360 SR
Queue Stats
430W - 450L
1,494 Elo+
Solo
Atlas
Atlas
ravenKoris
Atlas
Level 120
God Stats
6W - 2L
1,762 SR
Queue Stats
115W - 125L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
0 / 1 / 0
6,473
925
0
2,378
1,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 2 / 2
7,679
1,097
11,834
13,035
8,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 1 / 1
7,150
1,021
3,018
5,401
2,399
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
LUSTER209
Danzaburou
12
0 / 3 / 3
7,318
1,045
4,798
10,413
4,135
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Eset
12
1 / 4 / 2
7,555
1,079
2,928
8,066
2,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

290

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 0 / 8
8,211
1,173
9,042
960
346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Agni
13
6 / 1 / 4
8,593
1,228
8,724
5,685
1,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artemis
Kangadilla
Artemis
13
1 / 1 / 8
7,232
1,033
3,438
2,783
1,075
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
14
2 / 0 / 8
8,264
1,181
8,131
6,617
5,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Atlas
13
0 / 1 / 11
8,358
1,194
7,355
8,809
5,567
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
3
Kills
11
11
Deaths
3
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
1
0
0
W
Nu Wa
 
Nu Wa
2
0
8
6
L
1
2
2
1
W
Agni
6
1
4
8
L
1
1
1
1.5
W
Artemis
Kangadilla
Artemis
1
1
8
5
L
Danzaburou
LUSTER209
Danzaburou
0
3
3
0.5
L
Eset
1
4
2
0.5
W
Osiris
2
0
8
6
W
Atlas
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,578
Damage
36,690
39,293
Taken
24,854
19,483
Mitigated
14,694
2,415
Healing
5,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
0
0
0
0
2,378
1,334
0
1,139
1,203
0
1,796
W
Nu Wa
 
Nu Wa
9,042
4,320
0
0
960
346
0
398
494
32,816
614
L
11,834
3,679
0
500
13,035
8,856
0
7,720
5,099
28,972
617
W
Agni
8,724
122
80
959
5,685
1,977
0
3,929
1,326
14,441
545
L
3,018
321
590
50
5,401
2,399
0
2,544
2,751
11,680
0
W
Artemis
Kangadilla
Artemis
3,438
1,683
0
19
2,783
1,075
0
1,358
1,287
0
5,786
L
Danzaburou
LUSTER209
Danzaburou
4,798
907
98
859
10,413
4,135
0
7,061
3,080
0
17,941
L
Eset
2,928
70
110
208
8,066
2,759
0
5,662
2,238
21,230
253
W
Osiris
8,131
2,779
318
1,407
6,617
5,729
0
3,387
2,800
0
19,735
W
Atlas
7,355
2,089
172
2,270
8,809
5,567
0
6,665
1,788
13,733
2,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,175
Gold Earned
40,658
135
Minions Killed
129
4
Camps Cleared
5
523,126
Distance Traveled
625,842
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,473
925
9
1
0
20,337
0
W
Nu Wa
8,211
1,173
50
7
0
136,828
0
L
Atlas
7,679
1,097
51
7
0
128,801
0
W
Agni
8,593
1,228
21
3
0
147,311
0
L
Ix Chel
7,150
1,021
6
1
0
124,720
0
W
Artemis
7,232
1,033
9
1
0
57,326
0
L
Danzaburou
7,318
1,045
31
4
1
141,456
0
L
Eset
7,555
1,079
38
5
3
107,812
0
W
Osiris
8,264
1,181
27
4
4
134,559
0
W
Atlas
8,358
1,194
22
3
1
149,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role