Player Matchup

Hercules
Hercules
BlackLightningKG
Hercules
Level 148
God Stats
10W - 10L
1,676 SR
Queue Stats
100W - 110L
1,479 Elo+
Party 1
Hun Batz
Hun Batz
DGBDeadly
Hun Batz
Level 107
God Stats
19W - 15L
1,550 SR
Queue Stats
122W - 104L
1,564 Elo+
Solo
Nike
Nike
Louism23
Nike
Level 147
God Stats
5W - 3L
1,574 SR
Queue Stats
112W - 108L
1,511 Elo+
Party 1
Eset
Eset
RicosReign
Eset
Level 140
God Stats
4W - 2L
1,690 SR
Queue Stats
61W - 55L
1,521 Elo+
Solo
Cabrakan
Cabrakan
TheKeeG187
Cabrakan
Level 168
God Stats
2W - 2L
1,831 SR
Queue Stats
185W - 177L
1,542 Elo+
Solo
Team Averages
Level 142
1,664 SR
1,523 Elo+

VS

Team Averages
Level 117
1,473 SR
1,527 Elo+
Thor
Thor
BBCRJ-
Thor
Level 67
God Stats
11W - 5L
1,357 SR
Queue Stats
57W - 56L
1,469 Elo+
Party 2
Agni
Agni
FlipLizard14
Agni
Level 104
God Stats
16W - 11L
1,498 SR
Queue Stats
128W - 120L
1,549 Elo+
Solo
Arachne
Arachne
Thrøngler
Arachne
Level 128
God Stats
11W - 11L
1,509 SR
Queue Stats
238W - 216L
1,576 Elo+
Solo
Maui
Maui
hazrn
Maui
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 58L
1,598 Elo+
Solo
Jing Wei
Jing Wei
stws_matt
Jing Wei
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 94L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
7,753
517
5,385
10,838
5,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hun Batz
DGBDeadly
Hun Batz
14
3 / 1 / 1
7,638
509
9,808
14,036
5,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
11
2 / 5 / 0
7,035
469
9,486
13,276
8,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 2 / 1
7,682
512
5,475
7,770
3,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
TheKeeG187
Cabrakan
11
0 / 4 / 5
7,098
473
5,885
14,212
17,607
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
BBCRJ-
Thor
13
4 / 1 / 4
7,803
520
6,019
13,227
5,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 3 / 4
7,842
523
10,977
10,575
3,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Thrøngler
Arachne
15
3 / 1 / 2
9,000
600
9,112
16,584
9,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maui
hazrn
Maui
12
2 / 1 / 8
7,305
487
6,170
11,403
9,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
stws_matt
Jing Wei
15
2 / 2 / 3
9,273
618
6,921
10,653
4,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
8
Kills
14
14
Deaths
8
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Thor
BBCRJ-
Thor
4
1
4
6
L
2
2
2
1.5
L
Hun Batz
DGBDeadly
Hun Batz
3
1
1
3.5
W
3
3
4
1.67
L
Nike
2
5
0
0.4
L
1
2
1
0.75
L
Cabrakan
TheKeeG187
Cabrakan
0
4
5
0.63
W
Arachne
Thrøngler
Arachne
3
1
2
4
W
Maui
hazrn
Maui
2
1
8
6
W
Jing Wei
stws_matt
Jing Wei
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,039
Damage
39,199
60,132
Taken
62,442
41,037
Mitigated
33,478
17,232
Healing
23,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
BBCRJ-
Thor
6,019
1,185
0
5,280
13,227
5,577
0
2,122
10,971
0
50,951
L
5,385
3,215
0
4,538
10,838
5,665
0
938
9,900
0
52,303
L
Hun Batz
DGBDeadly
Hun Batz
9,808
3,195
0
5,296
14,036
5,641
0
3,369
10,585
0
75,947
W
10,977
1,021
0
750
10,575
3,747
0
2,905
7,447
51,157
0
L
Nike
9,486
346
0
3,090
13,276
8,846
0
1,470
11,124
0
45,858
L
5,475
266
118
1,830
7,770
3,278
0
4,848
2,922
65,550
1,145
L
Cabrakan
TheKeeG187
Cabrakan
5,885
817
0
2,360
14,212
17,607
0
5,993
8,174
18,971
1,516
W
Arachne
Thrøngler
Arachne
9,112
4,630
0
11,711
16,584
9,713
0
339
15,425
0
64,279
W
Maui
hazrn
Maui
6,170
1,916
0
1,650
11,403
9,870
102
3,965
7,152
32,584
9,682
W
Jing Wei
stws_matt
Jing Wei
6,921
5,657
0
3,916
10,653
4,571
247
1,051
9,557
0
77,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,206
Gold Earned
41,223
461
Minions Killed
440
0
Camps Cleared
0
1,521,805
Distance Traveled
1,566,182
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,803
520
70
5
0
323,997
0
L
Hercules
7,753
517
80
5
0
334,143
1
L
Hun Batz
7,638
509
122
8
0
341,115
5
W
Agni
7,842
523
96
6
0
308,772
6
L
Nike
7,035
469
87
6
0
266,130
0
L
Eset
7,682
512
142
9
0
296,347
1
L
Cabrakan
7,098
473
30
2
0
284,070
3
W
Arachne
9,000
600
98
7
0
329,689
0
W
Maui
7,305
487
54
4
0
299,945
0
W
Jing Wei
9,273
618
122
8
0
303,779
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role