Player Matchup

Hun Batz
Hun Batz
Morris68
Hun Batz
Level 128
God Stats
9W - 3L
1,690 SR
Queue Stats
187W - 182L
1,464 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
appledadadada
Morgan Le Fay
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 41L
1,460 Elo+
Solo
Yemoja
Yemoja
bifle toxic
Yemoja
Level 173
God Stats
13W - 10L
1,622 SR
Queue Stats
426W - 441L
1,504 Elo+
Party 1
Shiva
Shiva
playervx118
Shiva
Level 177
God Stats
3W - 0L
1,500 SR
Queue Stats
358W - 355L
1,419 Elo+
Party 2
Surtr
Surtr
xX GRO KON Xx
Surtr
Level 187
God Stats
3W - 4L
1,752 SR
Queue Stats
520W - 543L
1,546 Elo+
Party 1
Team Averages
Level 159
1,613 SR
1,479 Elo+

VS

Team Averages
Level 160
1,540 SR
1,587 Elo+
Rama
Rama
 
Rama
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
IMaxximusl
Surtr
Level 187
God Stats
5W - 2L
1,865 SR
Queue Stats
192W - 206L
1,518 Elo+
Solo
Bastet
Bastet
Navirter
Bastet
Level 149
God Stats
0W - 1L
1,334 SR
Queue Stats
9W - 5L
1,919 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Morris68
Hun Batz
10
2 / 0 / 2
6,224
1,037
7,295
5,883
3,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
appledadadada
Morgan Le Fay
10
0 / 0 / 3
5,845
974
4,110
3,890
2,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
10
1 / 1 / 3
6,258
1,043
879
4,200
3,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 0 / 4
6,547
1,091
6,677
6,098
5,340
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
1 / 1 / 4
5,965
994
5,399
7,666
7,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
2 / 1 / 0
5,616
936
4,881
4,042
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
 
Hel
10
0 / 2 / 0
5,288
881
3,565
7,074
3,307
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
 
Anubis
6
0 / 0 / 0
4,565
761
0
0
0
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
10
0 / 1 / 1
5,327
888
4,841
7,509
6,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bastet
Navirter
Bastet
10
0 / 1 / 1
5,276
879
7,222
8,547
3,645
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
5
Kills
2
2
Deaths
5
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
1
0
2
L
Hel
 
Hel
0
2
0
0
L
Anubis
 
Anubis
0
0
0
0
L
Surtr
0
1
1
0.5
W
Hun Batz
Morris68
Hun Batz
2
0
2
3
L
Bastet
Navirter
Bastet
0
1
1
0.5
W
Morgan Le Fay
appledadadada
Morgan Le Fay
0
0
3
1.5
W
Yemoja
1
1
3
2.5
W
1
0
4
3
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,360
Damage
20,509
27,737
Taken
27,172
21,029
Mitigated
14,818
16,504
Healing
14,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,881
3,870
0
725
4,042
1,708
0
476
3,566
0
13,622
L
Hel
 
Hel
3,565
32
3,480
2,912
7,074
3,307
0
1,213
5,861
10,606
0
L
Anubis
 
Anubis
0
0
0
0
0
0
0
0
0
96
0
L
Surtr
4,841
1,639
1,047
3,213
7,509
6,158
0
1,608
5,901
530
10,166
W
Hun Batz
Morris68
Hun Batz
7,295
450
271
558
5,883
3,442
392
778
5,105
0
17,481
L
Bastet
Navirter
Bastet
7,222
815
634
2,913
8,547
3,645
0
2,136
6,411
0
14,969
W
Morgan Le Fay
appledadadada
Morgan Le Fay
4,110
352
0
688
3,890
2,048
64
252
3,638
12,592
0
W
Yemoja
879
235
7,773
1,078
4,200
3,021
0
493
3,707
3,176
0
W
6,677
567
1,995
2,029
6,098
5,340
327
647
5,451
0
13,225
W
5,399
1,201
840
1,272
7,666
7,178
111
1,704
5,962
1,561
14,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,839
Gold Earned
26,072
96
Minions Killed
70
0
Camps Cleared
0
590,159
Distance Traveled
463,718
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,616
936
19
3
0
85,474
0
L
Hel
5,288
881
18
3
0
115,756
0
L
Anubis
4,565
761
0
0
0
10,327
0
L
Surtr
5,327
888
18
3
0
121,087
0
W
Hun Batz
6,224
1,037
26
4
0
110,477
1
L
Bastet
5,276
879
15
3
0
131,074
0
W
Morgan Le Fay
5,845
974
24
4
0
125,552
0
W
Yemoja
6,258
1,043
9
2
0
103,471
0
W
Shiva
6,547
1,091
15
3
0
135,244
0
W
Surtr
5,965
994
22
4
0
115,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role