Player Matchup

Ullr
Ullr
Abcoincalsz
Ullr
Level 135
God Stats
2W - 5L
1,525 SR
Queue Stats
198W - 209L
1,516 Elo+
Solo
Nemesis
Nemesis
FlatFeet
Nemesis
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 5L
1,722 Elo+
Solo
Cu Chulainn
Cu Chulainn
JdeathK
Cu Chulainn
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 55L
1,717 Elo+
Solo
Zhong Kui
Zhong Kui
VacuumBagel
Zhong Kui
Level 145
God Stats
3W - 1L
1,534 SR
Queue Stats
140W - 81L
1,627 Elo+
Solo
Chang'e
Chang'e
ibigmeati
Chang'e
Level 156
God Stats
1W - 0L
1,734 SR
Queue Stats
29W - 22L
1,667 Elo+
Solo
Team Averages
Level 135
1,559 SR
1,650 Elo+

VS

Team Averages
Level 124
1,342 SR
1,535 Elo+
Charon
Charon
Betrayed A11y45
Charon
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 107L
1,524 Elo+
Party 1
The Morrigan
The Morrigan
MistakenYair
The Morrigan
Level 174
God Stats
0W - 4L
1,139 SR
Queue Stats
314W - 328L
1,509 Elo+
Solo
Cerberus
Cerberus
Raunchy Cletus
Cerberus
Level 147
God Stats
0W - 4L
1,123 SR
Queue Stats
264W - 261L
1,507 Elo+
Party 1
Guan Yu
Guan Yu
gochigachidesu
Guan Yu
Level 147
God Stats
1W - 1L
1,449 SR
Queue Stats
13W - 12L
1,535 Elo+
Solo
Skadi
Skadi
misohungwy
Skadi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 51L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 9
10,104
1,010
19,585
10,219
5,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nemesis
FlatFeet
Nemesis
14
1 / 2 / 12
8,954
895
5,230
14,903
13,625
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cu Chulainn
JdeathK
Cu Chulainn
17
7 / 1 / 11
9,787
979
17,442
13,812
14,791
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
VacuumBagel
Zhong Kui
14
3 / 3 / 12
8,389
839
14,195
10,443
9,162
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chang'e
ibigmeati
Chang'e
13
1 / 2 / 13
8,036
804
9,117
11,944
7,833
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 2
8,325
833
10,759
15,230
18,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
MistakenYair
The Morrigan
8
0 / 3 / 1
6,160
616
2,852
3,834
1,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
13
0 / 5 / 5
7,614
761
8,484
18,799
21,662
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 4 / 6
7,425
743
8,729
17,759
18,178
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
14
4 / 5 / 2
8,146
815
10,240
14,518
7,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
24
20
Kills
8
9
Deaths
20
57
Assists
16
Player
Kills
Deaths
Assists
KDA
W
8
1
9
12.5
L
3
3
2
1.33
W
Nemesis
FlatFeet
Nemesis
1
2
12
3.5
W
Cu Chulainn
JdeathK
Cu Chulainn
7
1
11
12.5
L
The Morrigan
MistakenYair
The Morrigan
0
3
1
0.17
L
Cerberus
0
5
5
0.5
W
Zhong Kui
VacuumBagel
Zhong Kui
3
3
12
3
L
1
4
6
1
W
Chang'e
ibigmeati
Chang'e
1
2
13
3.75
L
Skadi
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,569
Damage
41,064
61,321
Taken
70,140
51,015
Mitigated
67,043
33,886
Healing
23,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,585
9,128
1,004
2,301
10,219
5,604
2,240
2,309
7,910
0
41,151
L
10,759
386
702
1,878
15,230
18,814
0
7,517
7,203
13,522
2,565
W
Nemesis
FlatFeet
Nemesis
5,230
1,043
346
2,881
14,903
13,625
377
3,832
11,071
0
8,012
W
Cu Chulainn
JdeathK
Cu Chulainn
17,442
1,495
1,432
3,962
13,812
14,791
412
5,755
8,057
9,536
23,540
L
The Morrigan
MistakenYair
The Morrigan
2,852
733
0
0
3,834
1,340
0
1,693
2,141
9,536
0
L
Cerberus
8,484
325
604
4,792
18,799
21,662
0
6,252
12,208
20,451
0
W
Zhong Kui
VacuumBagel
Zhong Kui
14,195
1,600
0
643
10,443
9,162
1,488
3,842
6,601
22,606
0
L
8,729
965
5,175
7,953
17,759
18,178
0
6,935
10,411
0
16,803
W
Chang'e
ibigmeati
Chang'e
9,117
1,621
14,765
6,552
11,944
7,833
707
4,064
7,880
13,870
0
L
Skadi
10,240
3,884
0
2,527
14,518
7,049
0
4,724
9,581
0
26,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,270
Gold Earned
37,670
123
Minions Killed
110
0
Camps Cleared
0
974,558
Distance Traveled
801,846
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,104
1,010
66
7
0
177,603
0
L
Charon
8,325
833
10
1
0
198,443
0
W
Nemesis
8,954
895
2
0
0
215,684
5
W
Cu Chulainn
9,787
979
25
3
0
211,042
0
L
The Morrigan
6,160
616
11
1
0
80,713
0
L
Cerberus
7,614
761
45
5
0
170,786
0
W
Zhong Kui
8,389
839
22
2
0
170,518
0
L
Guan Yu
7,425
743
12
1
0
204,973
0
W
Chang'e
8,036
804
8
1
0
199,711
0
L
Skadi
8,146
815
32
3
0
146,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role