Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Fifferz
Raijin
Level 88
God Stats
1W - 2L
1,525 SR
Queue Stats
19W - 16L
1,568 Elo+
Solo
Apollo
Apollo
TOLYggdrasil
Apollo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,171 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wandererchan
Ah Muzen Cab
Level 210
God Stats
9W - 8L
1,567 SR
Queue Stats
704W - 722L
1,499 Elo+
Solo
Chang'e
Chang'e
Wikky02
Chang'e
Level 154
God Stats
4W - 8L
1,505 SR
Queue Stats
202W - 211L
1,562 Elo+
Solo
Team Averages
Level 137
1,519 SR
1,460 Elo+

VS

Team Averages
Level 129
1,557 SR
1,563 Elo+
Skadi
Skadi
 
Skadi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ChineeMan425
Sylvanus
Level 129
God Stats
4W - 0L
1,910 SR
Queue Stats
114W - 132L
1,527 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LaffeyTaf
Ah Muzen Cab
Level 141
God Stats
1W - 1L
1,446 SR
Queue Stats
42W - 34L
1,562 Elo+
Solo
Tiamat
Tiamat
LordRamholde
Tiamat
Level 155
God Stats
5W - 8L
1,428 SR
Queue Stats
352W - 354L
1,563 Elo+
Solo
Agni
Agni
MP3DSL
Agni
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 30L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 3 / 7
7,967
724
9,980
7,121
2,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
Fifferz
Raijin
14
3 / 6 / 4
8,256
751
10,780
9,927
2,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
13
3 / 6 / 6
7,884
717
6,829
11,604
3,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Muzen Cab
Wandererchan
Ah Muzen Cab
14
1 / 4 / 9
8,057
732
15,664
10,643
3,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Wikky02
Chang'e
15
3 / 5 / 7
8,439
767
11,553
15,753
4,745
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
5 / 1 / 15
9,732
885
8,644
12,400
5,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
ChineeMan425
Sylvanus
14
2 / 3 / 15
9,041
822
5,569
16,568
16,188
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ah Muzen Cab
LaffeyTaf
Ah Muzen Cab
16
10 / 2 / 11
10,099
918
16,511
11,965
5,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Tiamat
16
3 / 2 / 18
9,034
821
11,964
11,952
8,774
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Agni
MP3DSL
Agni
15
4 / 5 / 12
9,002
818
10,073
9,744
4,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
95
12
Kills
24
24
Deaths
13
33
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
3
7
1.83
W
Skadi
 
Skadi
5
1
15
12.5
W
Sylvanus
ChineeMan425
Sylvanus
2
3
15
3.17
L
Raijin
Fifferz
Raijin
3
6
4
0.83
W
Ah Muzen Cab
LaffeyTaf
Ah Muzen Cab
10
2
11
7.75
W
Tiamat
3
2
18
6
W
Agni
MP3DSL
Agni
4
5
12
2
L
Apollo
3
6
6
1
L
Ah Muzen Cab
Wandererchan
Ah Muzen Cab
1
4
9
1.38
L
Chang'e
Wikky02
Chang'e
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,806
Damage
52,761
55,048
Taken
62,629
17,298
Mitigated
40,655
14,649
Healing
29,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,980
4,244
846
1,041
7,121
2,238
0
2,497
4,624
14,630
0
W
Skadi
 
Skadi
8,644
1,660
1,316
2,158
12,400
5,556
1,111
7,241
4,939
0
38,247
W
Sylvanus
ChineeMan425
Sylvanus
5,569
1,020
11,381
6,009
16,568
16,188
119
6,084
10,122
9,417
877
L
Raijin
Fifferz
Raijin
10,780
217
0
0
9,927
2,879
0
5,481
4,446
17,035
0
W
Ah Muzen Cab
LaffeyTaf
Ah Muzen Cab
16,511
4,498
238
2,179
11,965
5,545
1,089
6,554
5,187
0
39,041
W
Tiamat
11,964
899
1,862
3,427
11,952
8,774
721
5,030
6,859
26,265
0
W
Agni
MP3DSL
Agni
10,073
795
872
474
9,744
4,592
140
6,477
3,023
25,101
577
L
Apollo
6,829
3,092
626
708
11,604
3,717
0
5,889
5,715
0
14,245
L
Ah Muzen Cab
Wandererchan
Ah Muzen Cab
15,664
1,954
0
693
10,643
3,719
0
4,998
5,645
0
33,254
L
Chang'e
Wikky02
Chang'e
11,553
577
4,048
6,687
15,753
4,745
0
8,166
7,587
22,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,603
Gold Earned
46,908
131
Minions Killed
193
0
Camps Cleared
0
935,825
Distance Traveled
999,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,967
724
23
2
0
195,582
0
W
Skadi
9,732
885
76
7
0
213,361
0
W
Sylvanus
9,041
822
10
1
0
198,877
0
L
Raijin
8,256
751
15
1
0
170,431
0
W
Ah Muzen Cab
10,099
918
53
5
0
165,283
0
W
Tiamat
9,034
821
25
2
0
229,256
0
W
Agni
9,002
818
29
3
0
193,115
0
L
Apollo
7,884
717
22
2
0
188,754
0
L
Ah Muzen Cab
8,057
732
33
3
0
178,024
0
L
Chang'e
8,439
767
38
3
0
203,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role