Player Matchup

Horus
Horus
D3V1L_SWiHPer
Horus
Level 102
God Stats
3W - 3L
1,556 SR
Queue Stats
26W - 31L
1,424 Elo+
Party 1
Hachiman
Hachiman
HillVinny
Hachiman
Level 69
God Stats
1W - 0L
1,238 SR
Queue Stats
4W - 8L
1,260 Elo+
Party 1
Chang'e
Chang'e
gentlemanginetz
Chang'e
Level 147
God Stats
1W - 0L
1,566 SR
Queue Stats
20W - 25L
1,474 Elo+
Party 1
Team Averages
Level 106
1,453 SR
1,386 Elo+

VS

Team Averages
Level 146
1,453 SR
1,403 Elo+
Hou Yi
Hou Yi
HouYi369
Hou Yi
Level 155
God Stats
2W - 5L
1,497 SR
Queue Stats
2W - 5L
1,123 Elo+
Solo
Achilles
Achilles
RaDKiDD
Achilles
Level 158
God Stats
0W - 1L
1,220 SR
Queue Stats
23W - 20L
1,556 Elo+
Solo
Bacchus
Bacchus
SlimSmoke21
Bacchus
Level 124
God Stats
10W - 13L
1,643 SR
Queue Stats
211W - 212L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 5
10,063
774
7,567
12,061
11,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
HillVinny
Hachiman
14
3 / 3 / 7
10,164
782
10,621
9,735
3,805
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
5 / 0 / 7
11,253
866
18,780
15,259
7,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
HouYi369
Hou Yi
14
1 / 4 / 2
8,908
685
8,502
10,398
4,201
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
RaDKiDD
Achilles
13
2 / 4 / 3
8,944
688
9,530
17,557
16,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
SlimSmoke21
Bacchus
13
2 / 5 / 2
8,660
666
6,191
15,826
19,065
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
13
Kills
5
5
Deaths
13
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
W
Hachiman
HillVinny
Hachiman
3
3
7
2.17
L
Hou Yi
HouYi369
Hou Yi
1
4
2
0.5
L
Achilles
RaDKiDD
Achilles
2
4
3
0.88
L
Bacchus
SlimSmoke21
Bacchus
2
5
2
0.6
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,968
Damage
24,223
37,055
Taken
43,781
22,357
Mitigated
40,152
17,654
Healing
6,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,567
2,720
1,178
2,740
12,061
11,475
165
1,480
10,581
0
13,943
W
Hachiman
HillVinny
Hachiman
10,621
5,398
0
965
9,735
3,805
1,060
2,375
7,360
0
39,549
L
Hou Yi
HouYi369
Hou Yi
8,502
3,790
0
2,148
10,398
4,201
0
6,481
3,283
0
41,918
L
Achilles
RaDKiDD
Achilles
9,530
1,854
0
2,908
17,557
16,886
0
5,885
10,680
603
23,202
L
Bacchus
SlimSmoke21
Bacchus
6,191
654
0
1,732
15,826
19,065
0
4,726
9,988
17,021
0
W
18,780
1,066
3,475
9,296
15,259
7,077
702
2,762
12,497
64,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,480
Gold Earned
26,512
185
Minions Killed
111
0
Camps Cleared
0
770,830
Distance Traveled
699,554
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,063
774
17
1
0
254,735
2
W
Hachiman
10,164
782
68
5
0
244,510
0
L
Hou Yi
8,908
685
70
5
0
227,732
2
L
Achilles
8,944
688
23
2
0
238,333
2
L
Bacchus
8,660
666
18
1
0
233,489
5
W
Chang'e
11,253
866
100
8
0
271,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role