Player Matchup

Jormungandr
Jormungandr
Bee136792
Jormungandr
Level 104
God Stats
13W - 16L
1,442 SR
Queue Stats
214W - 234L
1,539 Elo+
Party 1
Apollo
Apollo
Divinestrm
Apollo
Level 146
God Stats
1W - 3L
1,771 SR
Queue Stats
91W - 111L
1,540 Elo+
Party 1
Mulan
Mulan
TheEpicThor
Mulan
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 38L
1,556 Elo+
Solo
Horus
Horus
xTechnicalStyle
Horus
Level 121
God Stats
28W - 15L
1,651 SR
Queue Stats
371W - 375L
1,550 Elo+
Party 1
Nu Wa
Nu Wa
xxPRIM3
Nu Wa
Level 103
God Stats
8W - 5L
1,289 SR
Queue Stats
151W - 166L
1,526 Elo+
Party 1
Team Averages
Level 112
1,531 SR
1,542 Elo+

VS

Team Averages
Level 119
1,465 SR
1,457 Elo+
Kuzenbo
Kuzenbo
IJhoto
Kuzenbo
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 46L
1,469 Elo+
Solo
Nemesis
Nemesis
Jebatsu
Nemesis
Level 175
God Stats
0W - 2L
1,279 SR
Queue Stats
202W - 174L
1,540 Elo+
Party 2
Achilles
Achilles
Kyoto_United
Achilles
Level 47
God Stats
3W - 6L
1,593 SR
Queue Stats
78W - 91L
1,441 Elo+
Solo
Eset
Eset
Raptbatsu
Eset
Level 157
God Stats
23W - 15L
1,648 SR
Queue Stats
167W - 125L
1,550 Elo+
Party 2
Apollo
Apollo
zMihawk
Apollo
Level 154
God Stats
0W - 1L
1,307 SR
Queue Stats
1W - 2L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bee136792
Jormungandr
12
2 / 0 / 7
7,784
556
4,219
8,033
6,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Divinestrm
Apollo
15
5 / 2 / 4
9,237
660
15,050
12,579
5,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 1 / 3
8,639
617
9,475
13,035
8,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 0 / 6
7,647
546
7,304
10,571
5,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
xxPRIM3
Nu Wa
14
3 / 1 / 4
8,051
575
9,395
6,190
2,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
IJhoto
Kuzenbo
8
0 / 4 / 0
5,842
417
3,022
12,182
11,780
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Jebatsu
Nemesis
13
0 / 2 / 1
6,836
488
6,402
13,976
6,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Achilles
Kyoto_United
Achilles
12
1 / 3 / 0
7,219
516
6,602
13,738
12,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Eset
15
0 / 2 / 1
7,662
547
6,342
8,492
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
zMihawk
Apollo
13
3 / 5 / 0
7,562
540
8,302
14,885
4,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
16
Kills
4
4
Deaths
16
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Bee136792
Jormungandr
2
0
7
5.5
W
Apollo
Divinestrm
Apollo
5
2
4
3.5
L
Kuzenbo
IJhoto
Kuzenbo
0
4
0
0
L
Nemesis
Jebatsu
Nemesis
0
2
1
0.25
L
Achilles
Kyoto_United
Achilles
1
3
0
0.33
L
Eset
0
2
1
0.25
W
3
1
3
4.5
W
3
0
6
6
W
Nu Wa
xxPRIM3
Nu Wa
3
1
4
5
L
Apollo
zMihawk
Apollo
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,443
Damage
30,670
50,408
Taken
63,273
28,690
Mitigated
37,853
17,424
Healing
13,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Bee136792
Jormungandr
4,219
844
0
2,279
8,033
6,357
78
1,740
6,205
28,542
1,487
W
Apollo
Divinestrm
Apollo
15,050
9,687
0
5,417
12,579
5,863
201
1,887
10,692
0
82,420
L
Kuzenbo
IJhoto
Kuzenbo
3,022
1,094
0
892
12,182
11,780
0
3,042
8,876
15,286
0
L
Nemesis
Jebatsu
Nemesis
6,402
2,521
0
3,865
13,976
6,035
29
3,535
10,169
0
67,839
L
Achilles
Kyoto_United
Achilles
6,602
1,826
0
3,923
13,738
12,250
0
642
12,986
0
48,153
L
Eset
6,342
397
496
936
8,492
3,350
0
3,419
4,721
74,023
2,592
W
9,475
1,222
0
4,923
13,035
8,442
413
58
12,232
0
63,241
W
7,304
3,477
462
1,809
10,571
5,556
0
2,692
7,879
0
59,907
W
Nu Wa
xxPRIM3
Nu Wa
9,395
1,925
0
2,534
6,190
2,472
1
2,799
3,391
65,697
0
L
Apollo
zMihawk
Apollo
8,302
5,586
0
3,574
14,885
4,438
66
1,853
12,892
0
56,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,358
Gold Earned
35,121
501
Minions Killed
455
0
Camps Cleared
0
1,442,218
Distance Traveled
1,376,108
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,784
556
28
2
0
314,666
2
W
Apollo
9,237
660
139
10
0
265,763
3
L
Kuzenbo
5,842
417
22
2
0
224,475
0
L
Nemesis
6,836
488
101
7
0
325,788
2
L
Achilles
7,219
516
104
7
0
270,140
4
L
Eset
7,662
547
140
10
0
289,309
1
W
Mulan
8,639
617
114
8
0
268,324
2
W
Horus
7,647
546
84
6
0
336,706
3
W
Nu Wa
8,051
575
136
10
0
256,759
6
L
Apollo
7,562
540
88
6
0
266,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role