Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
JezusOnlline
Nike
Level 156
God Stats
1W - 2L
1,730 SR
Queue Stats
152W - 171L
1,515 Elo+
Solo
Thoth
Thoth
Kanasov
Thoth
Level 154
God Stats
1W - 3L
1,035 SR
Queue Stats
55W - 54L
1,535 Elo+
Party 2
Cernunnos
Cernunnos
MrAmarfii
Cernunnos
Level 144
God Stats
0W - 3L
1,051 SR
Queue Stats
44W - 47L
1,526 Elo+
Party 2
Nut
Nut
felixoodo
Nut
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,410 Elo+
Solo
Team Averages
Level 121
1,363 SR
1,497 Elo+

VS

Team Averages
Level 124
1,659 SR
1,521 Elo+
Discordia
Discordia
MrsSquishy
Discordia
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,527 Elo+
Party 1
Charon
Charon
Nerjerman
Charon
Level 109
God Stats
2W - 0L
1,839 SR
Queue Stats
28W - 18L
1,579 Elo+
Party 1
Arachne
Arachne
Shakal6996
Arachne
Level 120
God Stats
4W - 1L
1,904 SR
Queue Stats
134W - 119L
1,526 Elo+
Solo
Zeus
Zeus
Thor_3690
Zeus
Level 176
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 41L
1,461 Elo+
Solo
Sol
Sol
resii69
Sol
Level 148
God Stats
3W - 1L
1,550 SR
Queue Stats
92W - 84L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 6 / 4
6,291
786
4,705
12,247
8,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

13
1 / 4 / 5
6,757
845
6,947
9,717
7,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
Kanasov
Thoth
15
6 / 3 / 2
8,043
1,005
6,251
6,578
5,485
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
MrAmarfii
Cernunnos
12
1 / 3 / 6
6,533
817
7,371
7,945
2,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 4 / 3
5,607
701
3,512
5,990
2,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MrsSquishy
Discordia
11
1 / 3 / 6
7,128
891
6,096
6,261
2,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charon
Nerjerman
Charon
13
3 / 3 / 12
8,384
1,048
8,095
12,280
13,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
Shakal6996
Arachne
14
5 / 2 / 11
8,308
1,039
4,974
10,850
11,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
16
6 / 1 / 12
9,129
1,141
13,622
3,920
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
15
5 / 0 / 11
8,517
1,065
6,978
6,344
2,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
9
Kills
20
20
Deaths
9
20
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
6
4
0.5
L
1
4
5
0.88
L
Thoth
Kanasov
Thoth
6
3
2
2.33
L
Cernunnos
MrAmarfii
Cernunnos
1
3
6
1.33
W
Discordia
MrsSquishy
Discordia
1
3
6
1.33
W
Charon
Nerjerman
Charon
3
3
12
3
W
Arachne
Shakal6996
Arachne
5
2
11
5.25
W
Zeus
6
1
12
12
L
0
4
3
0.38
W
Sol
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,786
Damage
39,765
42,477
Taken
39,655
27,385
Mitigated
31,218
7,798
Healing
15,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,705
1,220
372
1,131
12,247
8,950
0
9,192
2,846
0
10,968
L
6,947
431
354
333
9,717
7,998
0
5,511
3,954
0
15,646
L
Thoth
Kanasov
Thoth
6,251
213
382
581
6,578
5,485
0
5,101
1,429
16,252
161
L
Cernunnos
MrAmarfii
Cernunnos
7,371
4,201
2,449
1,949
7,945
2,924
0
7,198
703
0
16,055
W
Discordia
MrsSquishy
Discordia
6,096
106
2,786
891
6,261
2,207
35
1,127
5,134
14,921
0
W
Charon
Nerjerman
Charon
8,095
858
870
2,253
12,280
13,098
28
1,667
10,613
13,878
3,197
W
Arachne
Shakal6996
Arachne
4,974
1,964
1,399
2,720
10,850
11,841
1,005
1,619
9,231
0
5,690
W
Zeus
13,622
441
0
0
3,920
1,573
570
413
3,507
25,159
0
L
3,512
1,796
0
247
5,990
2,028
0
5,401
589
0
4,930
W
Sol
6,978
1,514
1,473
3,153
6,344
2,499
2,287
1,416
4,928
16,819
1,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,231
Gold Earned
41,466
98
Minions Killed
107
0
Camps Cleared
0
701,665
Distance Traveled
831,209
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,291
786
13
2
0
130,938
0
L
Nike
6,757
845
23
3
0
167,126
0
L
Thoth
8,043
1,005
26
3
0
150,297
0
L
Cernunnos
6,533
817
31
4
0
154,043
0
W
Discordia
7,128
891
17
2
0
139,326
0
W
Charon
8,384
1,048
15
2
0
168,799
0
W
Arachne
8,308
1,039
3
0
0
202,346
0
W
Zeus
9,129
1,141
38
5
0
155,153
0
L
Nut
5,607
701
5
1
0
99,261
0
W
Sol
8,517
1,065
34
4
0
165,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role