Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
GothWarrior
Hun Batz
Level 108
God Stats
0W - 2L
1,249 SR
Queue Stats
61W - 70L
1,423 Elo+
Party 2
Anhur
Anhur
Peltsi
Anhur
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 210L
1,392 Elo+
Party 2
Nu Wa
Nu Wa
TomNCarrY
Nu Wa
Level 42
God Stats
3W - 6L
1,381 SR
Queue Stats
67W - 81L
1,464 Elo+
Solo
Kuzenbo
Kuzenbo
WELEHO609
Kuzenbo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 152L
1,422 Elo+
Party 2
Team Averages
Level 89
1,426 SR
1,440 Elo+

VS

Team Averages
Level 94
1,464 SR
1,457 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BountyHuntez980
Thanatos
Level 95
God Stats
2W - 1L
1,386 SR
Queue Stats
146W - 146L
1,448 Elo+
Solo
Merlin
Merlin
GGG_DarkKing
Merlin
Level 156
God Stats
15W - 18L
1,533 SR
Queue Stats
416W - 392L
1,436 Elo+
Solo
Danzaburou
Danzaburou
MRMISHIMISHI
Danzaburou
Level 29
God Stats
33W - 28L
1,562 SR
Queue Stats
49W - 57L
1,410 Elo+
Party 1
Chaac
Chaac
xLeagas
Chaac
Level 65
God Stats
2W - 2L
1,340 SR
Queue Stats
106W - 94L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
0 / 5 / 0
5,358
447
3,301
10,197
4,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
GothWarrior
Hun Batz
9
2 / 2 / 1
5,344
445
4,770
9,552
3,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Peltsi
Anhur
11
2 / 1 / 0
6,164
514
6,974
8,992
3,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
TomNCarrY
Nu Wa
11
0 / 1 / 0
5,589
466
1,874
3,636
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
WELEHO609
Kuzenbo
9
0 / 1 / 2
5,622
469
3,143
8,403
8,023
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 1 / 4
6,337
528
4,982
9,149
6,300
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
12
1 / 2 / 3
6,343
529
3,335
10,933
4,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
13
0 / 0 / 2
7,527
627
3,410
5,085
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
MRMISHIMISHI
Danzaburou
10
1 / 1 / 0
6,325
527
5,345
6,599
2,084
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Chaac
xLeagas
Chaac
14
8 / 0 / 0
9,144
762
9,286
8,023
5,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
10
10
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
5
0
0
W
Jormungandr
 
Jormungandr
0
1
4
2
W
Thanatos
1
2
3
1.25
W
Merlin
0
0
2
1
L
Hun Batz
GothWarrior
Hun Batz
2
2
1
1.25
W
Danzaburou
MRMISHIMISHI
Danzaburou
1
1
0
1
L
Anhur
Peltsi
Anhur
2
1
0
2
L
Nu Wa
TomNCarrY
Nu Wa
0
1
0
0
L
Kuzenbo
WELEHO609
Kuzenbo
0
1
2
1
W
Chaac
xLeagas
Chaac
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,062
Damage
26,358
40,780
Taken
39,789
21,180
Mitigated
20,593
10,666
Healing
16,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,301
1,992
0
2,837
10,197
4,722
0
0
10,197
0
28,661
W
Jormungandr
 
Jormungandr
4,982
1,474
0
1,907
9,149
6,300
0
2,167
6,898
27,512
0
W
Thanatos
3,335
1,656
0
6,951
10,933
4,681
0
364
10,533
0
50,564
W
Merlin
3,410
88
0
1,756
5,085
2,086
373
1,304
3,639
72,575
1,882
L
Hun Batz
GothWarrior
Hun Batz
4,770
1,325
0
1,090
9,552
3,829
0
317
9,235
0
37,715
W
Danzaburou
MRMISHIMISHI
Danzaburou
5,345
2,853
0
3,138
6,599
2,084
60
655
5,944
0
43,994
L
Anhur
Peltsi
Anhur
6,974
3,815
0
3,351
8,992
3,288
0
2,186
6,806
0
52,441
L
Nu Wa
TomNCarrY
Nu Wa
1,874
657
0
750
3,636
1,318
0
1,798
1,838
31,821
0
L
Kuzenbo
WELEHO609
Kuzenbo
3,143
1,310
0
2,638
8,403
8,023
0
4,057
4,346
14,329
2,351
W
Chaac
xLeagas
Chaac
9,286
2,373
0
3,120
8,023
5,442
288
0
8,023
0
65,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,077
Gold Earned
35,676
293
Minions Killed
458
0
Camps Cleared
0
1,130,842
Distance Traveled
1,145,505
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,358
447
58
5
0
192,590
0
W
Jormungandr
6,337
528
58
5
0
232,840
4
W
Thanatos
6,343
529
79
7
0
241,944
0
W
Merlin
7,527
627
125
10
0
222,374
2
L
Hun Batz
5,344
445
57
5
0
263,799
1
W
Danzaburou
6,325
527
65
5
0
224,653
0
L
Anhur
6,164
514
87
7
0
211,945
2
L
Nu Wa
5,589
466
77
6
0
221,783
4
L
Kuzenbo
5,622
469
14
1
0
240,725
1
W
Chaac
9,144
762
131
11
0
223,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role