Player Matchup

Serqet
Serqet
BigBoiChangus
Serqet
Level 102
God Stats
0W - 1L
1,527 SR
Queue Stats
46W - 24L
1,691 Elo+
Party 1
Fenrir
Fenrir
Big_Smooth561
Fenrir
Level 159
God Stats
2W - 4L
1,241 SR
Queue Stats
215W - 211L
1,553 Elo+
Solo
Tyr
Tyr
Fuechi
Tyr
Level 114
God Stats
2W - 2L
1,603 SR
Queue Stats
98W - 63L
1,684 Elo+
Party 1
He Bo
He Bo
ImAshy
He Bo
Level 119
God Stats
1W - 1L
1,715 SR
Queue Stats
62W - 38L
1,615 Elo+
Party 1
Artio
Artio
TwistedKage
Artio
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
223W - 221L
1,550 Elo+
Solo
Team Averages
Level 131
1,517 SR
1,619 Elo+

VS

Team Averages
Level 101
1,463 SR
1,543 Elo+
Chiron
Chiron
AO Ramrod
Chiron
Level 185
God Stats
8W - 8L
1,723 SR
Queue Stats
323W - 313L
1,559 Elo+
Solo
Freya
Freya
GobHoblin
Freya
Level 117
God Stats
2W - 4L
1,227 SR
Queue Stats
156W - 154L
1,523 Elo+
Party 2
Olorun
Olorun
MrStickz83
Olorun
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 57L
1,545 Elo+
Solo
Sun Wukong
Sun Wukong
Mzaviz
Sun Wukong
Level 125
God Stats
3W - 5L
1,366 SR
Queue Stats
156W - 156L
1,517 Elo+
Party 2
Cthulhu
Cthulhu
ragnark05
Cthulhu
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 49L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 3
5,569
796
1,981
4,275
2,419
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 2 / 3
6,300
900
4,313
7,334
4,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tyr
Fuechi
Tyr
11
0 / 2 / 4
5,186
741
4,368
11,547
7,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

He Bo
ImAshy
He Bo
11
2 / 4 / 3
5,693
813
6,543
5,533
2,154
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

1
0 / 0 / 0
1,740
249
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AO Ramrod
Chiron
13
3 / 2 / 3
7,769
1,110
5,500
4,678
2,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
GobHoblin
Freya
13
1 / 0 / 5
7,208
1,030
4,781
4,760
1,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Olorun
MrStickz83
Olorun
12
0 / 1 / 4
6,835
976
3,082
3,015
1,428
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Mzaviz
Sun Wukong
13
5 / 2 / 3
8,297
1,185
5,581
9,619
8,941
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Cthulhu
ragnark05
Cthulhu
12
1 / 2 / 6
7,461
1,066
6,367
7,507
7,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
6
Kills
10
10
Deaths
7
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chiron
AO Ramrod
Chiron
3
2
3
2.25
L
1
2
3
1.25
L
3
2
3
2.25
L
Tyr
Fuechi
Tyr
0
2
4
1
W
Freya
GobHoblin
Freya
1
0
5
3.5
L
He Bo
ImAshy
He Bo
2
4
3
0.88
W
Olorun
MrStickz83
Olorun
0
1
4
2
W
Sun Wukong
Mzaviz
Sun Wukong
5
2
3
3.25
L
0
0
0
0
W
Cthulhu
ragnark05
Cthulhu
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,205
Damage
25,311
28,689
Taken
29,579
16,759
Mitigated
22,513
9,558
Healing
10,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
AO Ramrod
Chiron
5,500
1,119
837
507
4,678
2,323
989
809
3,836
0
17,978
L
1,981
439
439
213
4,275
2,419
0
1,750
2,525
0
4,304
L
4,313
778
763
2,752
7,334
4,531
0
4,522
2,812
0
6,103
L
Tyr
Fuechi
Tyr
4,368
718
0
5,283
11,547
7,655
0
4,930
6,617
0
8,568
W
Freya
GobHoblin
Freya
4,781
1,432
282
1,526
4,760
1,991
669
1,355
3,045
10,996
254
L
He Bo
ImAshy
He Bo
6,543
452
0
108
5,533
2,154
0
2,591
2,942
14,786
380
W
Olorun
MrStickz83
Olorun
3,082
838
2,198
676
3,015
1,428
423
754
2,216
10,500
0
W
Sun Wukong
Mzaviz
Sun Wukong
5,581
689
783
2,088
9,619
8,941
319
1,266
7,941
0
11,266
L
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
ragnark05
Cthulhu
6,367
278
399
949
7,507
7,830
52
2,107
5,250
11,717
713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,488
Gold Earned
37,570
35
Minions Killed
83
0
Camps Cleared
0
557,364
Distance Traveled
737,809
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,769
1,110
24
3
0
120,121
0
L
Serqet
5,569
796
5
1
0
130,977
0
L
Fenrir
6,300
900
4
1
0
120,963
0
L
Tyr
5,186
741
5
1
0
174,126
0
W
Freya
7,208
1,030
16
2
0
166,706
0
L
He Bo
5,693
813
21
3
0
131,298
0
W
Olorun
6,835
976
23
3
0
139,476
0
W
Sun Wukong
8,297
1,185
14
2
0
178,695
0
L
Artio
1,740
249
0
0
0
0
0
W
Cthulhu
7,461
1,066
6
1
0
132,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role