Player Matchup

Bacchus
Bacchus
AssassinSealed
Bacchus
Level 28
God Stats
5W - 4L
1,610 SR
Queue Stats
10W - 11L
1,519 Elo+
Party 1
Bastet
Bastet
ItsNaix-
Bastet
Level 106
God Stats
0W - 3L
1,290 SR
Queue Stats
78W - 80L
1,464 Elo+
Party 1
Scylla
Scylla
Wondies
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 36L
1,496 Elo+
Party 1
Team Averages
Level 54
1,467 SR
1,493 Elo+

VS

Team Averages
Level 84
1,537 SR
1,461 Elo+
Medusa
Medusa
Absorh
Medusa
Level 64
God Stats
9W - 12L
1,381 SR
Queue Stats
198W - 198L
1,484 Elo+
Solo
Sol
Sol
MadBasenji98
Sol
Level 82
God Stats
14W - 8L
1,730 SR
Queue Stats
462W - 465L
1,468 Elo+
Solo
Bacchus
Bacchus
MrPillowHands
Bacchus
Level 105
God Stats
5W - 1L
1,500 SR
Queue Stats
90W - 90L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 4
7,187
653
4,601
10,222
10,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
ItsNaix-
Bastet
13
2 / 1 / 4
7,875
716
9,207
9,301
4,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Wondies
Scylla
14
4 / 4 / 1
9,163
833
6,090
7,262
3,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Absorh
Medusa
15
8 / 2 / 2
9,879
898
9,444
8,475
4,192
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 3 / 8
8,440
767
5,238
8,710
3,300
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
13
0 / 1 / 10
7,959
724
7,548
11,291
13,096
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
6
Kills
9
10
Deaths
6
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
Absorh
Medusa
8
2
2
4.5
L
0
5
4
0.4
L
Bastet
ItsNaix-
Bastet
2
1
4
4
W
1
3
8
1.67
W
Bacchus
0
1
10
5
L
Scylla
Wondies
Scylla
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,898
Damage
22,230
26,785
Taken
28,476
18,106
Mitigated
20,588
4,749
Healing
7,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Absorh
Medusa
9,444
4,032
0
2,227
8,475
4,192
945
1,942
6,323
0
35,156
L
4,601
448
0
1,243
10,222
10,884
0
3,918
6,267
10,363
0
L
Bastet
ItsNaix-
Bastet
9,207
2,214
0
3,009
9,301
4,115
0
3,988
5,255
0
33,418
W
5,238
1,404
54
3,131
8,710
3,300
254
3,576
4,724
32,841
0
W
Bacchus
7,548
901
164
1,799
11,291
13,096
27
3,449
7,103
18,183
349
L
Scylla
Wondies
Scylla
6,090
653
0
497
7,262
3,107
0
4,435
2,785
27,644
2,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,225
Gold Earned
26,278
110
Minions Killed
162
0
Camps Cleared
0
631,095
Distance Traveled
624,271
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,879
898
70
6
0
220,410
0
L
Bacchus
7,187
653
12
1
0
196,839
0
L
Bastet
7,875
716
42
4
0
246,144
6
W
Sol
8,440
767
71
6
0
186,735
0
W
Bacchus
7,959
724
21
2
0
217,126
0
L
Scylla
9,163
833
56
5
0
188,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role