Player Matchup

Merlin
Merlin
KellyThePhoenix
Merlin
Level 73
God Stats
4W - 6L
1,485 SR
Queue Stats
10W - 13L
1,369 Elo+
Solo
Susano
Susano
Shadowscripts
Susano
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,683 Elo+
Party 2
Sun Wukong
Sun Wukong
SonKaimen786
Sun Wukong
Level 66
God Stats
71W - 33L
1,660 SR
Queue Stats
168W - 143L
1,420 Elo+
Solo
Hachiman
Hachiman
UriiZ
Hachiman
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
143W - 106L
1,776 Elo+
Party 2
Ganesha
Ganesha
Vansolem
Ganesha
Level 88
God Stats
4W - 7L
1,319 SR
Queue Stats
57W - 80L
1,413 Elo+
Solo
Team Averages
Level 87
1,493 SR
1,532 Elo+

VS

Team Averages
Level 121
1,586 SR
1,507 Elo+
Aphrodite
Aphrodite
Mañgo
Aphrodite
Level 153
God Stats
4W - 1L
1,685 SR
Queue Stats
87W - 83L
1,528 Elo+
Party 1
Jormungandr
Jormungandr
SayianHun
Jormungandr
Level 158
God Stats
0W - 1L
1,312 SR
Queue Stats
39W - 53L
1,466 Elo+
Solo
Sylvanus
Sylvanus
clevername987
Sylvanus
Level 8
God Stats
1W - 1L
1,820 SR
Queue Stats
12W - 16L
1,493 Elo+
Party 1
Thanatos
Thanatos
daikrus
Thanatos
Level 141
God Stats
5W - 4L
1,615 SR
Queue Stats
480W - 465L
1,478 Elo+
Solo
Anubis
Anubis
qetapasat
Anubis
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 14L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 2
9,251
463
5,751
10,778
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
7 / 5 / 3
10,188
509
8,747
19,376
8,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
SonKaimen786
Sun Wukong
17
5 / 6 / 1
10,983
549
15,693
28,300
24,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
UriiZ
Hachiman
18
3 / 2 / 8
10,511
526
18,553
15,200
6,451
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Vansolem
Ganesha
14
0 / 3 / 13
9,372
469
5,866
23,508
25,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Mañgo
Aphrodite
14
0 / 4 / 3
7,959
398
9,313
15,413
13,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jormungandr
SayianHun
Jormungandr
16
4 / 4 / 4
10,512
526
22,414
22,831
19,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
clevername987
Sylvanus
18
1 / 4 / 3
9,950
498
9,894
16,911
10,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
daikrus
Thanatos
17
8 / 3 / 2
10,013
501
11,694
17,526
9,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
qetapasat
Anubis
18
9 / 1 / 0
11,634
582
18,304
10,926
6,222
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
34
16
Kills
22
22
Deaths
16
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
6
2
0.33
L
Aphrodite
Mañgo
Aphrodite
0
4
3
0.38
L
Jormungandr
SayianHun
Jormungandr
4
4
4
1.5
W
7
5
3
1.7
W
Sun Wukong
SonKaimen786
Sun Wukong
5
6
1
0.92
W
Hachiman
UriiZ
Hachiman
3
2
8
3.5
W
Ganesha
Vansolem
Ganesha
0
3
13
2.17
L
Sylvanus
clevername987
Sylvanus
1
4
3
0.63
L
Thanatos
daikrus
Thanatos
8
3
2
3
L
Anubis
qetapasat
Anubis
9
1
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,610
Damage
71,619
97,162
Taken
83,607
68,238
Mitigated
59,842
30,473
Healing
36,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,751
75
261
1,016
10,778
3,362
0
5,693
5,007
60,972
0
L
Aphrodite
Mañgo
Aphrodite
9,313
1,711
4,066
5,410
15,413
13,350
228
3,188
12,225
29,061
0
L
Jormungandr
SayianHun
Jormungandr
22,414
5,819
0
3,640
22,831
19,631
12
1,367
21,464
69,104
2,841
W
8,747
2,064
0
6,655
19,376
8,304
0
6,512
12,505
0
74,339
W
Sun Wukong
SonKaimen786
Sun Wukong
15,693
4,440
0
10,384
28,300
24,165
0
15,325
10,444
0
82,820
W
Hachiman
UriiZ
Hachiman
18,553
11,658
0
6,679
15,200
6,451
1,158
9,150
5,722
0
93,639
W
Ganesha
Vansolem
Ganesha
5,866
1,050
609
4,869
23,508
25,956
0
16,449
6,776
26,381
0
L
Sylvanus
clevername987
Sylvanus
9,894
4,073
821
5,357
16,911
10,699
1,739
1,516
15,395
84,455
24,605
L
Thanatos
daikrus
Thanatos
11,694
3,534
0
11,451
17,526
9,940
0
1,383
16,143
0
80,861
L
Anubis
qetapasat
Anubis
18,304
476
195
5,715
10,926
6,222
526
4,163
6,763
101,453
4,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,305
Gold Earned
50,068
460
Minions Killed
556
0
Camps Cleared
0
1,869,132
Distance Traveled
1,778,583
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,251
463
104
5
0
337,099
0
L
Aphrodite
7,959
398
45
2
0
352,598
6
L
Jormungandr
10,512
526
112
6
0
295,417
0
W
Susano
10,188
509
96
5
0
426,078
2
W
Sun Wukong
10,983
549
111
6
0
369,742
2
W
Hachiman
10,511
526
145
7
0
381,214
0
W
Ganesha
9,372
469
4
0
0
354,999
2
L
Sylvanus
9,950
498
138
7
0
322,112
0
L
Thanatos
10,013
501
98
5
0
424,782
2
L
Anubis
11,634
582
163
8
0
383,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role