Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
TheChunkyCow
Nu Wa
Level 67
God Stats
4W - 1L
1,500 SR
Queue Stats
16W - 12L
1,409 Elo+
Solo
Achilles
Achilles
Times0fOld
Achilles
Level 108
God Stats
1W - 0L
1,761 SR
Queue Stats
9W - 3L
1,689 Elo+
Party 2
Danzaburou
Danzaburou
evilpancake1
Danzaburou
Level 68
God Stats
3W - 1L
1,754 SR
Queue Stats
52W - 62L
1,384 Elo+
Solo
Janus
Janus
prisma_excesivo6
Janus
Level 68
God Stats
3W - 1L
1,524 SR
Queue Stats
37W - 46L
1,446 Elo+
Solo
Team Averages
Level 83
1,608 SR
1,485 Elo+

VS

Team Averages
Level 116
1,520 SR
1,392 Elo+
Izanami
Izanami
Emmanuel 222079
Izanami
Level 129
God Stats
0W - 3L
1,464 SR
Queue Stats
173W - 179L
1,439 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FifthOfChuck
Ah Muzen Cab
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
289W - 334L
1,399 Elo+
Solo
Arachne
Arachne
ShivDaStar
Arachne
Level 77
God Stats
12W - 13L
1,524 SR
Queue Stats
21W - 25L
1,456 Elo+
Solo
Vulcan
Vulcan
Z UNSTOPPABLE Z
Vulcan
Level 117
God Stats
5W - 4L
1,614 SR
Queue Stats
10W - 20L
1,348 Elo+
Party 1
Gilgamesh
Gilgamesh
xl KaRmA Ix
Gilgamesh
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 37L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 0 / 1
5,470
1,094
2,311
6,417
3,619
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 1
5,370
1,074
4,244
3,090
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Achilles
Times0fOld
Achilles
9
0 / 0 / 3
4,760
952
4,163
1,943
1,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
evilpancake1
Danzaburou
10
1 / 0 / 2
5,219
1,044
2,179
2,883
1,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 3
5,055
1,011
1,865
3,777
1,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,183
1,037
2,696
4,213
1,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

Ah Muzen Cab
FifthOfChuck
Ah Muzen Cab
6
0 / 0 / 0
2,800
560
0
275
84
Arachne
ShivDaStar
Arachne
9
0 / 3 / 0
4,627
925
449
6,093
2,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 0
5,401
1,080
5,945
2,135
654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Gilgamesh
xl KaRmA Ix
Gilgamesh
9
0 / 1 / 0
4,686
937
2,016
5,801
3,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
4
Kills
1
1
Deaths
4
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
1
1.5
L
0
0
0
0
L
Ah Muzen Cab
FifthOfChuck
Ah Muzen Cab
0
0
0
0
L
Arachne
ShivDaStar
Arachne
0
3
0
0
W
2
0
1
2.5
W
Achilles
Times0fOld
Achilles
0
0
3
1.5
L
1
0
0
1
W
Danzaburou
evilpancake1
Danzaburou
1
0
2
2
W
0
1
3
1.5
L
Gilgamesh
xl KaRmA Ix
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,762
Damage
11,106
18,110
Taken
18,517
8,448
Mitigated
8,367
4,931
Healing
2,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,311
114
669
2,269
6,417
3,619
250
3,351
2,875
13,782
1,042
L
2,696
1,059
0
266
4,213
1,452
0
2,444
1,566
0
15,960
L
Ah Muzen Cab
FifthOfChuck
Ah Muzen Cab
0
0
0
0
275
84
0
225
0
0
0
L
Arachne
ShivDaStar
Arachne
449
354
0
396
6,093
2,799
0
1,684
4,073
0
8,653
W
4,244
1,289
0
750
3,090
1,016
206
787
2,259
12,855
0
W
Achilles
Times0fOld
Achilles
4,163
864
0
368
1,943
1,487
0
210
1,656
0
6,946
L
5,945
2,150
0
750
2,135
654
0
856
1,193
17,487
0
W
Danzaburou
evilpancake1
Danzaburou
2,179
1,021
0
750
2,883
1,094
525
980
1,862
0
14,694
W
1,865
202
0
125
3,777
1,232
553
617
3,160
12,642
0
L
Gilgamesh
xl KaRmA Ix
Gilgamesh
2,016
512
0
636
5,801
3,378
0
2,545
2,958
0
6,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,874
Gold Earned
22,697
167
Minions Killed
93
0
Camps Cleared
0
607,005
Distance Traveled
459,668
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,470
1,094
68
14
0
125,806
0
L
Izanami
5,183
1,037
37
7
0
111,678
0
L
Ah Muzen Cab
2,800
560
0
0
0
0
0
L
Arachne
4,627
925
12
2
0
100,704
4
W
Nu Wa
5,370
1,074
25
5
0
113,021
0
W
Achilles
4,760
952
7
1
0
136,764
0
L
Vulcan
5,401
1,080
31
6
0
124,000
0
W
Danzaburou
5,219
1,044
38
8
0
115,248
0
W
Janus
5,055
1,011
29
6
0
116,166
0
L
Gilgamesh
4,686
937
13
3
0
123,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role