Player Matchup

King Arthur
King Arthur
Gold II
DarkNxght
King Arthur
Gold II
Level 103
God Stats
10W - 6L
1,680 SR
Queue Stats
111W - 107L
1,622 MMR
Solo
Horus
Horus
Gold II
Dixie5Normous
Horus
Gold II
Level 192
God Stats
2W - 1L
1,476 SR
Queue Stats
137W - 130L
1,619 MMR
Party 2
Chiron
Chiron
Gold I
MeM4TEO
Chiron
Gold I
Level 180
God Stats
2W - 2L
1,432 SR
Queue Stats
137W - 130L
1,619 MMR
Party 2
Arachne
Arachne
Platinum V
Rodriguez100
Arachne
Platinum V
Level 130
God Stats
33W - 26L
1,653 SR
Queue Stats
103W - 95L
1,711 MMR
Solo
Olorun
Olorun
Gold I
SvpMvrshvllLvw
Olorun
Gold I
Level 108
God Stats
19W - 13L
1,705 SR
Queue Stats
136W - 136L
1,753 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,589 SR
1,665 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 151
1,655 SR
1,671 MMR
Hachiman
Hachiman
Platinum II
EnchantedArrow5
Hachiman
Platinum II
Level 140
God Stats
13W - 6L
1,784 SR
Queue Stats
123W - 117L
1,951 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver III
Minimemarco
Cu Chulainn
Silver III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,494 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
Moonlîght
Tsukuyomi
Gold II
Level 162
God Stats
1W - 3L
1,477 SR
Queue Stats
133W - 130L
1,402 MMR
Party 1
Nike
Nike
Gold III
NoxBodyPillow
Nike
Gold III
Level 159
God Stats
0W - 1L
1,729 SR
Queue Stats
15W - 11L
1,681 MMR
Party 1
Tiamat
Tiamat
Platinum IV
Pain UH
Tiamat
Platinum IV
Level 186
God Stats
1W - 1L
1,787 SR
Queue Stats
59W - 57L
1,829 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarkNxght
King Arthur
14
3 / 0 / 2
8,934
596
9,644
13,957
14,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
2 / 0 / 4
7,220
481
6,042
9,250
6,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Chiron
MeM4TEO
Chiron
16
4 / 0 / 1
9,089
606
7,402
8,845
3,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
Rodriguez100
Arachne
14
2 / 0 / 4
7,520
501
5,871
13,590
5,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 0 / 1
7,873
525
8,141
8,498
3,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AresCthulhuAo KuangBellonaKali

VS

Bans
ThothBacchusAchillesZeusSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
0 / 2 / 0
7,580
505
9,214
11,900
4,713
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Minimemarco
Cu Chulainn
12
0 / 3 / 0
7,090
473
5,854
11,708
9,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
Moonlîght
Tsukuyomi
14
0 / 3 / 0
7,679
512
4,431
9,146
3,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 0 / 0
7,207
480
3,902
10,832
5,323
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
Pain UH
Tiamat
14
0 / 4 / 0
7,886
526
5,281
10,293
7,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
12
Kills
0
0
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DarkNxght
King Arthur
3
0
2
4
W
2
0
4
4
L
Hachiman
0
2
0
0
W
Chiron
MeM4TEO
Chiron
4
0
1
4.5
L
Cu Chulainn
Minimemarco
Cu Chulainn
0
3
0
0
L
Tsukuyomi
Moonlîght
Tsukuyomi
0
3
0
0
L
0
0
0
0
L
Tiamat
Pain UH
Tiamat
0
4
0
0
W
Arachne
Rodriguez100
Arachne
2
0
4
4
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,100
Damage
28,682
54,140
Taken
53,879
33,001
Mitigated
31,312
21,274
Healing
14,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DarkNxght
King Arthur
9,644
1,474
0
3,505
13,957
14,297
0
1,097
12,790
0
70,318
W
6,042
2,155
488
2,907
9,250
6,277
207
781
8,345
0
17,378
L
Hachiman
9,214
5,698
0
3,907
11,900
4,713
0
4,952
6,751
0
75,334
W
Chiron
MeM4TEO
Chiron
7,402
2,102
287
3,820
8,845
3,802
0
3,069
5,372
0
86,082
L
Cu Chulainn
Minimemarco
Cu Chulainn
5,854
1,273
0
1,852
11,708
9,884
0
0
11,708
68
46,697
L
Tsukuyomi
Moonlîght
Tsukuyomi
4,431
900
0
1,312
9,146
3,770
0
162
8,866
0
83,109
L
3,902
322
1,860
2,546
10,832
5,323
0
2,976
7,646
0
32,765
L
Tiamat
Pain UH
Tiamat
5,281
260
0
2,941
10,293
7,622
0
0
10,176
61,638
1,415
W
Arachne
Rodriguez100
Arachne
5,871
2,895
0
7,607
13,590
5,261
8
279
13,269
0
66,645
W
8,141
3,774
60
2,600
8,498
3,364
430
0
8,498
71,296
4,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,636
Gold Earned
37,442
479
Minions Killed
548
0
Camps Cleared
0
1,599,411
Distance Traveled
1,497,340
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,934
596
108
7
0
288,750
2
W
Horus
7,220
481
24
2
0
316,628
1
L
Hachiman
7,580
505
137
9
0
289,202
2
W
Chiron
9,089
606
139
9
0
317,009
3
L
Cu Chulainn
7,090
473
88
6
0
232,131
0
L
Tsukuyomi
7,679
512
126
8
0
353,677
0
L
Nike
7,207
480
58
4
0
353,513
10
L
Tiamat
7,886
526
139
9
0
268,817
3
W
Arachne
7,520
501
92
6
0
367,741
2
W
Olorun
7,873
525
116
8
0
309,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role