Player Matchup

Ymir
Ymir
Chomcio
Ymir
Level 131
God Stats
6W - 1L
2,016 SR
Queue Stats
109W - 84L
1,603 Elo+
Solo
Ravana
Ravana
ICamtSpell3028
Ravana
Level 41
God Stats
9W - 7L
1,746 SR
Queue Stats
67W - 73L
1,510 Elo+
Solo
Tyr
Tyr
TinyBabyMan000
Tyr
Level 126
God Stats
9W - 7L
1,712 SR
Queue Stats
88W - 58L
1,631 Elo+
Solo
Neith
Neith
smiteoflife
Neith
Level 192
God Stats
3W - 5L
1,536 SR
Queue Stats
93W - 79L
1,566 Elo+
Solo
Raijin
Raijin
tobilo11
Raijin
Level 129
God Stats
18W - 11L
1,649 SR
Queue Stats
104W - 65L
1,683 Elo+
Solo
Team Averages
Level 124
1,732 SR
1,599 Elo+

VS

Team Averages
Level 147
1,613 SR
1,549 Elo+
Kuzenbo
Kuzenbo
Pepernoot12
Kuzenbo
Level 152
God Stats
11W - 12L
1,561 SR
Queue Stats
111W - 91L
1,594 Elo+
Party 1
Surtr
Surtr
SYNCFUSIONS
Surtr
Level 126
God Stats
1W - 2L
1,534 SR
Queue Stats
80W - 71L
1,525 Elo+
Party 2
Mercury
Mercury
WashinMashen
Mercury
Level 171
God Stats
7W - 2L
1,787 SR
Queue Stats
83W - 88L
1,561 Elo+
Party 2
Anubis
Anubis
hero96
Anubis
Level 126
God Stats
26W - 14L
1,649 SR
Queue Stats
180W - 141L
1,534 Elo+
Solo
Medusa
Medusa
jelle26
Medusa
Level 159
God Stats
5W - 5L
1,535 SR
Queue Stats
6W - 5L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Chomcio
Ymir
12
0 / 4 / 1
5,846
418
4,702
11,264
9,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 0 / 3
7,287
521
6,151
5,878
2,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 0
6,860
490
4,771
10,313
7,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 1 / 0
8,081
577
9,039
8,166
3,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
tobilo11
Raijin
13
1 / 2 / 1
7,069
505
7,232
6,577
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Pepernoot12
Kuzenbo
12
2 / 0 / 3
7,708
551
7,330
9,588
10,953
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

15
1 / 1 / 1
8,128
581
7,233
11,363
7,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
WashinMashen
Mercury
15
2 / 0 / 4
7,630
545
6,162
9,932
4,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
hero96
Anubis
12
1 / 2 / 3
6,705
479
4,282
8,839
4,680
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Medusa
jelle26
Medusa
15
1 / 3 / 1
8,369
598
4,976
10,253
3,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
6
Kills
7
7
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
Chomcio
Ymir
0
4
1
0.13
L
1
0
3
2.5
W
Kuzenbo
Pepernoot12
Kuzenbo
2
0
3
3.5
W
1
1
1
1.5
L
1
0
0
1
W
Mercury
WashinMashen
Mercury
2
0
4
4
W
Anubis
hero96
Anubis
1
2
3
1.25
W
Medusa
jelle26
Medusa
1
3
1
0.5
L
3
1
0
3
L
Raijin
tobilo11
Raijin
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,895
Damage
29,983
42,198
Taken
49,975
25,626
Mitigated
31,696
13,560
Healing
16,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Chomcio
Ymir
4,702
652
46
1,431
11,264
9,416
31
5,676
5,537
20,071
0
L
6,151
1,356
0
3,401
5,878
2,568
0
1,959
3,849
0
66,584
W
Kuzenbo
Pepernoot12
Kuzenbo
7,330
2,954
0
1,476
9,588
10,953
34
4,216
4,620
24,590
2,945
W
7,233
2,307
0
4,357
11,363
7,410
1
195
11,168
1,876
70,966
L
4,771
520
0
4,839
10,313
7,563
0
369
9,171
0
46,645
W
Mercury
WashinMashen
Mercury
6,162
3,496
0
2,922
9,932
4,665
0
1,258
8,553
0
76,826
W
Anubis
hero96
Anubis
4,282
43
0
4,480
8,839
4,680
40
4,437
3,678
66,462
0
W
Medusa
jelle26
Medusa
4,976
1,970
0
3,659
10,253
3,988
0
270
9,910
0
74,378
L
9,039
3,751
0
3,020
8,166
3,512
0
644
7,522
0
72,934
L
Raijin
tobilo11
Raijin
7,232
443
0
823
6,577
2,567
53
3,029
3,548
63,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,143
Gold Earned
38,540
473
Minions Killed
521
0
Camps Cleared
0
1,270,807
Distance Traveled
1,492,583
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,846
418
30
2
0
255,682
2
L
Ravana
7,287
521
113
8
0
338,103
0
W
Kuzenbo
7,708
551
50
4
0
286,508
0
W
Surtr
8,128
581
127
9
0
292,088
2
L
Tyr
6,860
490
96
7
0
177,494
1
W
Mercury
7,630
545
109
8
0
363,814
0
W
Anubis
6,705
479
112
8
0
268,655
4
W
Medusa
8,369
598
123
9
0
281,518
2
L
Neith
8,081
577
118
8
0
229,414
0
L
Raijin
7,069
505
116
8
0
270,114
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role