Player Matchup

Anubis
Anubis
 
Anubis
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Gunnar_0507
Ne Zha
Level 146
God Stats
5W - 5L
1,518 SR
Queue Stats
161W - 159L
1,473 Elo+
Solo
Bacchus
Bacchus
Neptear
Bacchus
Level 18
God Stats
3W - 5L
1,501 SR
Queue Stats
10W - 15L
1,421 Elo+
Party 1
Medusa
Medusa
Provencefang
Medusa
Level 129
God Stats
1W - 1L
1,744 SR
Queue Stats
14W - 18L
1,665 Elo+
Solo
Bellona
Bellona
RiellRR
Bellona
Level 124
God Stats
3W - 2L
1,704 SR
Queue Stats
122W - 113L
1,543 Elo+
Party 1
Team Averages
Level 110
1,593 SR
1,520 Elo+

VS

Team Averages
Level 132
1,647 SR
1,511 Elo+
Cabrakan
Cabrakan
Bersekertt
Cabrakan
Level 82
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 50L
1,541 Elo+
Solo
Chronos
Chronos
Fasto86
Chronos
Level 148
God Stats
14W - 8L
1,616 SR
Queue Stats
131W - 105L
1,526 Elo+
Solo
Horus
Horus
MrSoloDolo5165
Horus
Level 155
God Stats
2W - 0L
1,818 SR
Queue Stats
477W - 459L
1,483 Elo+
Solo
Erlang Shen
Erlang Shen
arreolagustavo08
Erlang Shen
Level 126
God Stats
10W - 4L
1,802 SR
Queue Stats
30W - 28L
1,558 Elo+
Solo
Ah Puch
Ah Puch
sercho
Ah Puch
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 117L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
1 / 1 / 3
7,276
560
7,607
8,721
4,698
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
6
1 / 1 / 0
5,115
393
1,669
4,070
1,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Neptear
Bacchus
10
0 / 1 / 0
6,141
472
3,658
8,144
7,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
11
0 / 2 / 0
5,941
457
5,182
7,952
3,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bellona
RiellRR
Bellona
12
3 / 1 / 0
7,510
578
9,683
13,184
11,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bersekertt
Cabrakan
10
0 / 2 / 2
5,583
429
4,169
10,200
10,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Chronos
Fasto86
Chronos
14
3 / 0 / 0
7,435
572
5,426
8,032
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

11
3 / 1 / 2
7,551
581
5,018
11,379
9,241
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Erlang Shen
arreolagustavo08
Erlang Shen
12
0 / 0 / 3
6,269
482
6,568
12,609
6,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ah Puch
sercho
Ah Puch
12
0 / 2 / 2
6,491
499
4,517
7,699
2,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
5
Kills
6
6
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
1
3
2.5
W
Cabrakan
Bersekertt
Cabrakan
0
2
2
0.5
W
Chronos
Fasto86
Chronos
3
0
0
3
L
Ne Zha
1
1
0
1
W
3
1
2
4
L
Bacchus
Neptear
Bacchus
0
1
0
0
L
Medusa
0
2
0
0
L
Bellona
RiellRR
Bellona
3
1
0
3
W
Erlang Shen
arreolagustavo08
Erlang Shen
0
0
3
1.5
W
Ah Puch
sercho
Ah Puch
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,799
Damage
25,698
42,071
Taken
49,919
28,200
Mitigated
31,901
16,754
Healing
21,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,607
570
0
3,761
8,721
4,698
0
2,671
5,696
61,187
1,055
W
Cabrakan
Bersekertt
Cabrakan
4,169
565
0
2,170
10,200
10,285
0
938
8,653
24,308
1,226
W
Chronos
Fasto86
Chronos
5,426
2,158
0
3,272
8,032
3,345
647
1,038
6,994
70,876
515
L
Ne Zha
1,669
1,212
0
714
4,070
1,328
0
579
3,451
0
18,119
W
5,018
2,257
1,405
5,014
11,379
9,241
42
3,342
7,992
0
24,207
L
Bacchus
Neptear
Bacchus
3,658
190
0
1,966
8,144
7,841
0
3,587
4,389
18,741
2,559
L
Medusa
5,182
2,666
0
3,190
7,952
3,050
0
2,731
5,221
0
49,899
L
Bellona
RiellRR
Bellona
9,683
3,984
0
7,123
13,184
11,283
0
3,065
9,498
0
52,297
W
Erlang Shen
arreolagustavo08
Erlang Shen
6,568
3,804
0
7,769
12,609
6,487
87
1,815
10,630
0
58,291
W
Ah Puch
sercho
Ah Puch
4,517
469
0
2,164
7,699
2,543
0
3,584
4,115
48,284
1,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,983
Gold Earned
33,329
329
Minions Killed
339
0
Camps Cleared
0
1,058,067
Distance Traveled
1,246,786
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,276
560
105
8
0
222,403
0
W
Cabrakan
5,583
429
32
2
0
213,692
0
W
Chronos
7,435
572
108
8
0
240,555
0
L
Ne Zha
5,115
393
34
3
0
110,560
0
W
Horus
7,551
581
26
2
0
270,267
1
L
Bacchus
6,141
472
27
2
0
258,439
0
L
Medusa
5,941
457
85
7
0
235,833
1
L
Bellona
7,510
578
78
6
0
230,832
2
W
Erlang Shen
6,269
482
88
7
0
279,635
0
W
Ah Puch
6,491
499
85
7
0
242,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role