Player Matchup

Vulcan
Vulcan
CalebKn
Vulcan
Level 158
God Stats
2W - 2L
1,702 SR
Queue Stats
246W - 240L
1,493 Elo+
Party 1
Ishtar
Ishtar
EndGAmE FTW
Ishtar
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 37L
1,484 Elo+
Party 1
Nu Wa
Nu Wa
SN Bassman
Nu Wa
Level 109
God Stats
0W - 2L
1,275 SR
Queue Stats
136W - 133L
1,559 Elo+
Solo
Agni
Agni
deadLisa
Agni
Level 18
God Stats
0W - 1L
1,293 SR
Queue Stats
18W - 15L
1,434 Elo+
Solo
Ne Zha
Ne Zha
smkbandit23
Ne Zha
Level 158
God Stats
2W - 4L
1,442 SR
Queue Stats
184W - 187L
1,594 Elo+
Party 1
Team Averages
Level 114
1,442 SR
1,513 Elo+

VS

Team Averages
Level 135
1,398 SR
1,482 Elo+
King Arthur
King Arthur
 
King Arthur
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
OctoBrorex
Da Ji
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 82L
1,544 Elo+
Solo
Charon
Charon
RikuDarkSpawn
Charon
Level 137
God Stats
5W - 3L
1,482 SR
Queue Stats
185W - 210L
1,492 Elo+
Solo
Jormungandr
Jormungandr
SwordMasterLord
Jormungandr
Level 148
God Stats
3W - 3L
1,142 SR
Queue Stats
145W - 154L
1,435 Elo+
Solo
Danzaburou
Danzaburou
YTJulietPapa
Danzaburou
Level 125
God Stats
7W - 4L
1,364 SR
Queue Stats
351W - 339L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
CalebKn
Vulcan
15
3 / 2 / 8
8,275
828
16,062
6,173
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
14
2 / 3 / 7
7,679
768
7,025
8,735
4,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
15
1 / 2 / 10
7,753
775
7,481
6,704
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
15
6 / 2 / 4
8,744
874
8,292
5,888
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
5
0 / 1 / 0
5,527
553
442
1,174
644
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 3 / 6
7,524
752
4,330
10,345
10,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
13
2 / 2 / 6
8,105
811
2,310
10,164
5,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
3 / 3 / 5
8,252
825
5,228
10,046
9,240
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
SwordMasterLord
Jormungandr
14
1 / 1 / 6
8,447
845
6,072
10,327
10,579
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
YTJulietPapa
Danzaburou
15
3 / 3 / 5
8,723
872
9,230
7,410
3,368
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
38
12
Kills
10
10
Deaths
12
29
Assists
28
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
3
6
1.33
L
Vulcan
CalebKn
Vulcan
3
2
8
3.5
L
Ishtar
2
3
7
1.83
W
Da Ji
2
2
6
2.5
W
3
3
5
1.83
L
Nu Wa
1
2
10
3
W
Jormungandr
SwordMasterLord
Jormungandr
1
1
6
4
W
Danzaburou
YTJulietPapa
Danzaburou
3
3
5
1.83
L
Agni
6
2
4
4
L
Ne Zha
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,302
Damage
27,170
28,674
Taken
48,292
14,810
Mitigated
39,213
7,876
Healing
14,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,330
139
850
1,250
10,345
10,454
0
6,070
4,275
0
13,946
L
Vulcan
CalebKn
Vulcan
16,062
8,931
322
665
6,173
3,299
0
3,075
3,018
28,965
634
L
Ishtar
7,025
3,011
1,259
1,411
8,735
4,624
0
2,785
5,745
0
18,588
W
Da Ji
2,310
136
768
1,821
10,164
5,572
639
6,290
3,874
0
14,071
W
5,228
158
1,824
1,653
10,046
9,240
169
6,636
3,410
19,975
1,828
L
Nu Wa
7,481
3,722
832
1,018
6,704
3,192
108
2,528
4,127
15,497
510
W
Jormungandr
SwordMasterLord
Jormungandr
6,072
659
2,326
2,984
10,327
10,579
143
6,788
3,539
20,761
771
W
Danzaburou
YTJulietPapa
Danzaburou
9,230
2,673
0
684
7,410
3,368
474
5,611
1,799
0
28,495
L
Agni
8,292
715
1,083
1,286
5,888
3,051
0
2,247
3,506
17,400
0
L
Ne Zha
442
45
0
0
1,174
644
0
368
768
0
442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,978
Gold Earned
41,051
110
Minions Killed
134
0
Camps Cleared
0
721,619
Distance Traveled
948,074
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,524
752
10
1
0
190,103
0
L
Vulcan
8,275
828
35
4
0
207,150
0
L
Ishtar
7,679
768
32
3
0
172,719
0
W
Da Ji
8,105
811
35
4
0
189,302
0
W
Charon
8,252
825
21
2
0
190,359
0
L
Nu Wa
7,753
775
15
2
0
177,656
0
W
Jormungandr
8,447
845
23
2
0
197,391
0
W
Danzaburou
8,723
872
45
5
0
180,919
0
L
Agni
8,744
874
28
3
0
139,171
0
L
Ne Zha
5,527
553
0
0
0
24,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role