Player Matchup

Surtr
Surtr
Silver I
Bartosh98
Surtr
Silver I
Level 87
God Stats
0W - 1L
1,689 SR
Queue Stats
10W - 5L
1,708 MMR
Party 1
Eset
Eset
Gold V
ImaHappy
Eset
Gold V
Level 164
God Stats
6W - 1L
1,916 SR
Queue Stats
21W - 11L
1,718 MMR
Party 1
Ymir
Ymir
Gold V
Mriom
Ymir
Gold V
Level 109
God Stats
0W - 1L
1,472 SR
Queue Stats
16W - 7L
1,688 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,692 SR
1,705 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,599 SR
2,039 MMR
Danzaburou
Danzaburou
Diamond I
ASULA___
Danzaburou
Diamond I
Level 89
God Stats
13W - 8L
1,789 SR
Queue Stats
228W - 152L
2,573 MMR
Solo
Agni
Agni
Platinum I
LordJerk
Agni
Platinum I
Level 159
God Stats
9W - 8L
1,500 SR
Queue Stats
488W - 523L
1,899 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
YT-D3nnyum
Sun Wukong
Platinum V
Level 148
God Stats
2W - 2L
1,509 SR
Queue Stats
419W - 433L
1,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Bartosh98
Surtr
15
1 / 3 / 6
9,974
665
11,848
18,453
14,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Eset
16
4 / 3 / 4
10,911
727
14,241
11,612
5,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ymir
Mriom
Ymir
15
2 / 2 / 3
9,749
650
9,401
19,975
21,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
AresThothAphroditeCharonVulcan

VS

Bans
OdinSobekAnhurHorusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ASULA___
Danzaburou
17
4 / 2 / 3
12,056
804
16,407
15,492
8,203
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Agni
17
4 / 2 / 3
11,194
746
17,029
7,039
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
YT-D3nnyum
Sun Wukong
14
0 / 4 / 4
9,546
636
8,767
21,629
22,324
Mystical Earring

Mystical Earring

+15
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
7
Kills
8
8
Deaths
8
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ASULA___
Danzaburou
4
2
3
2.75
L
Surtr
Bartosh98
Surtr
1
3
6
1.33
L
Eset
4
3
4
2
W
Agni
4
2
3
2.75
L
Ymir
Mriom
Ymir
2
2
3
1.75
W
Sun Wukong
YT-D3nnyum
Sun Wukong
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,490
Damage
42,203
50,040
Taken
44,160
41,755
Mitigated
33,380
11,613
Healing
16,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ASULA___
Danzaburou
16,407
7,379
0
7,099
15,492
8,203
932
6,088
8,835
0
87,564
L
Surtr
Bartosh98
Surtr
11,848
4,083
0
4,661
18,453
14,708
192
7,794
10,450
1,543
29,319
L
Eset
14,241
1,193
606
1,324
11,612
5,659
645
3,138
8,051
59,880
0
W
Agni
17,029
835
0
2,179
7,039
2,853
1,229
3,182
3,445
49,512
328
L
Ymir
Mriom
Ymir
9,401
1,290
0
5,022
19,975
21,388
108
5,950
13,397
24,244
1,365
W
Sun Wukong
YT-D3nnyum
Sun Wukong
8,767
996
0
7,548
21,629
22,324
407
12,351
7,663
0
25,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,634
Gold Earned
32,796
184
Minions Killed
230
0
Camps Cleared
0
856,521
Distance Traveled
774,014
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,056
804
101
7
0
269,649
0
L
Surtr
9,974
665
48
3
0
297,512
0
L
Eset
10,911
727
103
7
0
274,290
0
W
Agni
11,194
746
94
6
0
247,945
5
L
Ymir
9,749
650
33
2
0
284,719
3
W
Sun Wukong
9,546
636
35
2
0
256,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role