Player Matchup

Chernobog
Chernobog
Diamond I
 
Chernobog
Diamond I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Masters
DeleteCrossplay
Thor
Masters
Level 148
God Stats
7W - 4L
1,826 SR
Queue Stats
247W - 218L
2,539 MMR
Party 1
Ganesha
Ganesha
Diamond III
Greystripe003
Ganesha
Diamond III
Level 146
God Stats
3W - 2L
1,772 SR
Queue Stats
213W - 202L
2,235 MMR
Solo
Ra
Ra
Masters
PowerST2
Ra
Masters
Level 179
God Stats
2W - 8L
1,411 SR
Queue Stats
358W - 318L
2,565 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,602 SR
2,068 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 169
1,724 SR
2,203 MMR
Ah Puch
Ah Puch
Masters
 
Ah Puch
Masters
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond III
Destroyer033
Izanami
Diamond III
Level 240
God Stats
6W - 8L
1,746 SR
Queue Stats
465W - 450L
2,163 MMR
Solo
Sylvanus
Sylvanus
Masters
Kiyakuh
Sylvanus
Masters
Level 157
God Stats
5W - 2L
1,835 SR
Queue Stats
479W - 447L
2,323 MMR
Solo
Chaac
Chaac
Diamond I
Rivаl
Chaac
Diamond I
Level 175
God Stats
2W - 0L
1,882 SR
Queue Stats
131W - 80L
2,453 MMR
Party 2
Anhur
Anhur
Masters
Skillеt
Anhur
Masters
Level 168
God Stats
5W - 3L
1,656 SR
Queue Stats
154W - 104L
2,577 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
2 / 3 / 2
7,044
542
6,467
9,586
3,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
 
Fenrir
11
2 / 0 / 1
6,368
490
3,669
9,038
4,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 6 / 0
6,763
520
5,342
16,665
9,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ganesha
11
1 / 5 / 3
6,758
520
3,867
12,232
8,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 4 / 0
7,076
544
1,682
7,582
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
LancelotOsirisNeithSun WukongCharon

VS

Bans
ThothOdinDa JiAwilixAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
3 / 0 / 3
9,101
700
8,713
4,791
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Destroyer033
Izanami
15
2 / 2 / 3
8,869
682
7,776
10,151
4,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
Kiyakuh
Sylvanus
10
3 / 3 / 5
7,420
571
5,618
12,056
8,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
Rivаl
Chaac
15
2 / 0 / 3
8,907
685
8,567
9,384
7,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
Skillеt
Anhur
15
8 / 2 / 3
8,392
646
8,249
10,060
3,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
6
Kills
18
18
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
2
3
2
1
L
Fenrir
 
Fenrir
2
0
1
2.5
W
Ah Puch
 
Ah Puch
3
0
3
4.5
L
1
6
0
0.17
W
Izanami
Destroyer033
Izanami
2
2
3
1.75
L
Ganesha
1
5
3
0.5
W
Sylvanus
Kiyakuh
Sylvanus
3
3
5
1.83
L
0
4
0
0
W
Chaac
Rivаl
Chaac
2
0
3
3.5
W
Anhur
Skillеt
Anhur
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,027
Damage
38,923
55,103
Taken
46,442
28,822
Mitigated
26,207
13,367
Healing
16,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
6,467
4,242
0
2,742
9,586
3,318
16
2,446
7,102
0
58,563
L
Fenrir
 
Fenrir
3,669
1,122
0
4,466
9,038
4,209
0
2,557
6,308
0
41,164
W
Ah Puch
 
Ah Puch
8,713
194
0
3,256
4,791
1,837
147
1,050
3,741
85,242
473
L
5,342
1,034
0
3,641
16,665
9,978
14
250
15,802
1,150
53,685
W
Izanami
Destroyer033
Izanami
7,776
5,094
0
3,755
10,151
4,519
184
1,719
8,384
0
86,113
L
Ganesha
3,867
595
0
1,326
12,232
8,580
0
3,471
8,621
20,671
0
W
Sylvanus
Kiyakuh
Sylvanus
5,618
1,911
527
3,163
12,056
8,946
0
2,072
9,984
16,038
1,143
L
1,682
137
443
749
7,582
2,737
0
5,044
2,112
68,715
0
W
Chaac
Rivаl
Chaac
8,567
1,825
0
5,370
9,384
7,201
0
95
8,776
559
72,982
W
Anhur
Skillеt
Anhur
8,249
4,013
0
451
10,060
3,704
48
998
8,940
0
62,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,009
Gold Earned
42,689
442
Minions Killed
534
0
Camps Cleared
0
1,345,724
Distance Traveled
1,322,683
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,044
542
115
9
0
245,532
4
L
Fenrir
6,368
490
67
5
0
314,751
0
W
Ah Puch
9,101
700
164
13
0
261,426
3
L
Thor
6,763
520
96
7
0
261,544
0
W
Izanami
8,869
682
143
11
0
234,858
3
L
Ganesha
6,758
520
11
1
0
271,008
4
W
Sylvanus
7,420
571
16
1
0
248,248
1
L
Ra
7,076
544
153
12
0
252,889
0
W
Chaac
8,907
685
128
10
0
266,377
0
W
Anhur
8,392
646
83
6
0
311,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role