Player Matchup

Olorun
Olorun
ElGordoMata8808
Olorun
Level 141
God Stats
4W - 6L
1,589 SR
Queue Stats
458W - 466L
1,430 Elo+
Solo
Chaac
Chaac
Pochita1v117
Chaac
Level 24
God Stats
4W - 8L
1,342 SR
Queue Stats
4W - 16L
1,493 Elo+
Party 2
Nemesis
Nemesis
Prisma616
Nemesis
Level 36
God Stats
0W - 3L
1,208 SR
Queue Stats
5W - 17L
1,493 Elo+
Party 2
Ymir
Ymir
iiBile
Ymir
Level 23
God Stats
1W - 1L
1,769 SR
Queue Stats
7W - 8L
1,679 Elo+
Party 3
Hou Yi
Hou Yi
kingsylveon
Hou Yi
Level 40
God Stats
2W - 2L
1,822 SR
Queue Stats
6W - 6L
1,679 Elo+
Party 3
Team Averages
Level 53
1,546 SR
1,554 Elo+

VS

Team Averages
Level 88
1,453 SR
1,466 Elo+
Ra
Ra
 
Ra
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
AndúrilQC
Yemoja
Level 121
God Stats
1W - 0L
1,671 SR
Queue Stats
83W - 70L
1,400 Elo+
Party 1
Fenrir
Fenrir
HugeFacialLoad
Fenrir
Level 79
God Stats
34W - 24L
1,347 SR
Queue Stats
85W - 82L
1,453 Elo+
Party 1
Chaac
Chaac
IceSugarBird
Chaac
Level 67
God Stats
5W - 3L
1,111 SR
Queue Stats
124W - 118L
1,478 Elo+
Party 1
Danzaburou
Danzaburou
temp-347937
Danzaburou
Level 107
God Stats
27W - 13L
1,636 SR
Queue Stats
219W - 195L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,624
552
4,703
10,722
4,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 2 / 0
5,767
481
3,780
10,585
5,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Prisma616
Nemesis
10
0 / 5 / 0
5,540
462
1,560
13,127
5,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
iiBile
Ymir
9
1 / 2 / 2
6,033
503
4,463
10,999
7,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
10
2 / 1 / 0
5,848
487
5,114
6,308
2,203
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 1 / 1
7,333
611
6,540
5,444
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
AndúrilQC
Yemoja
10
0 / 2 / 4
6,198
517
4,337
9,323
5,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
6 / 0 / 3
7,450
621
9,408
9,661
4,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 0 / 2
7,238
603
4,401
6,150
4,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
temp-347937
Danzaburou
11
1 / 1 / 3
6,654
555
5,322
5,803
2,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
10
12
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
1
2.5
W
Yemoja
AndúrilQC
Yemoja
0
2
4
1
L
1
2
0
0.5
W
6
0
3
7.5
W
1
0
2
2
L
0
2
0
0
L
Nemesis
Prisma616
Nemesis
0
5
0
0
L
Ymir
iiBile
Ymir
1
2
2
1
L
Hou Yi
2
1
0
2
W
Danzaburou
temp-347937
Danzaburou
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,620
Damage
30,008
51,741
Taken
36,381
25,409
Mitigated
18,690
15,153
Healing
13,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,540
401
144
2,291
5,444
2,195
618
3,539
1,905
52,277
917
W
Yemoja
AndúrilQC
Yemoja
4,337
1,650
1,677
2,576
9,323
5,047
8
2,224
7,099
24,675
0
L
4,703
2,265
60
4,198
10,722
4,622
0
5,438
5,221
43,604
11,314
W
9,408
3,704
0
2,286
9,661
4,310
250
1,316
8,345
0
53,720
W
4,401
323
0
2,918
6,150
4,929
308
0
6,150
0
42,193
L
3,780
453
0
3,058
10,585
5,451
0
0
10,083
0
31,612
L
Nemesis
Prisma616
Nemesis
1,560
553
0
2,835
13,127
5,608
0
1,025
12,102
0
48,131
L
Ymir
iiBile
Ymir
4,463
1,193
0
2,515
10,999
7,525
0
3,132
7,867
25,039
1,892
L
Hou Yi
5,114
2,023
0
2,487
6,308
2,203
0
1,205
5,103
0
32,774
W
Danzaburou
temp-347937
Danzaburou
5,322
2,714
0
1,846
5,803
2,209
0
1,337
4,466
0
47,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,812
Gold Earned
34,873
329
Minions Killed
355
0
Camps Cleared
0
1,079,118
Distance Traveled
1,269,689
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,333
611
81
7
0
264,438
1
W
Yemoja
6,198
517
32
3
0
224,294
3
L
Olorun
6,624
552
101
8
0
194,728
4
W
Fenrir
7,450
621
85
7
0
278,069
0
W
Chaac
7,238
603
75
6
0
267,674
4
L
Chaac
5,767
481
60
5
0
225,624
0
L
Nemesis
5,540
462
72
6
0
237,760
0
L
Ymir
6,033
503
25
2
0
204,303
0
L
Hou Yi
5,848
487
71
6
0
216,703
4
W
Danzaburou
6,654
555
82
7
0
235,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role